I've been playing with RM2K since 2000. Been working on my current project since 2006. My approach to game-making involves attempting to do things that I've never seen in other games, and incorporating all of the elements of film making (lighting, music, symbolism, deep structure, plot twists, panning, zooming, cuts, etc.) into game making. The RPG's I've spent the most time playing are FF1 and FF6, followed by Super Mario RPG, FF4, and FF5.
Sounds good. I have considered a monster-repellent field ability myself, as well as a Clairvoyance field ability. Clairvoyance, when activated, basically allows you to use the D-pad to pan screen repeatedly, and when you're done looking around, you can return the camera to focusing on the hero.