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[RMVX ACE] Showing animation at coordinates

Does anyone know how to show an animation at specified coordinates (via variables).
RPGVX ACE only allows aniamtions to be set to events, but i'd like to show one at a specified location instead.

Let me paint the scenario first, i'm using an ABS (SaS to be exact) and i've tweaked it a bit to the point of it running a common event when a specialized particle hits an obstruction(doesn't have to be an event). When this happen the common events will dammage all enemies and the player in a set radius of the impact(think something like a missile). Problem is I want to show a visual que that matches the dammage done(Neutral One). Since multiple occurances of this can happen at once on different maps I would like to avoid the use of proxy events, so does anyone know how to show an animation at a specified location in RPGVX ACE?

Thanks in advance
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