LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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cath_battle1.png

Well, you can always shrink them in photoshop or something. But I don't think it's really a problem. Normal size bugs aren't exactly threatening, and that sort of thing makes me sigh at how weak my characters are that it takes three of them in full body armor to kill a hornet. Bugs three times the size of a person? Better.

cath_battle1.png

Those are some bigass bugs.

The Screenshot Topic Returns

I like that a lot more. The floor somehow looks more like a natural stone surface and less like cobblestone, even though I think it's the same pattern. The difference must just be the coloration, I guess.

Needs stalagmites! Maybe you are like me and just add objects to your tileset as you need them while you're designing the individual maps. But even so, I feel like every cave needs a few different sizes of stalagmites.

Favourite puzzles in video games?

Wild ARMs 1.

Go through the dungeon, on certain walls as you go are three plaques with poems on them. One describes the east wind as representing courage, another describes the west wind as representing love, and one describes the hope as coming from within mankind's heart. There is also a fourth plaque stating that you must free yourself from desire, for desire is the source of evil in the world. This is symbolism that comes up repeatedly throughout the game, and Wild ARMs the kind of game that has books and stone plaques full of mythology scattered throughout almost every area of the game, so it's not immediately obvious they're part of a riddle until you get to the final room and there are three switches on the ground and four pushable colored statues.

Wait, four colored statues? So which color is which? Well, there are key items you've picked up over the course of the game and subsequently forgotten about, which are small idols representing each of the three primary guardians. The idols of Zephyr, Raftina and Justine, the guardians of Hope, Love and Courage, respectively. The icons in your inventory are colored yellow, red and blue, respectively. So yellow is hope, red is love, and blue is courage.

There is a fourth guardian, Luceid, the guardian of Desire, who has betrayed the first three guardians and joined the demons. (He is actually the boss of this dungeon.) By process of elimination, the green statue must represent desire.

Push the red statue onto the left switch.
Push the blue statue onto the right switch.
Push the yellow statue onto the center switch.

Nothing happens. What the hell. Did I get this wrong? Just figuring this much out took like two hours of thinking and wandering around and trying to find clues. Argh, at this point in the game I'm going crazy.

But there's a fourth step to the puzzle. You have to let your desire crumble.

Put a bomb next to the green statue and blow it up.

After five hours I figure this out and am physically weeping. I am so fucking pleased with myself that I don't even bother to fight the boss. I am utterly satisfied, I save and quit and turn the TV off and go to bed without a word because no other experience can compare. I convert to Buddhism and become a monk and live in the snowy mountaintops for the rest of my life, meditating day and night, at utter peace with the universe. Best puzzle in the history of RPGs.

I'm Scared of Girls

You can open it up in the editor if you're that curious.

World Maps

author=tpasmall
I think the general consensus is that whatever you decide, have a purpose for it.

This is pretty good advice for almost any aspect of game design. My only further input is that not only do you need to have a purpose in mind for your own method, but you need to know the benefits and purposes of doing it other ways, so you can know what you're losing out on. That's why I originally asked for other people's reasons for using world maps. It helps me see what the side-effects of my decision are, and weigh the pros and cons against each-other.

What are you thinking about right now?

Boobledeeboo deboo deboo, boobledeeboo deboo

RMNv4 Feedback

Clearly we need a thing like My Google or whatever the hell, where it lets users customize which items are shows on the page for them.

My front page would be Latest Articles, Latest Posts, Latest Scripts, and 80 random screenshots. And then I still would never visit the front page anyway and would continue to just have my RMN bookmark go straight to the forum.

Zack Revelation.jpg

Improper ellipsis spacing. Five points docked from Griffindor.

Inner_temple.png

How considerate of the ancient Ograrians to put big orange arrows pointing to the exit. They must have had strict fire code requirements when designing buildings.