LIHINEL'S PROFILE

Ludus Sophiae
A monster collecting, empire building, RPG.

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Moved to Godot Engine

@orochii Well, I hope so. With more and earlier demos there shouldn't be an overhype or vaporware problem and it'll allow to spot problems early and correct them.

@Darken Yes I have. Feels good to be working with, instead of against, the engine.

Screenshot Survival 20XX

@dethmetal: Sounds like a cool concept, definetly something different fom the usual elemental/cave/labyrinth approach.

@topic:
I finally finished my title menu system (files, load, save, ...).

Screenshot Survival 20XX

Changed the bullethell minigame from a space setting to a fantasy seting and added time manipulation abilities.

Some graphics are still placeholders.

Whatchu Workin' On? Tell us!

I am remaking one of my older projects in Godot. Just finished some of the unit control and movement.

I won't make a gamepage, since there was some controversy regarding the originals story and the parody of some real rightwing/religious people. Nevertheless this video is just showing game mechanics and I might adapt the system later on for a fantasy project that doesn't have the aforementioned problems.

Screenshot_Ranger_StatueCity.png

Isn't that statue a bit too much of a direct copy of Guild Wars 2's Abaddon?

https://wiki.guildwars2.com/wiki/Abaddon#/media/File:Statue_of_Abaddon_concept_art.jpg

Saying that as someone who used a title that copies the style of his favorite GW1 Guild Cape Logo.
(Which I guess I should change one of these days too, just because it's too similar)

Whatchu Workin' On? Tell us!

Made a projectile spawner generator menu for later use for creating a bullethell minigame.

Whatchu Workin' On? Tell us!

Messageboxs gonna message.

Screenshot Survival 20XX

@Punkitt A pond tileset? Looks good and that's is a pretty unique setting. Is that for a new game you are working on that doesn't have a gamepage yet?

Screenshot Survival 20XX

@Blind I agree with Jpratt, looks very good. I assume its all custom made based on your game profile, if so great job!

@Topic


I sepend the last couple of weeks with Godot and with Unity before that. Godot won, though I am mainly implementing small things and waiting for version 4, which should come with an improved tile system.
Wanted to start watching Kakushigoto yesterday, but didn't get beyond the opening, since I wanted to implement a similar "change of seasons" effect for my title scene.

I think it came out well, but I don't want to put it as an update on my gamepage. Feels like it's been forever since I last posted a main project video in this thread.
Should I maybe reduce the time their eyes are closed while blinking?

Slayin' some Slimes

Oh thanks, good catch.
Pretty sure the problem is that I have the damage attatched to the Actor GameObject and the GO gets hidden on death right now, guess I'll have to rework that.