I've been playing with RM2K since 2000. Been working on my current project since 2006. My approach to game-making involves attempting to do things that I've never seen in other games, and incorporating all of the elements of film making (lighting, music, symbolism, deep structure, plot twists, panning, zooming, cuts, etc.) into game making. The RPG's I've spent the most time playing are FF1 and FF6, followed by Super Mario RPG, FF4, and FF5.
The Sun Is A Star
Fantasy RPG with 6-character party size and mild humor



Homoculous World

Game page says "Homoculous," title screen says "Homuculous," and neither are the correct spelling of homunculus. Seems amateurish.

The Sun Is A Star

Looks interesting, I shall have to check this out. ^_^

Thank you :-)

The Sun Is A Star

This looks interestning, nice to see a rm2000 game. How long playtime is it? Hard to say exactly of`course but 5, 10-15...? Gonna try this in any case. Maybe the first RM2000 with a party of six, i`ve seen.


I'm guessing it would take an uninitiated player about 15-25 hours. I wanted to balance the game so that it takes 0 grinding outside of fighting on the direct route. There are no random encounters, so you can try to juke your way around all of the normal mobs.

The Sun Is A Star

but the characters not standing on the ground in the battle backgrounds really bother me.

I'm not super happy about it, but I basically needed to take-up all of the vertical real estate (the screen is only 15 tiles tall, and it takes 12 tiles just to display HP and initiative meters). So options include dealing with it, or using a battle background that is 100% ground. I can try to go looking for panoramas that look good and have more ground, but like... finding panoramas that even look good to begin with can be hard, and finding ones that are tailored to exactly my game is basically not going to happen. I could try putting the character, initiative meter, and HP all on one tile, but that would be more crowded than I'm accustomed to seeing in RPG's. However... here's an alternative layout sample of what else it could look like.

The Sun Is A Star

I don't mess with the older makers any more, but how did you get those fonts so crispy and pixely? :wow:

Some of my systems are influenced by how the systems were done in an RM2K game called "Final Fantasy: Crystal Wings." So there's a few things going on...
-A lot of the font you see in the menu systems are actually pictures, not "Show Message" type stuff. I'm making them in IDraw using the "Tahoma,8,1,0" font. The letters have a shading of one black pixel to the right of the white pixels. I used to draw the black shading in manually, until I realized a faster way -- now I select black font color, drag the black text into the picture, and then select white font color, and drag that on top of the black font, but one pixel to further to the left (so sometimes white pixels will be on top of black pixels).
-Sometimes, I also use chipsets to display text. In particular, there's a chipset that is all blue menu looking graphics and also contains some text like "Owned Items," "Equipped Items," "GP," "Attack," "Speed," and so on.
-I also sometimes use Charsets to display text. Specifically, I have charsets for the numbers 0-99 and 00. So, in order to display stat numbers, I set an event to be a numerical charset and tell it to face a particular way to display a particular number, and split it up every two digits.
-For the "Show Message" font in dialogue (has a green background), which I don't think you're asking about, I used the RM2K Font Patch. https://www.indiedb.com/games/the-sewers/downloads/rpg-maker-2000-font-patch

Chrono Trigger

This game's so annoying. The fact that the game over screen lingers for about 6 seconds is torture, considering that you're going to see it about a zillion times. The crude humor just doesn't appeal to my crude sense of humor, because it's so juvenile.

For anyone who still thinks this is a fangame continuation of Chrono Trigger, I'll ruin the surprise, this game has absolutely nothing to do with Chrono Trigger, in any way, aside from the title and the title screen. It's like that insufferable game I Wanna Be The Guy, except you can save anywhere and it's not very coordination-intensive like IWBTG is.
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