LIBERTY'S PROFILE

I enjoy playing and creating games (mostly RPGs) and have a love of story and characterisation above graphics. I've been into RM* since '96 and have used all makers - started on the PSX makers, found and used a patched version of the SNES RM, then moved to RM95. When I found RM2K I finally decided to join some forums and I've been a part of the community ever since.

Absolute Justice

Site last broken: 7th January, 2017
Before that: 24th May 2016
http://pile.randimg.net/1/120/92579/Katt.png
Wolf and Kid
Save your best friend, a wolf.

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Screenshot Survival 20XX

I am a troll and have been waiting forever for this (since about page 370 or so), so we're starting a new screenshot topic. Because God forbid we reach 500 pages in a thread. :DDD

Onwards then!

Images from the previous thread-

Christamoose
Here are some pics from my brother's game...








And if you inspect some of the objects they hint at shipping the cat and the dog[

ALL MY GAMES ARE CANCELLED
I should probably try releasing a finished game instead of a prototype (because then I'll never finish it :p)
anyways
screenshotz






CharlieEND
I'm releasing my first game! Now I just wait for it to be accepted so I can add the download. Here's a bunch of screenshots:


A title screen / menu.


Level debriefing.


The warehouse level is pretty 3d.


The potted plant is about to get wrecked!


yuna21


I really need to align those icons so it isn't sitting on top of the portrait. ><



Testing out more resources and battlers for AW.


CashmereCat



Springs... you bring me joy.


Anorak
A couple screenshots from my horror game; Stricken.





(EDIT: I just noticed that the machine in the second picture has another tile layered on top. #>.<)


As always, rules are simple:
- Images, gifs, videos from your games are fine.
- Give constructive feedback.
- Don't be an arsehole.
- Thread is for feedback, not advertising.

SUIKODEN II (and I) COMING TO PSN!

The Suikoden series is a very well-known, well-loved series by a lot of jRPG enthusiasts, but for all that it is a great series, the first two games are especially hard to get a hold of for many reasons (not least of which is the cost of the second being well over the $150 mark).

Thankfully, Konami has finally given the all-ahead for release of the second game on to the newer consoles (Vita and PS4) via the PSN store. And it'll be here this week!

They've also announced a European release for both games in the near future!


Suikoden II
, the most beloved of the Suikoden series (and considered by many people to be one of the best jRPGs of the PSX era, if not all time), is a hard game to get your hands on and there are a lot of people who have never played the game (sadly), so this re-release is a huge boon for all those who enjoy PSX-era console RPGs.

Suikoden, the original game that started the series, is based on the Water Margin novel (one of the Four Great Chinese novels - Romance of the Three Kingdoms being another). The the rest of the games are loosely based on the story, but the first is most closely tied to the actual characters and tale itself.

The series has a staple signature elements, consisting of collecting the 108 Stars of Destiny to help overthrow/defend against a less-than-lovely regime and often deals with the ideas of whether fate is set at ones' birth or something a person can change. Each game in the series has three kinds of battle systems - army, duels and RPG battles - as well as restoring/building a base and dealing with politics.

What draws people to the series, however, is the over-arching sense of scope. All the main title games are set in the same world. Each focuses on a certain time and place in that world, but most of them are set close together, so there's a lot of overlap - allowing for return characters, mentions of previous events/place/people and a feeling of an ever-expanding world to explore as the series continues.


So... who's going to pick this game up on the 9th, eh?


UPDATE: Suikoden II has been released on PSN... today! Go grab yourself a copy!

As for European copies of I and II - they'll be released some time in January! Don't think you've been forgotten~

Bi-Monthly Game Chat -{DEC/JAN}-

So, someone pointed out that there's precious little game chat in the forums. Most of the time people talk about games on the game pages and that's fine - that's what they're for!

However, it can be hard to talk on game pages about games when no-one else is talking back. That can make it difficult to get a good chat going. So I figure, let's try something new!

Every two months a new topic will appear in these forums. In it, you can point out neat games that you tried out recently on the site and draw attention to them. Maybe people will check them out. Maybe not.

After all, part of our job as creators is to do research into good and bad game design~ and what better way than to play some games, eh?


Note that this isn't to actually discuss the games, but to point out interesting games to others who may have missed them. If you like the sound of a game, go check out its game page and chat there!

There are a few rules (that might be added to depending on how this goes. It's an experiment at the moment.)
- Don't promote your own game here. Bad! No! This is for players to point out a neat game they played, not for you to promote yourself.
- Provide a small synopsis of the game. What did you like, why should others play it, why is it good?
- Provide a link. Only on-site games, please!


I'll see about updating the second post with links and descriptions for easy findings. Try not to overwork me please. ;.;

RMN Secret Santa 2014






It's that time of year again, folks! Time to get your share on~

What is this?
Why, it's Secret Santa, of course!

What, pray-tell, is this 'Secret Santa' thing?
It's a simple thing, really. You throw your name in the proverbial hat and get one in return. You are that person's Secret Santa and, as the name suggests, you must keep the name secret from anyone! Then, before the due date below, you get them a present. On Christmas Eve, you will receive a gift from your own Secret Santa and happy fun times are had by all~

So, how do you get in on this action, you ask?
Easy! Just give a holler in a comment below before the cut-off date. Simple, eh?

Rules are as follows:
- First rule of Secret Santa club. Don't talk about Secret Santa club.
- Second rule of Secret Santa club. See rule #1.
- Sign up below by leaving a comment that lets me know you're joining in.
- The cut-off date for joining is the 12th of December.
- You will have until the 23rd of December to send me via PM the gift for your Secret Santa.
- Do not tell anyone who you got until at least the 26th of December.
- Your gift may be one of the following - a review, something artsy, an LP or LT.
- If you have another idea for a gift, PM me and I'll let you know if it's fine.
- If you suddenly need to drop out, PM me ASAP and I'll do some rearrangements. It would be preferable that you don't drop out, though.
- You must have a game profile on the site. Collaborations and helpers count - as long as you can call a game yours in some small way, it will count. If you don't actually have a game profile yourself, nominating one works I guess.

How to submit
- For video submissions, use a free-hosting video site like VideoBam, flikr, Break, GorillaVid, Veoh and DailyMotion.
- Send me the link via PM before the due date.
- For reviews and artsy stuffs, send me the text/etc of the reviews/etc via PM before the due date.
- Do not add your reviews, arts or videos to the site until at least the 26th.



Santas > Giftees
- Liberty > LouisCyphre
- Zeuzio > Hasvers
- Pizza > karins_soulkeeper
- karins_soulkeeper > Marrend
- unity > Gourd_Clae
- nhubi > Sooz
- JosephSeraph > Yellow Magic
- Red_Nova > Dudesoft
- Housekeeping > Zeigfried_McBacon
- Zeigfried_McBacon > Anorak
- seiromem > El_WaKa
- pianotm > Liberty
- kory_tombs > unity
- Yellow Magic > pianotm
- Hasvers > kory_toombs
- El_Waka > JosephSeraph
- CashmereCat > Archeia_Nessiah
- Sooz > Racheal
- Archeia_Nessiah > seiromem
- Marrend > Pizza
- Anorak > Red_Nova
- Dudesoft > Housekeeping
- Racheal > Zeuzio
- LouisCyphre > CashmereCat
- Gourd_Clae > nhubi

Any questions, feel free to ask~

[Revive the Dead] Game Discussion

Let's talk about each others' games here guys. You don't have to write reviews but if you do play games from this event, then post here so it's easy for everyone to see.

^.^

[RMVX ACE] Force Spend Shop

I'm not sure how hard this will be to implement, just a heads-up there.

So, what I'm requesting is a script snippet that will force the player to spend all their money before being allowed to leave the shop scene.

So, only when they have 0 currency can they leave that scene.

I know I could do this by eventing, but it would be pretty awkward since I'll be using this store a lot in the game.

I don't mind if this replaces the default shop scene - in fact, I'd prefer it.

So, if anyone can help with this, I'd really appreciate it! Thanks for your time if you read this!

Suikoden Mafia [GAME ON, PEEPS]

This mafia game will be a bit different to past games on the site. There are two ways to win - with the death of the assassin or the death of the target. Town is to protect the target and hunt down the assassin. The assassin is to hunt down the target and escape unscathed.

Those are the basics - there will be a little more to it but we'll get to that when the game is on~

Standard Rules:

-Plurality lynching. Someone has to die (though you are free to vote no-lynch). Ties will be handled as they occur.
-No quoting mod PMs. Or else. You won't like 'or else'.
-NO FUCKING SUICIDES! Please and thank you.
-Day phases will be 1-3 days IRL
-Night phases will be about 12-24 hours, depending on how fast people PM their power uses.
-Try not to post or talk after the hammer.
-Format votes and day actions thusly: #lynch target #action target #cancel
-Non-talking will be punished.
-Dead stay dead unless otherwise asked to haunt the thread.
-If you cannot or no longer wish to play, PM me so I can find a replacement.
- DO NOT EDIT POSTS (Do as I say, not as I do)
- Fake power usage confuses people. Don't do it please.

Game Specific Rules:
-After the desired number of players has been reached I will PM you a character role and your Star. Please do not share your Star for no good reason. Stars will be what your power is based on, and should be kept as secret as your powers or roles. Indeed, Stars will be what the assassin is aiming for so unless you want to make a target of yourself... :/

-Character roles will more than likely NOT match up with Star roles. This is to save people from Google lynching. ;p

Special Events
Some powers allow for a special event to occur after a lynch. These will be announced by myself in the thread and allow for some extra interaction after a lynch. Keep an eye out for these events.

You may find items that can be used during night phases. These will not override your abilities, if you have any. That is, you may use an item (only one per night) and your ability at the same time. To use an item send me this tag in a PM during the Night Phase you wish to use it:
##Use <item>


What is Mafia again (edited from the previous thread which was stolen from the thread before it)

At the start of the game, every player will receive a PM from me personally, stating their role. (This PM may be not be screenshotted or otherwise shared.)

Player roles in this game will be divided into teams - Town and Assassin. There may or may not be other teams aside from these two.

Town
Town players are in the majority. It's their objective to find and kill the assassin among them before the protected is killed. When you are Town, you don't know the alignment of any of the other players, and you'll have to find out yourself who is the assassin, and kill them by vote or night power, if you have one. Some town may know the roles of others.

Assassin
There is only one assassin. They can kill one player of their choosing every night and may have another power at their disposal. As an assassin player, your plan is to stay incognito, and act like a regular townie, while killing the target you were given. You win when your target is eliminated and you survive.

In addition to this, there may also independent players. These players are not aligned with the assassin or the town, although their goals may coincide with either faction.

The game is divided in two turns:
- Day phase:

The game starts off with a day phase. During the day Everyone can talk in this very thread. Additionally, Everyone has the option of voting (publicly) for who they think should be killed that day- that includes the assassin. Once a certain amount of time has passed (usually 2-3 real life days), the Day phase will end and Night phase will start. At the end of the allotted time, whoever has the most votes on them will be lynched. We're not playing majority this time around.

- Night phase:

During Night phase, Nobody is allowed to talk in this thread. However, there may be some who can talk in their own separate thread. The assassin can decide upon a player to kill to that night. Certain Town players may also have actions that they use during the night, which will be explained in more detail in their role PM's. After about 1 real life day, the night will end, all night actions will take effect, and another day will start.

Dead
When you have died (for instance by vote, or night kill) you will receive a PM stating your death and cause of death. From then on, you are never allowed to type in this thread anymore, and neither can you vote - unless otherwise noted by the mod. When a player dies, their role and identity will be revealed as well.




If you think this sounds like fun or you want to try something a bit different, feel free to sign up. We'll start with 12 slots but can go larger if needed.



Current Signees
- CAVE_DOG_IS_BACK
- ivory - ivoryjones
- Gourd_Clae
- pianotm
- Ebeth
- PlatinumAshes
- Jeroen~ - Jeroen_Sol
- T-man - TungerManU
- Happenstance - Happy
- unity
- theSOFTESTofDUDES!!! - Dudesoft
- wildwes
- Ilan - Ilan14
- Sooz
- Amodthatisn'tlibertyjoinsthefray!Shi~ - Shinan
- Mr_SuNa
- wabbits - rabitZ
- MajoracanKing - nameiswhatitsaysonthebox
- YM - Yellow Magic
- Marrend~

12 is the least we need, but we can have more players. I'll wait another 24 hours before starting~

[RMVX] Strange graphical bug

I was reviving an old game and went to check it out only to find a most puzzling graphical glitch that I've never seen or heard of before.

Basically, TileA2, TileA3 and TileC are not showing up in the game (leaving only blank spaces where they should be showing graphics). They are all in the relevant folder (system) and all are .png files, follow the correct naming sequence and each is a normal graphics file. They just don't show up in the program at all for this one particular game.

I've tried:
- Removing all scripts.
- Checking the script area that denotes what graphical files to reference (they all point to those particular files in that same folder)
- Recreating the files from scratch.
- Substituting other files of the same names.
- Making a new game and copying over ONLY the map files.
- Making a new game and copying over the map and map information files.
- Checking the files in another game.
- Reinstalling VX.
- Reinstalling the RTP.

Frankly, I'm running out of ideas as to what to do. I don't want to write this game off since it's almost completed but I have no idea what could be causing this issue!

An odd thing is that the files do show up in the resource manager as being in the folders however, when I hit "Preview" a blank image shows up - not the actual graphical file. For some reason the maps themselves refuse to read those graphics as existing, even in a new project!

Anyone have an idea as to what is causing this?

Indie Game Making Competition Results are in!


The results for the IGMC are finally in, one and all! Here's the official winners~

Grand Prize Winner

Remnants of Isolation by Red_Nova, Unity and sooz

Congratulations to Remnants of Isolation for winning $10,000 and more as the Grand Prize winner!


RPG Category Winners


1st Place: Antagonist by Nivlac

2nd Place: Last Word by Merlandese

3rd Place: Cope Island by Zds

Celebrity Judge's Choice: Last Word

Humble Bundle Choice: Exeunt Omnes by Adam Hasvers


Non-RPG Category Winners


1st Place: Daemon Detective: Gaiden by Yal

2nd Place: Oh! Ko! by mostly useless

3rd Place: Little Briar Rose by Flame

Celebrity Judge’s Choice: Goats on a Bridge by Cabygon

Humble Bundle Choice: The Vendor by Galenmereth



Most Shared Game: Purrkour by Emergency Squid Studios!

Most Buzzing/People's Choice: Ars Harmonia by youarebritish




A hearty congratulation to all the winners and everyone who took part in the contest! Good job, all of you!

For more information about the prizes and winners, check the official topic.

Submission Rules: Update - Addendum added because ffs people!

Due to an influx of new games on the site that have tried getting around our standards rules, we are not accepting any unedited sample maps as part of the three required in-game maps needed to have your game accepted to the site.

The idea behind showing three images is to show off your creation and ability as a game creator. As sample maps are already included with the engine, unless they are heavily edited they will be placed in the same category as Title screens, game over screens, concept art and the like when taken into consideration for game acceptance. That is, they are a non-entity and will not be counted as part of the required three.

Honestly, none of us thought something like this rule would be required but it seems we were proven wrong.

Thanks for your attention and please, do carry on gaming. ^.^)b

ADDENDUM: Please, if you've a game page that you no longer want to use, either mark the game as cancelled or delete it. DO NOT REUSE FOR ANOTHER GAME! Not only is that unfair on those who subscribed to that particular game, it also means that it hasn't gone through the the submissions queue and been checked over for quality.


If anyone sees something like this happen, please report it.