KYLAILA'S PROFILE

Love in all things.

Green Dragon
Red Dragon
Golden Dragon
Blue Dragon
Black Dragon
Royal Blue Dragon
Rainbow Dragon
Rainbow Dragon V.2
Shadow and Light Dragon (small)

"If you ever plan on taking over the planet with your dragon army, know that you have my full support XD"
karins_soulkeeper

A general guideline to my review ratings:

0.5 - 2 = meh
2.5 - 3.5 = decent, if flawed / polished, but boring
4 - 5 = naisu
Sorceress to Be
A dragon sorceress comes to an amusement park

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A Most Inconvenient Evening Review

It's definitely one of my favorite moments of the game (that, and comments being taken into the game).
Lovely to see a review for this : ) (hihihihi)

Jello and the Valley of Duh Review

El_Waka already pointed out some things. I'd just add that you don't need to have all the tragedy clearly foreshadowed from day 1 to have 'em in there (or, well, opening in this case I'd happily scrub the dooom off, but it didn't seem to bother the others, it seems).

Short answer though: Either works. There is no one direction you need to take this game to. You could even keep both (a major problem for me was lack of down-time .. more serious dialogue if given a bit of space doubles as down-time).
You just recently finished it - if you ever want to rework it, give it a month or two before looking at it. The same way you can't proofread a text you've just finished, I imagine it's not easy to know where you want to take it to. So don't fret over it. At least for me, letting things cool down first has always helped me know what I actually want to do with it.

The question Nr. 1 I have for you is.. which direction would you want to take it to?
Given that it offers so much you could take it into any of them and make it work. I suppose comedic might be the easiest route though, given that it's the bulk of the game. The issue isn't so much the things you were trying to do, but the uncertainty and muddle between them. (like, if the gamepage hadn't advertised Duh Town as the main avenue, I likely wouldn't have thought that that alone would be the game, and if jello's recurring dreams weren't the only dark foreshadowing, Raiblu's wouldn't feel as shoehorned - apparently he's a bully, but peeps mostly just ignore him. How about some actually mud flung?)

Question Nr. 2: Do you even want to work more on this game or would you rather work on other projects?

You are always free to move on. For whatever reason, even if that reason is 'IDK DONE'


Edit: Well, I read the update now ahaha. That sounds like a very good take tbh. The mountain climb didn't seem to offer too much. (except a bit of Kirby backstory)

@El_Waka

As for Jello's backstory .. I think there'd be a few options? Suppose Jello actually was left behind because she saw Raiblu and jumped out before her parents noticed (being on the back of the van or sth). Said parents, who were new, inexperienced and a bit overwhelmed by being parents, just went into a bit of a panic upon realizing way too late. They didn't even know where Jello dropped off, and they were ashamed to face up to it, and so just kinda awkwardly kept putting it off, hoping that Jello is out there safe, rather than wanting to check and know for sure. Jello found herself abandoned and left alone and probably waited for parents to come back, but they never did. She blocked that part of memory out, and tries not to think of it (that's an actually psychological thing that can happen. I've had times and topics (and memories thereof) suppressed for a whole year before realizing HOLY MOLY HOW COULD I FORGET THIS. That means it can be triggered up tho, which friends and peeps usually don't wanna do if they know)
Even if bit ridiculous, it'd make for a great punchline of "You were just gone! Where were we even supposed to search for you?" - to which SLAP jello can get rightfully angry.
It'd need re-writing but you could likely keep the pace, and also have Raiblu reveal everything (I still think having it in the happy opening is a bit pushed, but it didn't seem to bother anyone, and it can be easily overlooked).

So, how do we have Raiblu on the other side? Well, maybe they got into a fight a while back because Raiblu suggested they search for her parents, or maybe they just fought over sth totally ridiculous. Subconsciously, Jello might have also started avoiding him more seeing how she kinda got abandoned trying to say goodbye. Parents can still not like Raiblu (even moreso finding out he is kinda the 'cause' of the disappearance, lol).

Also it's pokemon, jigglypuff in a rage sounds appropriate throughout the story. We know Smash too. Cute n cuddly as they appear, they were used as fighters same as anybody else.


Jello and the Valley of Duh Review

Thanks for responding! It felt like it just blew up a bit, and I see no problem with how it turned out. It's a hefty meaty game, so congrats for just pulling it all together and finishing it.

As an aside, another tester's insight would probably also help for the feel of things. It's no surprise the town got bland to you as a location - there is not too much happening there (except the small changes like paths being unblocked by sweetie), and you as a dev spend copious amounts of time everywhere, so you'd get tired of it far quicker than any player haha. Additionally, I just tend to enjoy having a home base of sorts (like returning to Gothic 1 areas in Gothic 2, and so forth), so it's a bias of mine as well. That said', it's the 'there's not much happening there' factor that's precisely WHY it's such a good homebase. Just, some rest and peace and no craziness-area = homebase.

Stickdude Goes to Hell Review

I am not the most experimental player. *shrugs* Sure missed it.
It's good you noted it, though (and yes, I just came across this by chance)

Jello and the Valley of Duh Review

Wow, seems like you had a better time at this game than I did : D Tho it is a neat little one (and I ADORE the terriblu cutscenes graphics).
I just felt it kinda dragged on after a certain point. I thought I'd just have some adventures around Duh Town, but nope, think again. (am in the solo dungeon portion and wondering how much longer it'll take.. I just kinda wanna finish it, though it has a review now already)

Recall Review

author=Testament
Thank you very much for your time!

I'll take all of your suggestions into consideration in the case I'll crawl again into the genre. It's good to have a different voice to hear about how I take on the task.

About the spoiler parts:
Yes, maybe more cutscene were needed. After the last door, the influence of the sword was so strong that she took over your mind and control your body. For all the labyrinth her recall urge you to reach her and free her driving you crazy step after step.

The review finally made it on-site! Glad you appreciate it. It's a neat game : ) (I ADORE some dungeon crawling, as you may have noticed, I think that's the first one I played that had no battles whatsoever, though)

I see. I was wondering if it was something like that, but in which case - make it so you at least have some description of picking up the sword, or noticing you are holding the sword. Say, there was this moment where the protagonist was really scared - just add a "When did I - why am I holding a sword?" or something like that. And you are done! We need to know that he picked up something somehow, else the picture with him holding it feels out of place imho.

I hope you get what I mean! And... well, I will say I didn't FEEL I was being driven crazy in the labyrinth. Claustrophobic, maybe. Some flavor text could have been added for that (like the random step kind, maybe different ones after a certain time or door? But that's not a big deal : ) I mean, even if I took it for the sword having a range effect when I am fairly close, after the last door, that'd work, too, right?

The House of Gwendolyn Review

I am happy I could play the result : )
Haha, I can see why you would feel that way. This literally could be expanded into long-spanning adventures (you could even introduce limited time mechanics), and many more interactions could be planned out. Still, it is a really good game showcasing what you are capable of, so I count it as a win.

Three Ghostly Roses Review

Yeah, for people like me who enjoy that dungeon crawling feel it's fine, but I can see how that is not everyone's cup of tea : ) Glad you got your voice out there.

War of Two Worlds Review

Reading so far.. you are all very emotionally invested and it makes sense.

So far I understand Kyle is very conscious of the fact that men do face a lot of often questionable trouble when it comes to sexual harassment, and being framed is a real fear many professions face (say, for male teachers).

It still is a fact that a lot of real sexual harassment and rape does happen and that it deserves our support and should not be excused or be downplayed. The loss of trust is real regardless of what happened (the char in question was "safe", yes, nothing happened physically. Emotionally a lot can still change). That I would like to see given more time too - both to make it clear, and to ease said character into the happenings. (completely ignoring the legal facets of this) and a lot of people seem to agree with that notion.
One side does NOT undermine the other.

Please calm down and continue this later. I reported and hope this can be put on ice for a while.

To Crime Nirvana Review

author=scitydreamer
I'm glad that you had a good time and I get your criticisms - and also I'm grateful that you caught that the rollerblading poster is a reference to Paranoia Agent. Really need to watch that again.


Thanks for making this game~

Also, I got the DVDs and it's wonderful.