I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
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Born Under the Rain
Why does the jackal run from the rain?



Touhou Fantasy

I mean, the only thing DynRPG is used for is customizing the battle layout, and changing some damage/status formulas. So, one of the things you just said is wrong.

If you can't get it to work, then you can't get it to work. You don't need to keep posting the same thing over and over. The developer tried to help you and so did I. But this absolutely isn't an appropriate place to ask for tech support. Post in the help forums, or send a private message to the game developer.

Touhou Fantasy

If you have recording software open, or anything else that uses your video card, then sometimes it will interfere with DynRPG, because RPG Maker 2003 is old butts.

That said, if this problem happens once, then restarting your computer is probably necessary to get the game to work again.

Brainstorming new game!! Possibly...

It takes a small amount of effort to convert them to VX Ace format, but I know for a fact you don't have any 2K3 graphics to use anyway except for SNES rips, so the issue is irrelevant.

Bun-Bo Forum RPG

"Yeah, I have one of those keys too," I say. "Now we just have to find somewhere to stick them. And maybe find Hameln."

Bun-Bo Forum RPG

Ah, well that makes things simpler. Fortunately, I know exactly where we can find a dungeon.

I'm going to gather the other party members in the bar with me - everyone but Hameln, I guess - and tell them to come with me. "OK, stop the shenanigans before I eat you. I think I know what we have to do next. It's so obvious. This is our first quest. I don't know why you idiots didn't think of it before. This is why I'm the smart one."

Then I drag them with me as I walk up to the bartender and say, "So, my companions and I are actually traveling adventurers. And this being a tavern in a small village, I was wondering if you might by any chance be having a problem with rats in your cellar. That need slaying."

Then I reach over the counter and grab the bartender by the face. And I move the bartender's jaw up and down as I turn to face back at my friends, and say, out of the corner of my mouth, in a fake doofy voice, pretending to be him, "Why yes, handsome adventurers, our tavern's basement is infested with rats, or maybe dire rats or rat kings or some other rat-like thing, whatever, sure! I'll give you one lead piece for each one you kill! If you can cut off the source of the rats, you can also eat here for free!"

Roll: 4

Twisted Fairy Tales

Sorry it took me almost four months, but I've finally finished playing everyone's games and judging them all. Some of them were pretty danged long for a game made in one month, and the time and energy that it takes me to record a game is far higher than just playing one, so my initial plan of recording playthroughs of all the games was what led to my incredible procrastination.

In the end, after taking a month to record the first three, I decided to play the remainder of them off-camera, which meant that I could do so in much smaller segments, while my dishwasher was running, while sick, while lying on my couch half-awake, and without the stress of trying to come up with ten to twenty solid hours of stuff to say about them.

I will give some of my thoughts here though. Darken's game Nemoral, Meaka's game Do Us Part, and Pianotm's game House of Gwendolyn probably did the best job of capturing the twisted fairy tale horror mood that this event was going for. The mood in other games ranged from "This is basically fine, but it's just not quite as good as Pianotm" to "I don't really think setting the fairy tale in Detroit counts as horror." And then there were a few games where it just didn't feel like anything, either because the writing was awful, or because the game was very short and generic. Which, well, was basically what I expected from a short one-month holiday event where people made solo projects. It takes a lot of effort and skill to make something legitimately good, especially in that time frame.

I did think Whimsical Misadventures of Cinderella was FUN, but it fell short of the spooky theme. I didn't get the sense that it was supposed to be "dark" at all, honestly, which was a problem that a few other games also shared. Also it was several hours long and I admit I didn't finish it, so maybe there's a really horrible scene at the end. It was an actual RPG, though, so that was nice.

The gameplay in Nemoral was admittedly simple, but it always felt like a game, with well-placed obstacles and constant tension, instead of a walking simulator with checkpoints. The combats were legitimately fun, and there were just the right number of them. House of Gwendolyn's gameplay felt like the first 10% of a system that would have become fun once the player escaped their home and entered the open world part of the game, if Pianotm had been given an extra two years to work on it. But with an hour of gameplay, it just didn't pay off. Most other games were either "adventure" games with so little gameplay that they were essentially glorified visual novels, or actual visual novels.

If I didn't mention your game, it was probably unremarkable. Sorry. Not every game is in the top 20% of entries. That's kind of just how a competition works. The Peach Wasn't Enough and La Pazza Leiorso were legitimately awful, so if your name isn't Delsin or Bulmabriefs, take heart that you're not in the bottom 20% either.

In the end I picked Nemoral as the winner because I felt it was the only one that succeeded at the combination of both properly capturing the mood and also having enjoyable gameplay. All the other games only really succeeded at one or the other.

Bun-Bo Forum RPG

Oh. Somehow I missed that, and/or forgot over the course of two months without any actions. I'm going in the first bar, then. In an effort to unsplit the party as much as possible.

Whatchu Workin' On? Tell us!

I feel like if you're asking that question, you have absolutely no business making a game. Not because you don't know the answer, but because you think there is one.

Bun-Bo Forum RPG

There seems to be a lot of noise coming from the bar, so I'm going to push my catapult in through the front door and wheel it up to one of the tables that has some customers, and order drinks for whoever is sitting there. And also order four giant plates of food for myself.

I'm going to introduce myself to the customers I bought drinks for:

"Hi, I'm part of a market research team that's trying to gauge the interest in this town in Macguffins. I was wondering if you would mind answering a few questions for me that will take less than five minutes, in exchange for free tickets to a new local theme park. Have you or any of your friends and family ever owned a Mcaguffin? How many people do you know who have bought Macguffins in the past? If you have owned a Macguffin before, can you tell me what happened to it, and whether you would purchase one again?"

Roll: 8

Bun-Bo Forum RPG

I'm game to pick this back up whenever you have time.