LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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[RMMV] Damage not working

I actually like logarithmic scaling, as it works well with a linear stat growth. In a logarithmic system, the difference between 10 and 20 is of the same magnitude as the one between 1010 and 1020.

Adventure and Mystery games. What we like and don't like.

Why not make an adventure/mystery game with more RPG-ish content? You could have items to help out in certain situations or have staple functions (gathering evidence, using devices etc.) to make the player think about where to use them. Also, some skills like Detect Lies, Hide, Disguise etc. that can be used for overworld navigation/interaction would be pretty cool as well.

Battles would work if they have a similar deductive and puzzle-like approach, which means that fixed battles would be favourable over random ones.

Character development with a large cast

There is something important that needs to be said - it is said that increasing the roster also makes developing harder, but an important aspect is that having other characters helps the one you want to develop stand out, especially in dialogues/events where you see them do things the others do not. With the same amount of lines, I could probably develop four characters better than one individual, simply by means of dialogue and such.

@PentagonBuddy: Touhou's idea of having open-ended characters is actually a double-edged sword - while it does leave a lot of room for creative interpretations and fan material, the canon becomes less interesting if it doesn't have anything of note for the character. Also, Touhou is an example of a large cast gone wrong because the author seems to be unable to keep up with the size of the roster (the recent game had a plot about an invasion on the moon, which is guarded by two characters deemed too overpowered for the canon. Obviously, these two aren't even mentioned in that game).

Whatchu Workin' On? Tell us!

author=LockeZ
author=SgtMettool
author=Craze
35 bosses in a row is too much?
Never stopped Bravely Default.
these bosses in my game are literally called asterisk bearers

(coming up with Squaresoft characters to represent the Oracle and Mediator jobs in these boss fights is pretty horrible)


I suggest playing through an entry with plenty NPCs and pick some random extra nobody cares about.

LockeZ designs boss battles for you

I think this is repeated every page on this thread (and the one at Game Design), but as long as LockeZ is still active on RMN, you can expect him to post in this thread sooner or later.

RMMV: Taunts?

As much as I like this effect, it's technically not what you're looking for. What Taunt does is that you can make enemies unable to use physical/magical/certain-hit attacks on targets without Taunt. That script also offers means to attack past taunt (with states or specific skills) and to make a target's Taunt effect ineffective.

Do you include character customizations?

I find it ironic that advanced 3D graphics are easier in terms of making characters customizable than games using 2D sprites.

What are you thinking about? (game development edition)

author=Pyramid_Head
I've got another conundrum. In Steel Spirit SaGa, people can only equip one type of weapon, however in SaGa Frontier 2, the game blatantly ripping off inspired by. Any character could equip any weapon. So I was wondering if I should give the player more freedom to give the characters more equipment, or stick to what I have already?


You'll need to make alternate builds of characters viable for this to be meaningful, since most games that restrict equipment have specialized characters that couldn't use other weapons as effectively. It also depends on how much difference each weapon type makes - significant differences make free weapon usage more viable.

Discrimination within the narrative

author=Aegix_Drakan
Racism is non-existant, as virtually everyone is one race anyway, with a (planned but not quite in the setting just yet) darker skinned desert race that, while viewed with some minor suspicion, are generally not discriminated against because hot DAMN do they have amazing trade goods. They don't show up all that often (they stick to their desert continent), but when they do show up people go "Oh hey, they Dusters are in town. What did they bring this time?"


This is still an example for prejudice - seeing any of the desert folks makes people excited because they think they have valuable trading goods.

Also, while you could talk about typical tropes associated with fantasy races, I don't think there's much about discrimination left to say.

I haven't dug much into worldbuilding yet myself, the only noteworthy thing that could lead to prejudices and such is elemental affinities found in my characters (with me wondering how far I should take it).

What Videogames Are You Playing Right Now?

@GRS: It's "pleas pet dog" not "please pet dog".

@Rine: If a game is crap, I don't mind not beating it.

I also got myself Stardew Valley a few days ago. The best part of the game is removing trees faster than australian forest fires.