LORSQUIRREL'S PROFILE

Squirrels, nuff' said
Legend of Amara
In a small village in the middle of nowhere something is about to happen that will change the future of Zulavin. A new legend will be born and a forgotten foe faced once again.

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Content creation (technical)

NP. I'm just wondering if anyone can give me a list of the sound effect file names? They don't show up in my folders, but they play just fine in the game, so I'm guessing their just hidden and I can't find a list of them. I need the school bell sound effect for a scene.

Content creation (technical)

Yep. Thanks. I just found the help file. I somehow managed to move it to a music folder. Not sure how that happened.

Content creation (technical)

So, hi. Yes, I do indeed still exist. I'm working again on my character pack, YAK, again, but I can't seem to find the list of commands for story events anymore, so can anyone tell me how to turn off and on generic encounters?

Legend of Amara

Thank you Linkis. The game still needs work, but I appreciate the compliment.

Chapter 2 is coming along now. It will be longer than chapter 1 in total, mostly because this is the chapter that introduces the overworld and side areas that you can investigate and explore. Chapter 2 will have more combat to do, both optional and story important, and the chapter will be called The Ageless Blade.

Release Something: Gotta Go Fast!!!

@Red_Nova feedback:
Well, the reason the demo is 300MB it still has the stuff needed for chapter 2 which is being worked on. I've tried removing everything out of the project before so that it was only the chapter 1 stuff, but it's caused glitches and crashes.

Yes, the mack sprites are a race separate from the normal size sprites, known as gants. One of the NPCs in the church mentions it, but the race will be given more fleshing out in chapter 2.

The Encounter rates are set to -100 just for this demo. Mostly because this demo only has on-map encounters. Chapter 2 will have an over world where certain areas will have a random encounter chance.

Yeah. The music is something I've need to work on. The project has been going through a messy couple of months, but when chapter 2 comes out, I will fix the constantly changing music.

Thank you for you feedback.
-LS

Release Something: Gotta Go Fast!!!

@Zero3D: While I'm usually not one to enjoy real time battle systems, yours looks pretty good from the screenshots. I can't play the demo, mostly because I've been very busy, but it does look good.

The only possible problem is that the title screen doesn't look that impressive. Just two sprites standing back to back with a lot of empty space. Not very exciting.


@CYBERLOUS: I really, really like your portraits for the characters. They're nice and simple, no over designed ridiculous outfits, no over the top muscles or anything like that, the holder battler edit is pretty good as well.

My only problem I can see from the screenshots is that the maps look kind of blank, not sure if that is something to do with the story, but maybe something to note.

Also, the music mp3 you uploaded has a very nice beat and this cool funky sound to it. Good job there.


@AceOfAces' Feedback
Huh. There shouldn't be any problems with text overflow. I'll check that out.


@pianotm's feedback
Thanks, piano! Sorry to here about the camera, I think you may have selected the smooth camera option at the beginning of the demo. There is a key item to switch back to normal RPGM scrolling.


@dinkledaberry's feedback
Thanks for the feedback, man! Glad to hear you're liking it so far.

Release Something: Gotta Go Fast!!!

I uploaded the latest demo for my game, which was previously called The Chronicles of Vallenfell, but is now called Legend of Amara.

On the subject of giving feedback, I think that dinkledaberry's maps are fantastic. They have just enough stuff in them to feel like an actual building without being overly cluttered, and it's always nice to see modern maps.

Shadow Fate

Just downloaded and tried the first 20 minutes. I played this when it was still being developed in the kinda alpha era and it feels even better then it did back then. I definitely recommend playing it.

RPG Maker MV announced for PC and MAC

I should rephrase that. I only wonder if we will be stuck with a certain battle system. I don't know why the hell I was wondering if we would get both front and side view. They already said as much. I swear my mind is on the fritz today.

RPG Maker MV announced for PC and MAC

I have to wonder if we have to decide between frontview and sideview for a project and whether or not we can change it for certain battles or not.