LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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Where does talk about a new game go?

author=Versalia
author=LockeZ
Though it gets allowed because it's a Craze topic, that topic is actually against the rules of the forum.
oh my god, so you DO have a place to post that is "against the rules" but also "allowed" and you refuse to post there?

what are you QQing about other than purposely excluding yourself from that obviously perfectly acceptable thread?


Uh, just because the rules aren't enforced 100% of the time doesn't mean they're not bad rules. In fact that almost makes them worse. It means even the site creators know the rules are problematic, so there's no reason not to change them.


How was this even a big deal!!?? 0~o

I don't have to have a specific personal grievance to be able to notice that the rules can potentially cause problems. If I did have a specific personal grievance, you'd accuse me of only caring about the rule for self-serving purposes. If the rules are potentially problematic, they should be changed, whether anyone is being affected right this second or not.

Where does talk about a new game go?

Though it gets allowed because it's a Craze topic, that topic is actually against the rules of the forum.

Yanfly Skill Equip Script Issue

author=heisenman
Line 34.

If it errors, there is porn of it.

Where does talk about a new game go?

Exactly! And yet I can't post about it anywhere. I'm not allowed to so much as mention the game anywhere on the site until it's most of the way done. So I can't get advice or input on my combat ideas, or anything.

Where does talk about a new game go?

Making game pages for games that are only 1% done is so stupid. I mean, Christ, it even has to be approved, right? How is a game supposed to be approved when it's still in the planning stage? How am I supposed to submit 4 screenshots when I don't have any maps yet, and am hundreds of hours away from being ready to make any? What possible criteria could the mods use to determine if it's an acceptable game?

The current state of my in-progress game is totally unplayable, and therefore clearly far worse than any finished game, and some finished games get denied, so I can't think of why my unfinished game would ever be accepted.

The system needs some serious help, or else I don't understand how approval works at all.

Makerscore

author=Strangeluv
Why don't you guys add Makerscore by review instead of by "reviewed game"? Like a 4 star review nets 200 Makerscore; a 3 star review nets 100 Makerscore, etc.?

I don't like this idea. Don't award reviewers more points for giving someone a higher star review please. Your games are obviously better if they're better, but a review is equally helpful whether the game turns out to be any good or not. I don't want people to artificially inflate the scores they give to games because it nets them more points personally. I want them to be honest.

Edit: I did notice that I got extra makerscore when I uploaded two versions of my game, a .zip version and a .exe version. That's... probably not intended. Points for downloads should probably be limited to once per game.

Blue Magic (and other "missable" skills)

Hmm, I've come up with a slightly modified version of blue magic for my game's blue mage, that I think solves all the major issues.

At this point, I plan to make the blue mage learn any learnable spell at the end of either the battle or the dungeon (haven't decided which) if he hasn't learned it already. This solves the randomness and the missability, and significantly mitigates the rewarding of poor tactics. However, the problem is that it makes the skills completely effortless to learn - there is no real difference between this method and simply learning all your skills at specific story events.

To solve the effortlessness, I think I'm going to make it so you don't completely learn the spell at first. You have to practice it. Until you've cast it a certain number of times, it will be weaker or have a failure rate or something. And seeing enemies cast it will increase this counter too, so it feels more like blue magic. I'm using RMXP, so it's easy to make the counter visible behind the spell name.


Of course the easiest way to produce Blue Magic I've found is to have the monsters drop an item that when consumed by a player character teaches them that skill. The drop-rate should be low and the monsters visually cued on their sprites to let you know that they have one and are worth farming.

I'm not sure how you would visually cue this aside from a bestiary that lists all item drops. Which, if you have that, then fine. I do like random drops. But I think they're actually less obvious than traditional blue magic! I guess if every enemy in the game had one, it would be obvious? Or maybe you meant that enemies with drops could glow pink or something, which would be... a little weird, but functional I suppose.


It's always wise to give the player some ability to go to an area where every blue magic is learned. If your game is extremely linear, monster arenas full of blue magic wielding foes are always a nice touch, since they require zero story input. Having a blue magic spell ONLY learnable during a boss fight is just cruel, since you might not want to use your blue mage for that specific fight.

This is an excellent point. This more or less solves my friend's problem of having to use the blue mage all the time because he's the hardest character to catch up if you haven't been using him.

TitleScreenShot.png

OK, I have to admit this title screen is awesome.

Arcade.png

What a sorry-ass arcade, all that open space and only two games.

I hate when things get over explained..

Which Xenosaga game was it where the intro movie was so long that there was a save point in the middle of it?

Maybe it was all of them.