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Everlong

If the game settings don't allow to adjust volume, there's still another method (at least when using Windows as operating system). Do you see a loudspeaker symbol in the lower right corner of your screen? By clicking on it and selecting the mixer, you should be able to adjust the volume of all applications that are currently running. That's how I do it, since I mute the sound in (nearly) every game I play.

Final Fantasy Discovery

It's the same with everything that you'll be able to get for free: You're entitled to nothing. You have no moral right to complain, and if you complain anyway, it just shows the kind of person you are. Go buy and play some RPG Maker JRPGs on Steam; there and then you'll be entitled to complain (though as usual, complaining won't achieve anything).

Final Fantasy Discovery

It's unbelievable how impatient some people are. This is one of the few games on this site that shows all the signs of "this game will be completed someday". Don't try to rush the developer - it almost never leads to faster releases (and on the rare occasion that it does, the player pays the price). Thanks for all your hard work so far, WCouillard, just work at your own pace. I'll gladly wait another seven years in order to play a promising game.

Starlight Shoals

Fewer scripts, more flirting works for me, too. :)

Starlight Shoals

Most games with on-map encounters do the following: When the player escapes from a battle, the monster is stunned/confused for a few seconds, allowing the player to go on the run so that the monster won't actively chase the player anymore. There's probably a handy script available, which means you won't have to think up a solution from scratch. However, escape and escapism only work in games. No matter the nature of an encounter with you, I won't be able to escape your charm. :)

Starlight Shoals

Okay, let's reevaluate the situation in mid-2021. Of course, I only mean your game's situation. I'm looking forward to playing with you, i.e. playing your game. :)

Starlight Shoals

Well, I've never played a JRPG made by a nice girl named Julia, so it's high time that I subscribe. :)

If on-map monster encounters regenerate upon leaving the map/area and save points heal the party, I don't see any problem with the difficulty. The player is provided with the means to grind, and a little bit of grinding should be fun as long as the game itself is fun.

Will there be an option to romance the developer instead? Maybe that's what the secret other playthrough is about. ;)

Villnoire

I don't know if someone has already helped you, but as previously mentioned: Memorize how the statues at the beginning are positioned (or make a screenshot), then turn each statue in the forest until they're positioned like their counterparts at the beginning.

The Walking Apocalypse - Last Fantasy V: The Alternate Chronicles

Oh no, come on! I was hoping for a game inspired by Rape Day, but it's once again only about violence. Why can't we make love during a zombie apocalypse instead of killing everyone and everything?

The Star Rod Chronicles

Darn, this is easily the most frustrating, amateurish RPG Maker JRPG of this magnitude I've ever had the displeasure of playing - and this is coming from a veteran player of JRPGs in general and RPG Maker JRPGs in particular. The game contains so many elements that annoy me, the most prominent being the "EXP decay", the "stuttering" dialogue, the "sample maps", the copy & paste house interiors and, most importantly, the lack of opportunities to save the game (even before confronting bosses). Finally, I rage-quit during the Governor's mansion (trial & error) part. How the hell is the player supposed to check all books and book pages in the back of the small library without getting caught? And then for every failed attempt it takes five minutes to reach this point again. Well, it's probably for the best that the game made me quit before investing/wasting even more hours.

By the way, the game is still riddled with bugs, but I found only one game-breaking issue during my playthrough. Lightviolet: Talking to the old man outside the item shop from above after triggering the side quest inside the item shop freezes the game (because the old man can't leave going upwards).