LIVEWIRE'S PROFILE

I'm a hobby game maker. No real career aspirations for the gaming industry,

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Gameplay revamp

Thanks bigtime. I'm working on my first boss now. Then it's a test play and (hopefully) a working demo by the end of next month.

I NEED FEEDBACK

The only thing I have to complain about really is the quicktime event before you die. It's a great system, but a little too forgiving. Would like to see a consequence for using it that would limit the amount of times it actually works (for example, maybe you lose money). Make the player choose between dying (which means they start from where they saved) or living (which means losing an advantage).

New Demo COMING

Can't wait. How far along is the completed game now?

New Demo COMING

Can't wait. How far along is the completed game now?

What's in a name?

You might be right, alterego. I'm having second thoughts on the name change: company of hearts suits the gameplay.

Menu woes

author=nUmbra
author=Livewire
The menu is just done on a tile set, this is a first-time thing for me, so I'm really taking as many easy options as I can. It looks alright though.
Ah, taking the tile set route. Right now I'm attempting it all with picture overlays (I've got a ton-and-a-half conditional branches!). However, the tile set way is definitely easier.


Yeah, call me lazy, but I'd rather spend time designing dungeons and story events.

That said, I'm actually impressed with how the menu's turned out.

Menu woes

author=chana
Waiting to see that custom menu, if it's well done it can really be a + in a game, and professor Volk!

The menu is just done on a tile set, this is a first-time thing for me, so I'm really taking as many easy options as I can. It looks alright though.
author=nUmbra
I know exactly how you feel Livewire...I myself am doing an all custom menu in RM2K3 and it's difficult, but looks so darn good! Good luck to you! Looking forward to this game!

Thanks nUmbra, I'm mostly having trouble variable splitting, but other than that, there aren't really many complaints.

Advice, anyone?

author=ShortStar
Original Graphics and picking fights seem to get people's attention.


Haha, pity that I don't have the skills for the first one, or the guts for the second.
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