KRIMSONKATT'S PROFILE

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Hey, the name's KrimsonKatt and I'm just a random catgirl surfing the interwebs. I am an indie game dev and have been developing games since 2014. I am the creator of the Chronicles of Chronicles Series which features over 50 planned projects made in multiple different media formats. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Kingdom Hearts, Hollow Knight, Persona/SMT, Fire Emblem, NieR, Bravely Default, Octopath, Kirby, Zelda, and Castlevania. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I have many games currently out and in the works. Here is a list of them:

Released Games
-Zero Gear Fighters
-Crypt Challenge
-Meteo Chronicles (Demo Ver)
-Chronicles: The Lost Page
-Elzakalas: Beyond the End (Demo Ver)
-Noel and the Tower of Doom

Games in Development
-Chronicles Meteorfall
-Crypt Challenge DX+

Planned Games
-Yume Nikki: Azure/Vermillion Re:Union (Adventure)
-Spirit Roamer (RPG)
-Lost Anima (RPG. finished ver of SS/DAO)
-Chronicles Genesis (RTS/RPG)
-Chronicles Tactics: Realms of the Unreal (TRPG)
-Chronicles Calamity (RPG, inspired by FF8)
-Chronicles Calamity: Chronosapience (DLC)
-Chronicles: A Buried Tome (SH)
-Chronicles II: Zero Gear Saga (RPG, 1st remake of ZGF)
-Chronicles II: Trail of Blood (DLC)
-Zero Gear Fighters ReBorn (RPG, 2nd remake of ZGF)
-Chronicles III: Ascension (RPG, 1st remake of DA)
-Zero Gear Fighters 2: ReAscension (RPG, 2nd remake of DA)
-Chronicles: The Last Dragon's Elegy (EP/ARPG)
-Chronicles: The Last Dragon's Elegy - Definitive Edition (DLC)
-Chronicles: The Last Dragon's Elegy - Dark God of Destruction (Premium DLC)
-The Last Dragon's Elegy (Movie)
-Chronicles Black (RPG, inspired by SMT)
-Chronicles: Dark Conquest (RPG)
-Chronicles Leigonfall (RPG/SEU)
-Bioplasm (EP/ARPG)
-Generic Quest: A Realm Reborn (RPG)
-Chronicles Rebellion (EP/ARPG, inspired by MMZX)
-Chronicles: Grimoire of the Grail (RPG)
-Reflective Dreams (RPG, inspired by Persona)
-Chronicles VR: Abyssal Song (VRRPG)
-Chronicles VR: Sylvian Melody (VRRPG)
-Chronicles Tactics: Convergence (TRPG)
-Imprisoned Chain (Survival RPG)
-Chronicles: The Memory of Memes (RPG)
-133: Countdown to Destruction (AP)
-THE END OF CHRONICLES (ARPG)

I hope you enjoy playing my games!
Chronicles: The Lost Pag...
A tale lost to the sands...

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Crypt Challenge EX

The glitch you mentioned has been fixed. Enjoy the game!

Meteo Chronicles (Demo)

The portals were randomized by me, so you'll just have to remember what portals lead to where and figure it out that way. Actually, you don't even need to complete the warp puzzle to progress. You just need at least 1 of the pieces of evidence where a minigame will play out. The more pieces of evidence you have, the more likely you will succeed. If you fail however, you get a game over. The minigame is randomized so that you can't cheese it, but if you save scum you'll get it eventually even with only one of the pieces of evidence. Also, if you collect the "secret evidence" you will automatically win the minigame so yeah. If you go for that, you can actually skip nearly the entire dungeon!

Meteo Chronicles (Demo)

Okay, after bugfixing another game and finishing my event project, I'm finally ready to bug-fix Meteo Chronicles. I've already fixed a decent chunk of the glitches, but some "glitches" you pointed out aren't actually glitches at all. Some examples include the "faith" and "shell" skills not having the proper symbols and the ribbon items not protecting against instant death. For the first one, I checked, and they do have the right symbols, which are the minor and major buff symbols. For the second one, Ribbons do protect against instant death, as it placed the state rate of death to 0% so if any skill that inflicting instant death that was used on them would fail their instant death effect. However, Ribbons DO NOT protect against X-Zone which is required for certain fights to work. I could also not make actors equipped with a ribbon immune to death because that would make them immortal. For good measure, I also made ribbons give immunity to petrify and doom so the actors don't die in another ways, but the intended purpose of protecting against istant death still already existed. You were probably experiencing X-Zone, which is a state similar to death but can not be healed by Fenix Downs and revival skills and won't go away until after you leave the battle screen. The bug fixes will most likely be out by the end of this week, but don't count on it. Thanks!

Crypt Challenge EX

I checked the game and fixed the glitches you described. You should now be able to fully play through the game without issues!

Meteo Chronicles (Demo)

I understand your sentiment. After a couple days of rest, I've decided to fix as many bugs as I can find, especially the game-breaking ones. I understand that you're not a 100% fan of my writing style. I understand that. My games writing style is meant to be based off the tales series or bravely default, with humorous and weird moments sprinkled throughout a somewhat dark plot. Balancing humor and serious moments is something I'm working on, and I'll definitely try to tone down the anime-style hornyness for my next game. Also, what real-world references are you talking about? The 4th wall breaks? What exactly are you referring to? I don't remember any pop-culture references in this game, especially compared my my pre-zutara games. (Zero Gear Fighters, Dragon Ascension, the OG Crypt Challenge, and Generic RPG Quest III.) Can you please give me some examples?

Meteo Chronicles (Demo)

I did put so much effort in. I worked a freaking year on this game. I spent nearly every waking hour on this game for an entire year. It's just that it's impossible to keep track of every little tiny detail in such a complex project and fix every tiny problem that comes up. There are just so many moving pieces and mechanics that it's nearly impossible for just one guy to keep track of it all.

Heck, sometimes I have no idea how to even fix certain things, as I believed I did everything correctly but stuff ends up not working for some reason.

Also, I have three corrections for some of the points you made. 1: Paralysis works like it does in Pokemon, meaning that is gives you a 25% chance of not being able to use an action. It's not like the traditional paralysis default that most RPGs use.

2: The Tower of Babel isn't hundreds of floors. It's actually only 20 floors long, typical for a final dungeon of this caliber. It just shows you progressing up the floors at a higher rate (10 floors per 1 floor) to give it a sense of scale. It's not actually 200 floors, and about half of those floors are boss rooms or rest areas anyways, (which don't have any encounters) so it's really more like 14 floors really.

And finally 3: the final correction, the thing that offended me the most, was claiming that I was homophobic because Jeht is horny. For one, that isn't really a problem when EVERY PARTY MEMBER SANS STACY IS HORNY, not counting the whole slew of horny NPCs to boot. It's simply in my nature to make horny characters, as sex is such a major thing on everyone's minds all the time IRL but everyone hides it because it's "taboo."

The whole point of Jeht being gay and other things such as Koros' gender is that that particular aspect of Jeht isn't supposed to matter. Jeht being gay is irrelevant in the grand scheme of things, which is how it should be in real life. The fact of who someone loves or how they dress shouldn't matter to anyone. They're people, just like everyone else, and who they identify as or who they love is irrelevant to their character. In canon, Jeht is calm, cool, collected, and extremely intelligent.

I may have not been able to get that across that well since the focus on him is only really for one dungeon before Koros takes over again as the MC, and I'm sorry if his character came across as homophobic. That was not my intent is the slightest. The main problem lies in that I couldn't develop Jeht too much because he joins so late, leading to him being underdeveloped and his main defining trait being his crush on Tayo.

One of the main messages of Meteo Chronicles is that we should judge people on their actions, not on who they are as a person. This is exemplified in Koros' sidequest, which you likely didn't complete guessing from your comment history.

In conclusion, I too am sick of Meteo Chronicles, it's endless bugfixes and changes, the various plugin-related issues, how many times I had to playtest the beginning of the game leading me to forgo any playtesting past Aetheria, ect. When they're over 1000+ items, weapons, armor, skills, enemies, ect each, it becomes nearly impossible for just one person to balance everything. Regardless, I still plan to fix those glitches you mentioned, but after that I'm done. I just want to move on.

Crypt Challenge EX

I don't know what your talking about the "corpse walls," but my guess is your talking about the flesh/thunder room. When you interact with one of the switches/orbs, it will tell you if the wall disappeared or re-appeared. If it says the wall re-appeared, press the switch again to make that particular wall disappear. There are three total walls and three switches. I'll check it out to find any possible glitches, but this room worked perfectly fine in the MV version which this version is heavily based on, so there shouldn't really be that issue.

Crypt Challenge EX

To progress past the evil hallway, you must interact with every corpse on the stairway. Some of them are just regular corpses, while others are Omega Zombies in disguise. After defeating all 6 omega zombies, you will be automaticly brought to the "final rest" right before the final battle with the Lich. This is the case no matter if you go straight to the lich or go later after certain objectives have been completed.

Meteo Chronicles (Demo)

@Spearmidine Rayakois is a clone of Ruby Weapon from Final Fantasy VII. To be able to hit him, you must have only one party member active. If not, he will be invisible and spam his insta-kill attack Whirlsand. You can look up a guide on how to beat Ruby Weapon on YouTube. Almost all of the same strategies apply, but of course some mechanics exclusive to FFVII like Materia and the "all lucky sevens" easter egg won't work. Here is a good one I found.

Crypt Challenge EX

Fixed in the newest update.