KRIMSONKATT'S PROFILE

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Hey, the name's KrimsonKatt and I'm just a random catgirl surfing the interwebs. I am an indie game dev and have been developing games since 2014. I am the creator of the Chronicles of Chronicles Series which features over 50 planned projects made in multiple different media formats. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Kingdom Hearts, Hollow Knight, Persona/SMT, Fire Emblem, NieR, Bravely Default, Octopath, Kirby, Zelda, and Castlevania. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I have many games currently out and in the works. Here is a list of them:

Released Games
-Zero Gear Fighters
-Crypt Challenge
-Meteo Chronicles (Demo Ver)
-Chronicles: The Lost Page
-Elzakalas: Beyond the End (Demo Ver)
-Noel and the Tower of Doom

Games in Development
-Chronicles Meteorfall
-Crypt Challenge DX+

Planned Games
-Yume Nikki: Azure/Vermillion Re:Union (Adventure)
-Spirit Roamer (RPG)
-Lost Anima (RPG. finished ver of SS/DAO)
-Chronicles Genesis (RTS/RPG)
-Chronicles Tactics: Realms of the Unreal (TRPG)
-Chronicles Calamity (RPG, inspired by FF8)
-Chronicles Calamity: Chronosapience (DLC)
-Chronicles: A Buried Tome (SH)
-Chronicles II: Zero Gear Saga (RPG, 1st remake of ZGF)
-Chronicles II: Trail of Blood (DLC)
-Zero Gear Fighters ReBorn (RPG, 2nd remake of ZGF)
-Chronicles III: Ascension (RPG, 1st remake of DA)
-Zero Gear Fighters 2: ReAscension (RPG, 2nd remake of DA)
-Chronicles: The Last Dragon's Elegy (EP/ARPG)
-Chronicles: The Last Dragon's Elegy - Definitive Edition (DLC)
-Chronicles: The Last Dragon's Elegy - Dark God of Destruction (Premium DLC)
-The Last Dragon's Elegy (Movie)
-Chronicles Black (RPG, inspired by SMT)
-Chronicles: Dark Conquest (RPG)
-Chronicles Leigonfall (RPG/SEU)
-Bioplasm (EP/ARPG)
-Generic Quest: A Realm Reborn (RPG)
-Chronicles Rebellion (EP/ARPG, inspired by MMZX)
-Chronicles: Grimoire of the Grail (RPG)
-Reflective Dreams (RPG, inspired by Persona)
-Chronicles VR: Abyssal Song (VRRPG)
-Chronicles VR: Sylvian Melody (VRRPG)
-Chronicles Tactics: Convergence (TRPG)
-Imprisoned Chain (Survival RPG)
-Chronicles: The Memory of Memes (RPG)
-133: Countdown to Destruction (AP)
-THE END OF CHRONICLES (ARPG)

I hope you enjoy playing my games!
Chronicles: The Lost Pag...
A tale lost to the sands...

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The Secret Code

Null can also mean non-existent, just to let you know. Just take out all the Megamans from the code and decode the words inside and you should have the code. And just to let you know, you are correct that 63 is somewhere in the code.

Meteo Chronicles (Demo)

I fixed both issues you cited in the newest update, 1.1.9. Apparently they were due to a transfer issue.

Meteo Chronicles (Demo)

I just realized after all this time that I didn't event in the guards stopping you if you didn't complete Ari Caverns. I swear I evented that in ages ago. The mandala effect is at it again! I'm currently exporting the new version that fixes this error. Also, you cannot skip to Banna. A barrier will block you from progressing to Tayo's room if you don't have the Leathe's Tear item you get from Amadeus in Banna.

Edit: Fixed the game. I highly recommend you finish Ari Caverns, as it gives you the majority of the jobs that are very useful and basically required to beat the game. It is possible to win with freelancer only, but it's very hard and mostly luck-reliant due to Mimic. It's like all white mages in Final Fantasy I. It's very hard and frustrating, but never the less still possible. Also, not having the classes can cause later things to break and being in Banna before beating Ari Caverns and then transferring your save to the new version can permanently soft-lock the game. You have been warned.

[RMMZ] Enemies doing way to much damage

Okay, I figured it out. It's apparently part of the "parameter calculations" section of the enemy levels plugin, which sadly cannot be turned off or altered. I only have the plugin for one particular enemy (the final boss) that scales to a certain party member's level. What is an alternate way to accomplish this without that plugin, since it seems to be the one causing all the problems. Maybe I can make multiple version of the enemy based on how high the party member's level is within a range? Actually, that's probably what I'll do. No need for that plugin anymore!

[RMMZ] Enemies doing way to much damage

Note: This post was made right before RMN shut down temporarily yesterday, so I made it before either Unity or Marrend responded. Keep that in mind when reading this post. Thank you.

I'm using about only 33 plugins previously, and I deleted a lot of them that were unnecessary (now I have 18) which isn't really too many when you think about it. The one that's really required is BTB and the plugins that come before, IE battle core, skill core, and core engine.

I need event move core and side battle UI to make my game move and run well. Everything else is just to make my game better than it would be otherwise, like improving the shop menu, skill menu, and various other things, but I deleted most of those, just leaving the bare essentials. I deleted a lot of unnecessary plugins that I didn't need or was using (I think) but I'm not sure that will help. I'm about 70% sure that the issues are coming from battle core or skills states core, which are required for pretty much every lower plugin including BTB and aren't removable.

It's all because of bogus extra features that are unnecessary to justify the $15 price point per plugin, which wouldn't be an issue if 5+ plugins from MV weren't grouped together into one mega-plugin with features you don't need once again to justify the price point. Or even better, the MZ plugins being completely free like (I think) Yanfly promised when he announced his retirement during the late-MV era.

I didn't actually read much of the plugin help files as the visustella ones are as long as a short novel each, and I don't have the time for that. I'm not even 100% sure what each plugin exactly does. I pretty much go off solely the basic description on the top of the help file, the name, and the plugin parameters.

Since I don't know javascript (I'm only just starting to learn the basics) I don't understand the inner workings of the plugins and stuff since Visustella plugins tend to be a lot more advanced than the MV Yanfly ones and sometimes almost requires that you have previous javascript knowledge which most users of RPG Maker (casual devs in their teens or in young adulthood) don't have.

I just need to know what plugin is causing the problem, which @Unity knows, and then the plugin parameter I need to change to make the game use the default calculation and not any weird plugin stuff. My entire game only uses Visustella plugins and one non-visustella plugin which just adds a battle transition and shouldn't mess with any of the visustella plugins. So it's not like they're any conflictions since visustella plugins are meant to work in tandem. Also, I do have the latest versions, so that's not an issue. I just don't know what's wrong with it.

@Pianotm BTW the main character's DEF is 440 with armor equipped so he shouldn't be taking nearly as much damage as he is. His other stats are irrelevant in the damage formula.

[RMMZ] Enemies doing way to much damage

I'm using about only 33 plugins previously, and I deleted a lot of them that were unnecessary (now I have 18) which isn't really too many when you think about it. The one that's really required is BTB and the plugins that come before, IE battle core, skill core, and core engine.

I need event move core and side battle UI to make my game move and run well. Everything else is just to make my game better than it would be otherwise, like improving the shop menu, skill menu, and various other things, but I deleted most of those, just leaving the bare essentials. I deleted a lot of unnecessary plugins that I didn't need or was using (I think) but I'm not sure that will help. I'm about 70% sure that the issues are coming from battle core or skills states core, which are required for pretty much every lower plugin including BTB and aren't removable.

It's all because of bogus extra features that are unnecessary to justify the $15 price point per plugin, which wouldn't be an issue if 5+ plugins from MV weren't grouped together into one mega-plugin with features you don't need once again to justify the price point. Or even better, the MZ plugins being completely free like (I think) Yanfly promised when he announced his retirement during the late-MV era.

I didn't actually read much of the plugin help files as the visustella ones are as long as a short novel each, and I don't have the time for that. I'm not even 100% sure what each plugin exactly does. I pretty much go off solely the basic description on the top of the help file, the name, and the plugin parameters.

Since I don't know javascript (I'm only just starting to learn the basics) I don't understand the inner workings of the plugins and stuff since Visustella plugins tend to be a lot more advanced than the MV Yanfly ones and sometimes almost requires that you have previous javascript knowledge which most users of RPG Maker (casual devs in their teens or in young adulthood) don't have.

I just need to know what plugin is causing the problem, which @Unity knows, and then the plugin parameter I need to change to make the game use the default calculation and not any weird plugin stuff. My entire game only uses Visustella plugins and one non-visustella plugin which just adds a battle transition and shouldn't mess with any of the visustella plugins. So it's not like they're any conflictions since visustella plugins are meant to work in tandem. Also, I do have the latest versions, so that's not an issue. I just don't know what's wrong with it.

@Pianotm BTW the main character's DEF is 440 with armor equipped so he shouldn't be taking nearly as much damage as he is. His other stats are irrelevant in the damage formula.

Meteo Chronicles (Demo)

@Spearmidine Actually, you aren't able to sequence break. The guards will only let you pass if you have already triggered all the story flags up to that point. To my knowledge there is no ability to sequence break in the game. Though I'll add the other missing files in the next update.

[RMMZ] Enemies doing way to much damage

@Unity I can't turn off most plugins, because many of them are crucial to my game working and if I turn them off my battle system would break. What visastella plugins change the way damage is calculated? I just want to use the default calculations as shown in the database, IE have the damage be what is said in the damage formula for each skill, (user's atk * 4 - target's def * 2) not anything else. If you could tell me what VS plugins could be causing the problems I could more easily find the issues and find a way to correct them. Thanks.

[RMMZ] Enemies doing way to much damage

So I'm working on my new game Meteo Chronicles Epilogue: Crypt Challenge EX (a remaster of a remake of a 2016/2017 event game) and I've run into a major issue. The enemies do way too much damage! I'm using a large majority of the Visustella plugins which I purchased legitimately, and no matter what I do the enemies do way more damage then they should. Since this is a epoluge for an existing game and one of the major criticisms of the original MV version was that the protagonist was way too weak, so I made him start at Lv.99 and have him grow from there up to Lv.999. (a level cap that no one will ever reach unless they're insane and grind for 100+ hours) Because of this, the enemies and bosses have stats equivalent to endgame bonus dungeon enemies and the superbosses of Meteo Chronicles, but the player should be able to handle them since they're at an endgame level too. Problem is no matter what I do the first and weakest enemy in the game is wrecking me with their basic attack which easily does 8000+ damage to the player. The MC starts with exactly 8999 HP, so with a single attack (that's guarded mind you) they're either insantly killer or left at death's door. This doesn't make any sense, as with the enemy's stats and the MC's stats they should only be doing 500-1000 damage a hit, not 8000+ while you're guarding. It doesn't make any sense. Here are some screenshots of the enemy, the skills they use, and the plugins I'm using for referance.

The plugins I'm using



The enemy in question


The skills in question



Can anyone please help me with this? Thanks!

Meteo Chronicles (Demo)

I've added back the missing files in the latest update, 1.1.6. Sorry about that and thanks for pointing out more glitches. Your feedback is heavily appreciated so I can make Meteo Chronicles the best it can possibly be. Keep up the good work guys!