LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
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The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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Religion and the After-Life

author=Fallen-Griever
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is God able, but not willing? Then he is malevolent. Is God both able and willing? Then whence cometh evil? Is God neither able nor willing? Then why call him God?"

From a "purely logical" standpoint, it's clear that god either doesn't exist or is a massive douche.

This makes the assumption that preventing evil is possible. The fact that God cannot do something does not necessarily mean he is not omnipotent. God cannot create a round square. He cannot create a boulder that is too big for him to move. He cannot name an integer between zero and one. These are ideas that simply do not make sense, and therefore cannot be done, even by a perfect being.

Likewise, God cannot remove human evil without removing free will. The possibility of evil is a necessary result of free will. And God has determined that removing free will would be worse than allowing evil, so he allows people to maintain their free will.

Hard to Choose: Engaging Monster Parties 101

If the enemies are all weak to lightning, I'll make one of them able to cast a Reflect Lightning buff on the entire enemy party
I hope your game includes dispel, otherwise this is just obnoxious. You're not requiring players to use strategy, you're locking it down.

Later in the game, to keep the game from being absurdly easy, you need to start locking down the obvious strategies, forcing the player to improvise with backup strategies. Your suggestion of dispelling the effect is a good example of a backup strategy, as is silencing the enemies before they can cast the reflect buff, or reflecting yourself and bouncing lightning back at them, or using lightning-elemental physical skills that don't reflect, or using a speed buff on your mage so he goes before the enemies, or casting a debuff that makes enemies weak to an additional element, etc. etc. Nearer to the end of the game, depending on the difficulty of the game, enemies might start countering some (but not all) of these backup strategies also.

Making enemies that are immune to everything but the attack command is definitely not an interesting mechanic, especially late in the game, and was not my intention.

Hard to Choose: Engaging Monster Parties 101

I like to pick enemy roles based not just on what groups mesh ideally and haven't been overused yet, but also based on what works well with the player abilities.

Earlier in the game, I like to create monsters with tactics that can be disabled by abilities the player has. For example, if the hero has access to a free self-heal and a sleep effect, I might put him in a chain of several non-stop battles with no chance to open the menu in between, to see if he can figure out how to restore to full health at the end of each battle. If the hero has just gained access to a stun ability, I'll include enemies that inflict massive Def Down effects on the hero or Attack Up effects on themselves. If you just gained an area lightning spell, I'll include an all-aquatic enemy group or two. This especially works well right after introducing a new character, since you know exactly what skills the player just got, and you want to train the player to use them correctly.

Later in the game, I do the opposite: I make enemies that deliberately counter the player's abilities, so that the player must improvise his strategy. If Protect and Shell statuses have proven extremely powerful, I'll start giving enemies the ability to dispel those effects. If you only have a single-target Esuna spell, I'll give enemies area status effects with high hitrates (low lethality effects: poison and blind, not confuse and paralyze). If some of your strongest abilities are multi-hit skills, I'll give some enemies counterattacks, so they get multiple counters if you use those skills. If the enemies are all weak to lightning, I'll make one of them able to cast a Reflect Lightning buff on the entire enemy party. At first I'll only do these types of things for bosses, but eventually I'll start doing them for normal enemies also. This makes the game get more challenging as it moves forward, and challenges the player to master his abilities and pay attention to his situation.

Hard to Choose: Engaging Monster Parties 101

Definitely approve of giving monsters similar roles and abilities to players, instead of just one or two extremely basic skills each.

This feels like it should be an article, actually.

Religion and the After-Life

author=cho
i also think religion is a bad thing but not necessarily that religious people are bad (oh boy i can't wait until someone gets offended)


I think the opposite is true. Religion is like FF7 or Harry Potter. It is a decent product that is ruined by its fanbase.

Religion and the After-Life

From a purely logical standpoint, I would rather be a Christian and end up being wrong than be an atheist and end up being wrong. From a risk-benefit assessment, atheism is the belief system that makes the least sense to choose.

What's the Point?

My mom scrapbooks. I think that is way worse than this.

What's the Point?

Pretty sure other people play the games. I am happy knowing that I brought enjoyment into someone else's life, even if I wasn't there to see it.

Tied up by Iniquity and Vindication

Awesome, thanks :)

Items for an action game.

You can literally make any possible skill or action you can think of into an item. There is seriously no limit at all. Your only boundary is "things the player can do."