LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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forest_map.jpg

Maybe you could, uh. Intersperse the story and gameplay, weaving them together, instead of having three hours of one and then three hours of the other.

And yeah this area is ridiculously huge and bland. If it were one fifth this size then the blandness would be excusable.

BattleForest1.png

You should probably set this battle up so that your dudes aren't standing on the treetops.

Shooting_Wizards.JPG

Bio_Marshes.JPG

Two of the eyeballs are enemies, but one is actually friendly and joins your team as a main character. It acts mistrustful at first, but over time it becomes the hero's love interest.

Secret_Meeting.JPG

"He"?

That's a dude?

Ruined_Ruins.JPG

The placement of those two parking meters is somewhat questionable. The grungy dirty motif is really well executed though.

Good-looking areas vs. good-playing puzzles

Oh sorry, you're right, I was thinking of SMT: Strange Journey. Which is the one with the same engine as Etrian Odyssey.

You're right, Devil Survivor is the tactical RPG. It's true, I think most tactical RPGs follow that kind of method: FF Tactics, Fire Emblem, Disgaea, etc., none of them have real dungeons or exploration of any kind. In fact the only tactical RPG I've ever played that did have dungeons with normal exploration was Breath of Fire 5, and as a result I beat the game twice before realizing it was a tactical RPG.

Pokemaniac Let's Tries!

A Let's Try of Vindication would be pretty sweet. I could really use some in-depth feedback.

Deckiller should do one too, like he said he was going to all those months ago!

Good-looking areas vs. good-playing puzzles

I wasn't necessarily saying it was a bad idea. If you don't want the exploration to include any meaningful gameplay, then why not remove it altogether?

A lot of tactical RPGs actually work like this. Though I guess they still have maps, of a different and more practical sort. But no exploration.

Devil Survivor has lots of exploration, it just has graphics on par with most MUDs.

Whatchu Workin' On? Tell us!

The style of the trees isn't completely awful, they're just sort of plain-looking and really tiny. Most of my trees around my house are a lot taller than me, unless I just bought them a few months ago. I'd say most of your trees should be at least as tall as the one-story houses. That is to say, four tiles tall. But some variation is good.

The map of the neighborhood there does look way better than your earlier map. That wood fence is physically painful to behold though. Make it a white picket fence instead of a log fence, and put it up against the edge of the sidewalk.