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Paradise Blue

Fantastic game you have here! The graphics are wonderfully done, the music and sound effects are perfect in almost every instance, and the systems you have implemented (such as hiring and the class system) are great. However, the dialogue for much of the characters seems a little... forced, almost. Same goes for the NPCs in the game. However, that is only a small gripe with an overall beautiful game that is definitely one of the best I've played to date. Well done!

Release Something! Day VII: Advent Children [June 20th]

I have yet to start anything! However, I must not let that discourage me...

I'll have at least have something to release even if it isn't something finished.

Unit 56

You know, East, looking through your screen shots and descriptions the game actually looks very cool. My one problem with it is that it seems like you could find a much better position for the HP/MP/Exp./Faceset menu box that you have floating in a rather odd place in the bottom center of the screen. Perhaps it would be better suited in the top or bottom-left corner so it isn't so distracting for the player and takes up less-commonly-used screen area.

Other than that, however, everything is looking aces. Too bad it is so early in production, it'd be awesome to see a demo of this out soon!

Release Something! Day VII: Advent Children [June 20th]

Although it has been quite awhile since I have done anything with RPG Maker or been a part of this community (although I never really was except for #rm2k), I have decided that I might as well try to get something done for this Release Something! Hopefully this project will get the old creative juices flowing and maybe, just maybe, be the catalyst to actually start working on an honest-to-goodness game instead of puttering around with my head in the clouds and completing nothing.

For my (hopeful) Release Something! I'm going to build a tower dungeon that I had originally planned out for my RM2k3 game Wayward.

Good luck, everyone!

Eternal Night: The Seedling's Rise

From a glance this game looks to be quite promising. Graphics are nicely done, you've done some neat things with the battle system from the looks of it, and your ideas as per the world and game play intrigue me. The one reservation I have, however, is that the dialogue needs to be tightened up a bit- far too many games fall short on proper grammar, enthusiasm, and character dialect/development. I'm not saying yours is a shining example of such, but polishing up those areas would, I think, be a great benefit to the game overall. I'm really looking forward to this game overall and best of luck to you in making it!

Sacred Shadow's

First, please, please work on the grammar for your description... the "'s" is used for possessiveness. As well as some other things, but I think you can work that out.

The description itself sounds kind of boring. Only 10 years have passed? How does one's memory fade so quickly? The story doesn't sound very fleshed out, and the features that you have listed seem a bit eager. Maybe try working on one or two things and making those really good before starting on anything else?

Just one last point of contention, I swear- the "menu" in the in-game screenshots is very obtrusive and annoyingly big. Streamline that sucker! Always-on information is a good thing, but not when it is dominating the view area- one might call it "HUD clutter."

The game (quite literally) looks very dark- try to lighten it up a bit and not muddle everything up with unnecessary overlays and the such.

The game certainly looks interesting and has a unique graphical style which seems to benefit it quite well. I'm torn on whether I like it or not, but at the very least we aren't seeing the same ol' sprites and tiles everyone else uses.

I think with some work and definitely some cleaning up this game could be quite interesting, but for now it looks rather amateur and doesn't seem terribly novel.

Just some things to think about, good luck with your game and I hope it turns out wonderfully!

Video game discussion! Here! Now!

Ah, the videogame scene! The games I have been playing as of late are The Darkness and BioShock. BioShock is utterly stupendous, everything about the game is expertly done. I love every second of playing it. The Darkness is also extremely fun, but feels far more like the typical run and gun FPS. It has a fairly involved storyline that is presented well, and the characters all seem very real and natural. "The Darkness" factor of the game (where you can utilize the powers of the Darkness) is extremely fun and very instinctual, although the controls can get a bit confusing and are a bit muddled at times. I've almost beaten The Darkness but I've barely gotten into BioShock- yet I simply cannot wait to spend many an hour playing through it.

And you are...? (THE INTRODUCTION THREAD)

My name is Johnathan August Fisher, and I'm a 17 year old currently going to high school. I'm an Athiest and do enjoy a good theological discussion here and there, but for the most part simply live and let live. I am an avid driver, and currently trying to save up some cash to do all sorts of ridiculous things to my car.

My alias, Lega, is actually shortened down from Legato, which is taken from Legato Bluesummers. (At the time I was completely in love with Trigun (which, to some extent, has changed)). I enjoy a little bit of everything, but have yet to really find any niche that I'm good at.

I have always been a gamer. The first system I ever played on was a NES, and the fond memories of playing Contra and Ninja Gaiden late into the night still delight me to this day. Throughout the years I moved onto more advanced consoles, and when I finally obtained a computer the floodgates opened- in one fell swoop I tried to learn as much as I could about gaming, programming, and anything computer related. Sadly, without practice, any skills I once had have completely atrophied, and I have yet to relearn anything (although I plan on it, I swear!). I love a good LAN party and am currently console gaming on the Xbox 360.

I got started in the RPG Maker community back in 1998 when I was but a wee lad of 8 years. I downloaded RM95 and became instantly smitten with it, and later moved onto rm2k. I've been making games ever since, and one day hope to refine my skills to the point that I will be able to create games for a living. (Let it be known that I have never actually finished a game, although I have started numerous projects and various demos.)

I suppose that is all I really have to say about myself.

Generica - [RMVX..?]

Yep, just throwing in that I am indeed a go for this! Sounds fantastic, really. Can't wait for further developments!
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