LANIARYLUNGS'S PROFILE

Obsessed with uchronia and counterfactuals. Despises nostalgia. Loves eyes, gods, creatures, manipulation of information/narrative and not struggling to breathe.

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Screenshot Survival 20XX

I am really loving your forest maps, @Xenomic .

New Developer Mapping Help Thread

author=Rhuan
Let's see what happens....


I'll give it a try if that is alright with you!

When maps are specialised for certain kinds of units you should exaggerate the environment to really showcase that. You stated swimming and/or flying units and this could be further emphasized by ground levels. Flying units don't have to take stairs to go down a ledge. Swimmers have to take the stairs but can swim across at any part regardless of how wide the river is.

If the focus is the bridge, you'll want a greater visual emphasis on it. Bigger bridge bigger river. Right now your bridge looks only big enough to have 4 characters in a row. There is no walking around to attack at other angles for those who cant' fly/swim. You want it to look important. Sandbag walls, crates, flags. Make it look important. Perhaps some visual indication that not just anyone can travel across the water (rocks, deeper looking water).

If this is an introduction battle it's alright to keep it sparse. A simple way to add variety is different colours of grass. Lighter/browner dead grass in areas expected to be commonly trodden on. Darker greens and flowers around the borders and away from expected action. Perhaps some trees to border the scene with a few spotted around as obstacles.

Also, is the battle suppose to be an even match? If so you will want to center the focal piece more.

I hope this helps!

Greetings from a Lurker

Thank you Pancaek! ( ´ ▽ ` )ノ There are certain things I want to fix in my game before I make an official post here. I know it is fine to make a game page here without having a download- but I need to know if I can pull off certain things before I submit a summery of, "Game has X and Y and will eventually have Z!"

And thank you, OzzyTheOne. o(〃^▽^〃)o I've enjoyed lurking here for some time- but I wasn't expecting such a welcome when I decided to get an account! How cozy~

(I don't know about makin de creepi, but I hope it will be engaging.)

Greetings from a Lurker

Thank you, Cap_H! I am a fan of comics from all over. If anyone has any recommendations of lesser-known works from their country, I am all eyes/ears!

And thank you, InfectionFiles. Don't get too excited though. It's mostly just an environmental exploration game. No fancy mechanics beyond text-tree branches. (|||❛︵❛.)

Greetings from a Lurker

Thank you for the welcome, Sooz and InfectionFiles. ( ´ ▽ `)ノ

author=Sooz
Also your first link's broken, breh.

ETA:
Newbie questions aren't obnoxious. Not listening to criticism is obnoxious. So ask as much as you want! It's mostly a friendly community here.


Fixed the link! Thank you for altering me to that.

And don't worry about the criticisms, I have no issues in being ripped apart. If you are having a bad day and need to be harsh, I can take it.

Greetings from a Lurker

I've crept around here long enough. Hello everyone, I'm a 2D animator/comic artist that likes teasing the idea of also doing games. Favourite themes include creatures, uniting clashing perspectives and uchronia.

Here are some screenshots of a game I've been working on for the past year and a half.

Engines I (generally) play with are GM:Studio, Ren'Py and Twine2. I apologize for the many amateur questions with obvious answers I have stored deep within me. I hope I will not be too obnoxious.
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