LIGHTNINGLORD2'S PROFILE

The site owner spouts white supremacist garbage and the mods react to my concerns by laughing at me. I'm not going to put up with a toxic community like this anymore.

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Whatchu Workin' On? Tell us!

@SgtMettool: hoi!

[RM2K3] I need help deciding on a new Maker!

https://www.youtube.com/watch?v=7hnOjxfC4G8 Here's an example what RPG Maker MV can do with the action sequences (a free plugin that came along the maker's release).

Discrimination within the narrative

author=Jeroen_Sol
Sure, it's also fine if the character finds out they were being a bigot on their own and in that sense calls themself out on it. I just mean the game has to comment on the bigotry in some way. If it doesn't, it'll feel like the game is condoning the bigotry.


Yeah, I may have phrased myself a bit badly. After all, a narrative can say certain things without saying them.

Discrimination within the narrative

Personally, a form of discrimination I want to see portrayed more often is the kind I encounter very often - the character(s) claim(s) that they aren't bigoted, yet they will call out people who are being discriminated against if they wish for equality and claim this is them trying to establish a privileged position.

Also, commenting on someone's bigotry isn't strictly necessary - you can also have this view challenged with an event. Maybe they encounter a person they discriminate against that isn't anything like they believe. Maybe they see peers who are also bigoted, but to a degree way beyond the character could handle.

Discrimination within the narrative

I can't speak for the others, but I personally don't see hateful people using targeted insults as wrong. Still, criticism to that is acceptable so long as it is only directed at the game and not its developer(s).

You're not alone, though - cartoons and comics do want to teach lessons about things like drug use, discrimination and abuse, but the strict regulations they have to follow often means that the lesson is either missing completely or twisted to something harmful.

Discrimination within the narrative

I opened a topic about representation in games some time ago. I was pleasantly surprised that several pages in, that topic turned out to be surprisingly civil. This time, I want to talk about discrimination - not discriminating developers, but characters. It's pretty much a well-known staple plot of a fantastic race being oppressed (usually by humans), but there's a few questions I want to talk about:

-How do you handle discriminating characters within your narrative?
-What do you do to portay discrimination in a certain light?
-How do you write characters that are being discriminated against?
-Do you base this discrimination on something in the real world? If so, what are you inspired by?
-How does this discrimination in your narrative look like? How much of your plot is devoted to this?

For people who don't write about that:

-What depictions of discrimination are written well/badly to you?
-Which tropes are you sick of seeing in such plots?
-Which tropes would you want to be used more often?

Feel free to add any further questions to be answered. Also, put particularly harsh instances of discrimination in spoilers for the sake of people who are sensitive towards these things.

What are you thinking about? (game development edition)

author=KingJNF
When am I gonna get off my lazy butt and start actually making a game...doesn't matter if its a demo or full fledged game....when?!


You should do it first chance you get. Here's a few things you might wanna do for a training project:

-Create an item for a fetch quest
-Map out a single dungeon
-Give loot in a treasure chest
-Write a cutscene with some dialogue, probably involving your main character
-Event a boss fight with a custom pattern and/or skill(s)

If you're willing to do even more, use a graphic you sprited/drew yourself and a song you composed somewhere. It'll help you figure which parts you're good at and which ones you want to focus on. Just note that there's no way around eventing.

Making Grinding Fun

Yes, I also think the problem that grinding is considered boring is just a side effect of a greater issue, which is that battles in general are boring.

This is a problem I cannot understand - my test project in RPG Maker has a boss with weakness changing, a telegraphed power attack and consistent threat of being silenced - I spent a total of about 30 minutes working on that boss, from design to actual implementation. Why do people have such a hard time thinking of anything at all?

Making Grinding Fun

Super Mario RPG has a few Starman power ups on the overworld. Pick one up and you can instantly beat the on-map encounters by running them over. After the carnage, you get all exp for these battles at once.

author=Liberty
I don't remember which game it was but I do remember one where you could call up a monster group and challenge yourself by adding more monsters or higher level versions - this way you could increase the amount of experience output you got by grinding on a bigger group of monsters. It also let you see how hard the battle was going to be before you began, so you could create a custom battle quickly by adding area enemies and increasing levels to meet your own.


Sounds like Knights of Pen & Paper to me.

[RMVX ACE] Demo or no demo?

Demos don't make sense for a commercial project since most players who play them to begin with are ones who are out to buy the game. It's more likely for them to turn off interested players than entice others to buy a game they otherwise wouldn't have.