LIHINEL'S PROFILE

Ludus Sophiae
A monster collecting, empire building, RPG.

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Moved to Godot Engine

@orochii Well, I hope so. With more and earlier demos there shouldn't be an overhype or vaporware problem and it'll allow to spot problems early and correct them.

@Darken Yes I have. Feels good to be working with, instead of against, the engine.

Slayin' some Slimes

Oh thanks, good catch.
Pretty sure the problem is that I have the damage attatched to the Actor GameObject and the GO gets hidden on death right now, guess I'll have to rework that.

Back in buisness (and possible engine change)

Yeah, the VXAce Ruby version was close to having a demo back in the day. But even then I tried too implement too much stuff that wasn't well suited for a rpg maker game.

If this attempt fails too, the project will be canceled for the forseeable future.

(I say forseeable, because AI might well be a game changer in game making 10-20 years from now.)

Battle System Basics

author=orochii
The squished enemies look funny xD.

Yeah, I am getting lazy here, no way I'd get a defeated sprite for every character, so this was the best I came up with.

author=orochii
I must ask, how many characters will be the max in battle?

Max for both sides will be 8, not counting summons or objects like that ice pillar, those don't have a fixed limit.
(Both sides also use pretty much the same skill pool and 8 skills max. Its inspired by Guild Wars 1, though you can pause to input commands at any time.)

Character & Group Builds

Yeah, guess "*" as wildcard would work too, but I played around a bit and there is enough space for "All", with small L's so I'll leave it at that for now as it seems easier to understand than a symbol.

Character & Group Builds

author=orochii
The only thing I think it's kind of confusing is the "all" option for picking builds and such having no label. But other than that, I'm loving all the new systems look!


Thanks for the feedback.
What do you think would be better, spelling it out as "ALL" or maybe ""?

Barn plugin done

Thanks,
I do hope to get the tech-demo content somewhat polished, am currently also working on some nicer display windows for status information and might also try to put some other convenince features in, that I originally planned for later.

(Like player/party build saving/loading)

Hiatus x Hiatus 2019

Thanks, I am not saying it couldn't work without a mouse, just that >I< can't imagine how to do it after trying to 5 times. None of my old versions were really fun to play or felt right.

This is a playlist with implemented features of the new mini project.
The new implementation is basically an RTS. I have no idea how to make something like that work without mouse support.

And just for comparission:
This is a playlist with my old attempts over the years.

Specification freeze

Oh that's good then. ^_^ (I thought you just meant fat, sometimes I don't catch on, english is only my second language)
The sprites are made by candacis btw.

Specification freeze

Thanks,
the water animation is from the RTP, as for the cows, they're not my own either, I am not a good spriter, though I can edit a little. As they say, beggars can't be choosers.
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