LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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Multitasking on the computer

If I'm playing a game or watching a movie or immersed in some other work of fiction, that is all I will be doing. I really only enjoy stuff like that when I'm totally immersed in it.

If I'm not, then chances are I have IRC, my MUD, RPG Maker, the rpgmaker.net forums, the Kingdom of Loathing chat, and instant messenger open while surfing various websites and doing whatever else I'm doing. If I'm not immersed in something, I see no reason not to talk to anyone who wants to talk to me and join in any conversation I find interesting and check out anything that's cool.

The idea of "preventing me from focusing on what I need to do" is not a relevant or meaningful question for me. My job is not more important than my happiness. It exists to help finance my happiness. If in the process it's keeping me from doing stuff I enjoy, then for me that makes it a crappy counterproductive job. Yes, it's still paying my bills so that I don't starve or freeze, but... any job can do that. It's not that hard to find a job that also lets me enjoy my life, and (for now) I've done so. Other people have different priorities in their lives, but to me, being able to do stuff I enjoy is important.

I never had to focus on any one thing for school either. Multitasking worked fine when doing work in both high school and college.

Chrono Cross Appreciation/Deprecation/What Is This I Don't Even Thread

Chrono Cross: Extremely great music. Lousy game. Has almost nothing to do with Chrono Trigger.

Playing it, you get the feeling that, extremely late in the game's development, the development team decided that the game was not going to sell well, and so they scattered a small number of vague, poorly thought out Chrono Trigger references throughout it at the last minute and marketed it as a sequel. Sadly, that's not actually the case. It was just made by people who had probably never played more than an hour or two of Chrono Trigger, and didn't think it was anything special or see any reason to try to imitate it.

What are you thinking about? (game development edition)

He wouldn't. That's why I just specifically said I wouldn't do that.

Edit:
Maybe I was unclear. I'm not giving any of the physical characters a plain old magic attack. I might give some of them some sorts of skills that augment their overall strategy and rely on the magic stat in some way - like a mana shield, or a buff that causes all skills to also inflict fire damage over time.

I don't like directly using the DA method, at least not in this game. I don't want my stats in this game having such weird and obscure side-effects. I'm fine with individual skills being unusual, though, for whatever reason. Somehow that feels simpler to me. Something about the game starting simpler and gradually becoming more complex as you unlock new skills.

nubattle.PNG

The font's resolution is double the resolution of everything else. I recommend finding a good old school font from the Game Font Database.

Arise, Kentonimus Prime

Kentona, you should try honking.

What are you thinking about? (game development edition)

I didn't say I'd add useless skills. I'm thinking something less like giving a fighter a random-ass fire spell that he never uses, and more like giving a tank a once-per-battle mana shield so that magic translates directly into reduced damage. But, yeah, I'm not sure it's actually any worse to have a stat that's 100% useless for a certain character than to have a stat with a marginal benefit that's just not worth increasing.

Dragon Age thought it was, and gave every stat a secondary benefit. Magic increases the amount of healing you get from potions, and dexterity increases the amount of extra damage a critical hit does, and so forth. And that was vaguely interesting, but it never actually stopped me from totally minmaxing on every character. Not that Dragon Age is the pinnacle of game design or anything; I've just been playing it recently and it got me thinking.

(If you think stuff I say is dumb, I'd appreciate it if you'd elaborate on why, or what would be better.)

Arise, Kentonimus Prime

Making everyone think you're brain damaged is cool these days

Little request for RPG Maker XP

Marrend, it means he is using Google Translate.

Iopyta, is the whole tile white behind the chair? Or is the white border just one pixel wide? Showing us a screenshot would help.

What are you thinking about? (game development edition)

Right now I have seperate stats for attack and magic. However, almost none of my playable characters use both - so far I have one pure magic user with no normal attack, one pure magic user with a very weak physical attack that drains MP, one hybrid physimagical character, and five pure physical characters. So I'm debating combining attack and magic into one stat.

I really like both enemies and allies having two different types of defense, though. It adds some customization to your armor, having to choose one type of defense or the other. And it adds some tactics to battles, fighting enemies that are resistant to one type of damage or the other and being able to inflict debuffs that decrease one type of defense or the other. So I don't think I actually will combine them.

Really I probably just need to come up with excuses for the physical characters to have one or two skills each that use the magic stat... that way buffs and equipment that enhance your off-stats are never completely useless.