KRIMSONKATT'S PROFILE

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Hey, the name's KrimsonKatt and I'm just a random catgirl surfing the interwebs. I am an indie game dev and have been developing games since 2014. I am the creator of the Chronicles of Chronicles Series which features over 50 planned projects made in multiple different media formats. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Kingdom Hearts, Hollow Knight, Persona/SMT, Fire Emblem, NieR, Bravely Default, Octopath, Kirby, Zelda, and Castlevania. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I have many games currently out and in the works. Here is a list of them:

Released Games
-Zero Gear Fighters
-Crypt Challenge
-Meteo Chronicles (Demo Ver)
-Chronicles: The Lost Page
-Elzakalas: Beyond the End (Demo Ver)
-Noel and the Tower of Doom

Games in Development
-Chronicles Meteorfall
-Crypt Challenge DX+

Planned Games
-Yume Nikki: Azure/Vermillion Re:Union (Adventure)
-Spirit Roamer (RPG)
-Lost Anima (RPG. finished ver of SS/DAO)
-Chronicles Genesis (RTS/RPG)
-Chronicles Tactics: Realms of the Unreal (TRPG)
-Chronicles Calamity (RPG, inspired by FF8)
-Chronicles Calamity: Chronosapience (DLC)
-Chronicles: A Buried Tome (SH)
-Chronicles II: Zero Gear Saga (RPG, 1st remake of ZGF)
-Chronicles II: Trail of Blood (DLC)
-Zero Gear Fighters ReBorn (RPG, 2nd remake of ZGF)
-Chronicles III: Ascension (RPG, 1st remake of DA)
-Zero Gear Fighters 2: ReAscension (RPG, 2nd remake of DA)
-Chronicles: The Last Dragon's Elegy (EP/ARPG)
-Chronicles: The Last Dragon's Elegy - Definitive Edition (DLC)
-Chronicles: The Last Dragon's Elegy - Dark God of Destruction (Premium DLC)
-The Last Dragon's Elegy (Movie)
-Chronicles Black (RPG, inspired by SMT)
-Chronicles: Dark Conquest (RPG)
-Chronicles Leigonfall (RPG/SEU)
-Bioplasm (EP/ARPG)
-Generic Quest: A Realm Reborn (RPG)
-Chronicles Rebellion (EP/ARPG, inspired by MMZX)
-Chronicles: Grimoire of the Grail (RPG)
-Reflective Dreams (RPG, inspired by Persona)
-Chronicles VR: Abyssal Song (VRRPG)
-Chronicles VR: Sylvian Melody (VRRPG)
-Chronicles Tactics: Convergence (TRPG)
-Imprisoned Chain (Survival RPG)
-Chronicles: The Memory of Memes (RPG)
-133: Countdown to Destruction (AP)
-THE END OF CHRONICLES (ARPG)

I hope you enjoy playing my games!
Chronicles: The Lost Pag...
A tale lost to the sands...

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I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

I'm still in the process of learning and every game I make progressively gets better and better than the one before. I learn from every project that fails, and overall Chronicles: The Lost Page was a pretty good success on my part. Noel and the Tower of Doom will likely been even better, and Chronicles Meteorfall even more so. Each game getting better and better until I reach Chronicles: The Last Dragon's Elegy, my first commercial game.

I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

author=Darken
if you want notoriety after death you're better off eating the mona lisa or something

Yeah right the guys who threw soup at it got nothing. No one has or will remember their names. All they got was 50 hours of community service for their vandalism. Even mass murderers aren't remembered anymore since active attempts are now made to hide their identity and not make them famous which could encourage and motivate future killers.

JUSTICE AND HATRED

i NEED THEREPY

JUSTICE AND HATRED


I WANT TO CREATE A PIXEL ART GAME 100X MORE VIOLENT THAN MORTAL KOMBAT WHERE I CAN STIMULATE PROGRAM RIP AND TEAR TO EVERY LAST TRANSPHOBE ON THIS FUCKING EARTH TO PIECES WITH BLOODY RETIRUVTION!!!! BLOOD!!! CRIMSON RED BLOOD!!! DEATH!!! PAIN!!! I will kill them all in minecraft. BERSKER DEUS VULT!!! Who's with me?

I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

I do take people's advice to heart. Their advice really does help. Usually I have some sort of question, I post it here, but the next day I come up with some new solution. Personally, these pieces of advice really spoke to me when I made my decision to make both remakes at once:
author=Lascivaware
You can explain the differences between the games in the description.

author=aquatorrent
Not sure about games but I can think of 1 series that do this: Fate. In short, they support parallel worlds so any spinoffs that they made is basically canon.

Why can't I make both remakes at once? It's my own series and nothing is stopping me from doing so. It will be like fate, parallel worlds that can coexist at the same time and make the differences known in the description. That's really all there is to it.

And about the "this series is my life's work" thing, yes, yes it is. I'm not saying I'll be super famous in the future or something, though that is a possibility with how ambitious some of my later games (as in, games that haven't been made but are in the idea phase) get in terms of scope. I don't really care if I'll be famous in the future after I'm long gone. All I care about is getting my work out there and my stories actually manifested, regardless if people care or not. There has been no other continuity in my imagination that has been as detailed or as complex as the Chronicles of Chronicles series.

Zero Gear Fighters + Dragon Ascension was actually the FIFTH continuity I had developed, there were 4 other continuities before it and only the fourth one got a game which I never released and was lost to time, which was actually the basis for the story of Chronicles Meteorfall. Heck, the sixth continuity in-between Dragon Ascension and the current CoC series was never even publicly released, Draco Anima Origins/Stardust Saga, now known as Lost Anima. Also the third continuity will get an actual game being called Spirit Roamer. The first and second continuities are best left forgotten, though aspects of them will be used in the Chronicles of Heroes sub-series.

I will not abandon this series. It is my life's work and passion. I will not change my mind and peruse some other new continuity. Everything is connected in this new world I've built and everything will continue to be until the series is finished with THE END OF CHRONICLES. I'm not insane or delusional, I'm simply a girl with ambition. It's just that games take forever to make and Chronicles Meteorfall has been in development hell for way longer than I hoped. (It should have finished by September 2020) I don't care about fame, or money, or anything like that. Just the ambition to get my chronicles told to the very end.

Chronicles: The Lost Page Review

Yeah I'm not sure if I added it but I know defend definitely heals a tiny bit HP. I should probably have it heal AP as well. And yeah, I'll use chatgpt to re-do Mundas' dialogue. I didn't think of that before, and heck, I don't even think chatgpt existed back when I first made this game. Thanks for the suggestions! I'll be sure to add them in a future update!

I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

I do want this. This story is my life's work. If it takes the rest of my life to finish this story to it's conclusion, so be it. If no one cares, it doesn't matter. It's what I want to do with my life. Tons of famous artists were never appreciated when they were alive. Picasso, Van Gogh, Henry Darner, etc. I just want to put something out there that can be remembered for all time, even if no one cares about it while I'm still here.

How to Make a popular RPG Maker Game

Chronicles: The Lost Page is a good game. It's only errors are some minor spelling mistakes, a few very minor bugs, and some gameplay and story nitpicks such as the MP not restoring after you level up, (it's supposed to be like megaten where MP is limited and a resource that needs to be managed) a character's accent being hard to understand, (it's really not if you've read the original translations for any Shakespeare play in high school) and there being no real opening and ending. Also the bosses were "unmemorable" which what can I say? It's meant to be a short simple game, not every boss be some massive spectacle with huge build-up like this a Platinum Games game.

Yes, it uses RTP but your acting like using RTP automatically makes the game bad. It doesn't. Making your own custom assets is HARD. I can probably do the facesets, enemies, and battlers with enough work but there's no way I can make tilesets that actually look good. I'm awful at those. Chronicles: The Lost Page does have a coherent narrative. It's just very simple because again, it was a 2-4 hour long event game made in a month. It did get a 6/10 which is better than pretty much every other game I made, it's main criticisms being:
-Nitpicks like MP not restoring upon level up and Mundas' accent
-"Bad mapping" which mainly just applies to the last couple floors of the final dungeon which are just mazes. Because, once again, this was an event game developed in a month. I didn't have time to make a fleshed out final dungeon with puzzles and stuff, and having confusing mazes added to the horror. I'm not a 10/10 mapper, but my maps are at least passible.
-A few minor spelling errors which I didn't even notice while writing them due to poor vision. (im legally blind, can still see but very badly. I miss grammar errors a lot)
-A few minor, non-game-breaking glitches. (which will definitely be fixed along with the grammar issues)
-Too many elements, which I have already fixed in my future games I'm developing and will probably make a skill overhawl relatively soon for CTLP.
-Too handholdy with too many tutorials, which was primarily because of early feedback saying that the game was too vague mechanics-wise, especially for people who never played Octopath.

These are absolutely trivial compared to my previous games which suffering from a lot of issues. The one review I got, while very critical, made sure to mention that the game isn't bad and he's making it sound a lot worse than it actually is. Plus, a 3/5 stars on this site is pretty good all things considered especially since the review standard is so high. 4 stars or higher is considered "highly rated" by the site, so most people only give reviews that high if the game is a legit masterpiece. My game is not that, I'm a simple, short, event game made in a month with some minor flaws that most amount to nitpicks. Personally I would rate my game a 7/10, which would be equivalent to 3.5 stars on this site. Flawed and definitely not amazing, but still decent and with a lot of good ideas.

I will stand by the fact that Chronicles: The Lost Page is a good game. This isn't like Zero Gear Fighters where I was just a immature little kid and in denial that I made a bad game, Chronicles: The Lost Page is a legit 7/10 which is pretty good considering how this site usually rates things. (8/10 or higher being a masterpiece) Basiclly when comparing this site's ratings to others just take your star rating and times it by 2.25. So a 5 star game would be an 11/10, a 4 star game would be a 9.2/10, a 3 star game would be a 7/10, a 2 star game would be a 5/10, etc. So basically the higher the star rating, the larger the quality gap between ratings when compared to mainstream review scores.

As for the asset issue, yes, if you want your game to be popular or make money you need to use custom assets. That is just common sense. And if Chronicles: The Lost Page DID have a unique artstyle and had all the issues fixed, it would at least have a niche cult following. Instead it's 7/10 simple RPG Maker game using default assets that only got a review in the first place because the dev begged for one for years.

Chronicles: The Lost Page Review

Thank you for the great review! I really enjoyed your feedback. Yeah, grammar is my biggest bane. I write the dialogue as I'm making the game, so no master script. Due to this it's harder to check for spelling and grammar errors, but I'm working on improving that aspect. I am actually reducing the amount of elements in future games. Previously I used the RPG Maker default of Fire, Ice, Thunder, Water, Wind, Earth, Light, and Dark, but now I'm cutting it down in future games to just Fire, Water, (which is ice+water) Thunder, Force, (Wind+Earth+Poison, basically a nature element) Light, Dark, and Almighty. That's two less elements which should make things a lot more simple for future projects.

Next, the final dungeon in Meteo Chronicles was the Tower of Babel, which was only actually 20 floors. It was supposed to be similar to other tower dungeons in games I've played like the Tower of Babil from Final Fantasy IV and Pharos Tower from Final Fantasy XII which were about that length. (20 floors) The floors in the Tower of Babel in MC were multiplied by 10 however to make the dungeon seem far bigger than it actually was. There isn't actually 200 floors. In-game it says there is, but you skip from floor 10 to floor 20 to floor 30 and so on and so forth. So really that last dungeon was really just 20 floors.

The dungeon(s) in MC you're probably thinking of are the bonus dungeons of Skull Cavern and the Frozen Crypt which I admit were super lazy on my part being repeated copy and paste floors over and over 120 times for Skull Cavern and 80 times for the Frozen Crypt. I was burnt out near the end of MC's development which is why I didn't properly bugtest and rushed the two bonus dungeons. My initial goal was to make the bonus dungeons something like Pokemon Mystery Dungeon and it's randomized floors, but I didn't have the patience to make a true randomization system so I went the lazy route and just auto-generated 30 or so floors that would be selected randomly and then repeated again and again for 80/120 floors. In the re-do of MC Chronicles Meteorfall I'm definitely going to make those bonus dungeons fully fleshed out as the terrible bonus dungeons was one of MC's biggest flaws alongside the glitches.

And about Mundas, I intentionally wanted his whole thing to be speaking in really old-timey English. Only problem is that I don't know the proper grammar for including "thees" and "thys" and "thous" so instead I wrote the dialogue in basic English and put it in a "Shakespearian English Translator" I found online which make the dialogue a lot more old-timed than I wanted. But without alternatives I just stuck with it and kept the neigh-incomprehensible old timey dialogue. Anyways the translation of the screenshot you posted is this:
"She sealed herself away to strengthen her powers, and she shall
wake from her slumber once again when all four scions that she created awaken
from their animus."
Maybe it is just because I was forced to read Romeo and Juliet in 10th grade without a modern translation, but Mundas' dialogue really isn't that hard to understand. Thank God I had a different teacher in 12th grade or Mr Tobey would have forced me to read Beowulf in old freaking english.

One last thing. The "No MP Restore on Level Up" thing was a call back to the SMT/Persona series and Etrian Odyssey where MP/SP management is one of the major aspects of the gameplay. And unlike a lot of those games, you have teleport stones to instantly teleport back to base and get a full heal. I should probably remove that in future games but honestly I like AP being so scarce. It adds a lot of resource management which I really enjoy in games. But I understand why other people don't like it as much.

Anyways I really enjoyed your review. Glad to see that I'm actually improving. After I finish Noel and the Tower of Doom (which is very close to completion) I'll probably release a patch for this game to fix the glitches and spelling errors. Bye for now.

I Have Two Conflicting Plot Ideas for the Same Game Concept. Help!

I've decided I'm just going to make both lmao. Don't worry, the lore is spread out pretty wide. It's not all just dumped on the player all at once in a massive monologue.