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What makes a good puzzle?
Not looking for advice really. I've been brainstorming puzzles for my game, and was curious what, in your personal opinion, makes a good puzzle, or your favourite puzzle/puzzle type.
[RMVX ACE] State interactions
I would like states to interact with one another in my battle system. For example:
State A allows opponent to be inflicted with state B. State B cannot be applied without state A being applied first.
I'm not 100% sure how to implement this, or if there exist resources to implement this.
State A allows opponent to be inflicted with state B. State B cannot be applied without state A being applied first.
I'm not 100% sure how to implement this, or if there exist resources to implement this.
Whats everyones favourite aspect of game design?
Whether it be concept art, design documents, sprite/modeling work, mapping, programming, dialog, plot, or beyond, put your favourite part of making a game below!
(RPG maker - gen) what version do I pick for this concept?
I want to make a game wherein you tame/pacify monsters in order to win a battle. This would be done via different abilities and items that you unlock throughout the game. I guess that makes the battles more like puzzles, huh? Point is - what version of RPG Maker would this be possible on? If any, of course.
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