KRIMSONKATT'S PROFILE

KrimsonKatt
I like tights! They're comfy and easy to wear!
3129
Hey, the name's KrimsonKatt. I'm a indie game dev who makes RPGs. I'm also a catboi femboi, nyan! Anyways I have this whole series planned called "Chronicles of Chronicles" featuring over 50 projects in various different genres. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Fire Emblem, Kingdom Hearts, Hollow Knight, Pokemon, Persona/SMT, Castlevania, Undertale/Deltarune, Final Fantasy, Chrono, The Legend of Zelda, Kirby, Mega Man, Mario, Smash Bros, Drakengard/Nier, Mana, and Dragon Quest. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I'm also a waifu fanatic, my favorites being Pyra, Mythra, and Nia from Xenoblade 2, Mona from Genshin Impact, Pixie from SMT3 Nocturne, Ferris Argyle from Re:Zero, Astolfo from Fate;Apothryca, La Puchelle from Magical Girl Raising Project, 2B from Nier Automata, Rosa from Pokemon, Kirisu Makise and Mayuri Shiiha from Steins;Gate, and many more. My favorite anime is Steins;Gate, my favorite color is red, my favorite food is ribs, and my favorite drink is lemonade.

I have many games currently out and in the works. Here is a list of them:

Completed Games
-Chronicles of Light (RPG)
-Zero Gear Fighters (RPG)
-Dragon Ascension (RPG)
-Generic RPG Quest III (RPG)
-Meteo Chronicles (RPG)
-Crypt Challenge EX (Short RPG)
-Elzakalas: Beyond the End (Short Adventure Game)

Games in Development
-Meteo Chronicles R (RPG)
-Zero Gear Chronicles (RPG)
-Crypt Challenge DX (Short RPG)
-Mysteries of Feywild (Short RPG for Switch)

Planned Games
-Zero Gear Chronicles: Artifice of Absolution (RPG)
-Ebony Chronicles: Door of Destiny (RPG)
-Chronicles of Light Z (Meme Game RPG)
-Zero Gear Fighters Kai (Meme Game RPG)
-Super Dragon Ascension (Meme Game RPG)
-Elvengard Chronicles: Meteo Origin (RPG)
-Meteo Chronicles 2: Destiny of Darkness (RPG)
-Imprisoned Chronicles: Survival of Suffering (Survival RPG)
-ReUnion Chronicles: Azure Arrival/Vermillion Vestige (Adventure Game)
-Accursed Chronicles: What Lies Beneath (Short Survival Horror RPG)
-Darkling Chronicles: Invasion of Invocation (Short RPG)
-Legion Chronicles: The Bonds Beyond (Short Shump/RPG Hybrid)
-Chaos Chronicles: Beyond the End (Short Adventure RPG)
-Mega Man NEOS (Action Platformer)
-Firebrand Chronicles: Last Dragon's Elegy (Metroidvania ARPG)
-Genesis Chronicles: Beginning of the World (RTS/VN RPG Hybrid)
-Unreal Chronicles: Tactical Realms (TRPG)
-Boltman Chronicles Episodes I-VII (Episodic RPG)
-Jutara Chronicles Episodes I-IV (Episodic RPG)
-Revelation Chronicles: The Memory of Memes (Meme Game RPG)
-Convergence Chronicles: Destiny of Delusion (Meme Game RPG)
-Azure Chronicles: Supersonic Warriors (Episodic RPG)
-Azure Chronicles 2: Dark Days (Episodic RPG)
-Sakura Chronicles: Revolution of the Resolute (Metroidvania ARPG)
-Sakura Chronicles 2: Metamorphosis of the Material (Metroidvania ARPG)
-Countdown Chronicles: 33 Minutes Until Destruction (Action Platformer)
-The Faerie World (VR RPG)
-The Mermaid World (VR RPG)
-The End of Chronicles (Open World ARPG)

I hope you enjoy playing my games!
Lost Chronicles
A tale lost to the sands...

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[RMMZ] Mimic Skill?

So in my game there's a skill called "mimic" that copies the last skill used by the target. How exactly can I pull this off in RPG Maker MZ? Thanks!

[RMMZ] Healing over the max amount?

I don't know javascript and can't write a plugin for the life of me. I didn't understand a single thing you said in your post either. Complete nonsense. And I don't want this as a feature on everything, I just want this as a feature when a specific state is active. When the user is inflicted with the "Overheal" state they gain the ability to heal over the Max HP of whoever the target is. I have no idea what that code is all about and what it does, and still don't know how to implement my idea in my game. Especially now I'm super hesitant to use any complex script calls at all because every single time I've used them they've broken my game.

[RMMZ] Single use attack boost?

So I have a skill in my game called "Power Charge" which triples ATK for a single physical action. Once the action finishes the state expires, but the state exists for as long as you haven't done a physical attack. There is also a skill called "Mind Charge" that does the same thing but for MAT and magic attacks. Does anyone know how to accomplish this in MZ? Thanks.

[RMMZ] Healing over the max amount?

So in my game I have a state that allows the user to heal an ally's HP past their max. So if an ally has 800 HP and their max HP is 1000 and they are healed by 400 HP, if the state is active on the healer the target will now have 1200 HP, 1000 permanent hit points and 200 temporary hit points. How exactly do I do this in MZ?

For the record I have all main visustella plugins so I'm good on that front. There was a tips and tricks about this done by Yanfly for MV but I don't think it works in MZ anymore due to the terminology change. I thought of using VS Anti Damage barriers in order to do this, but I have no idea what the process is to accomplish this. Maybe there's also a plugin for this? Can anyone help me? Thanks.

Formula for raising ATK based on HP lost?

Thanks for all your help. I didn't know you could use damage formula equations in script calls. You learn something new every day!

As for the final formula, I think I got it as this:

<JS ATK Rate: 2 - a.hp / a.mhp>


Thanks for all the help guys. Whoever is in change can close the thread now.

Edit: Never mind, the formula is actually this:

<JS ATK Rate: 2 - user.hp / user.mhp>

Sorry for the error lol good thing I caught it before the thread was locked.

Formula for raising ATK based on HP lost?

I think I may have figured it out. I think by using the - instead of a * between 2 and the first parameter I could get the result I wanted. So the new formula would be this:

<JS ATK Are: 1 + (2 - gameActors.user.hp / gameActors.user.mhp)>

Is this correct? The only thing that may be wrong is the coding for the params since in the script call list it never tells you what the script call is for determining the param of the user instead of a particular actor.

Formula for raising ATK based on HP lost?

So in my game there is a state called Boiling Blood that increases damage based on how little HP you have remaining. Due to me using Visustella I only need to enter a specific formula that will determine the rate of ATK raised. Problem is I suck at math and can't figure out what formula to use! This is what I have so far:

<JS ATK Rate: 1 + (2 * (gameActors.user.hp / gameActors.user.mhp))

This seems fine on paper until you realize that this formula actually does the opposite of what I want. raising atk based on how high the HP is. Does anyone know a way I can reverse this formula so it raises attack based on how low the HP is rather than how high? Thanks.

Is there a way to "FORCE" a game save after a scene, RPG Maker MV?

This is actually pretty easy to do. All you need is a simple script call.

Just enter "DataManager.saveGame(x);" into the script call menu with x being the slot you want to force a save to. I recommending saving to a slot past whatever amount you have set as that would guarantee that it wouldn't override anything. As for forcing a save on your last saved file, IDK. You'll have to get someone else for that.

[RMMZ] Cannot find property "ID" of "null?"

Okay, just found out it's not a problem with the other plugins, even the MV ones. The error is solely on the visustella one. HOWEVER, I found a massive error within the scripting of some of my passive states. In short, Yanfly had this old series for MV in which he showed people how to do cool effects in MV using his provided coding. However, when it switched over the MZ, the terminology of all the apply effects changed, making all the previous tips and tricks unusable unless you updated the code with the new terminology. Previously it was something like <Custom React Effect: xyz> but now for MZ the terminology is <JS xyz Action> Figuring out this problem and fixing it might be the final thing I need to finally finish this mess. We can only wait and see...

Edit: Okay I have good news and I have bad news. The good news is that I finally solved that "unexpected token error" bug. Yay! The bad news is that I've run into another bug, this time with battle core. Don't exactly know what the issue is this time as battle core worked before when I turned off Skill States core and all the plugins that required it. Maybe it's some change I made to the passive states again when I fixed the other glitch? IDK. Here are some screenshots for reference.

This is getting exhausting. It's draining up all my motivation and it's only a matter of time until I get burnt out again like I did with the original release...

[RMMZ] Cannot find property "ID" of "null?"

I could check if other plugins are causing the issue, but I doubt it is as the error message in devtools only mentioned visustella plugins. I could make a discord alt and contact them that way. If I use an alt and a VPN and don't reveal too many details they would never know it's me. There's basically no options plugin wise for MZ other than visustella and the only MV plugin dev still around is HimeWorks. The rest have all disappeared from the face of the earth.

My last three hopes are basiclly this:
1: It might be an error with another plugin, despite what the error message says
2: It could be an error with the passive states I have set up, a lot of them using complex JavaScript formulas meant to be used for MV. (Yanfly MV tips and tricks)
3: Finally, if all else fails, I can contact Visustella by using a discord alt and a VPN to get direct help.