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KyleLascar
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DEEP 8 Review
Thanks for the enlightening review. Since the developer hails from Germany, you probably caught some German remnants instead of Danish ones. ;)
Love_Hearing_Bump.png
Sorry, I didn't want to put pressure on you, I've just been thinking it would have sounded discouraging if I had said "next decade" instead. ;)
Shock and Speechlessness 2: The Shockening
If you need to relieve stress, there has to be a better method than annoying the hell out of us. Or maybe visit a bridge or a train station, enjoy the fresh air one last time.
Update - February 2019
Big News???
Love_Hearing_Bump.png
Umbral Soul
Read page 49 of the posts section and you'll understand why this question shouldn't be asked again so soon. On the other hand, you're the first one to ask this month. Perhaps the community is granted one "When will the Ultimate Edition be released?" question per month.
The Five Steps of Player Retention
Since I'm an antisocial maverick who doesn't play demo versions and is looking for new games completely by himself (and receives warnings on this site for no reason at all), the second step (not only the images, but especially the game's story and features) is by far the most imporant one to my mind. If I bring myself to give a game a chance, then something serious will have to happen in order to stop me from playing (e.g. an unmentioned "feature" like level-scaling, one of my knock-out criterions). I'm also willing to cut a game I'm interested in some slack during the beginning, considering the long, linear development process and the typical structures of most games; in fact I would be distraught if the game's first dungeon was its best.
Unfortunately, most game descriptions suck or at least miss several vital specifications. This poses a problem to such an extent that I've developed my own list of questions that I ask before buying an RPG Maker game on Steam. Maybe most players prefer a "hands-on approach" (playing demo versions etc.), but if a developer wants to win over a player like me, it's the second step above all else.
Unfortunately, most game descriptions suck or at least miss several vital specifications. This poses a problem to such an extent that I've developed my own list of questions that I ask before buying an RPG Maker game on Steam. Maybe most players prefer a "hands-on approach" (playing demo versions etc.), but if a developer wants to win over a player like me, it's the second step above all else.
Update - Halfway Through!
I just can't stay calm now, especially after this announcement. This, my friend, is the smell of a great JRPG.