LOTUS_GAMES'S PROFILE

For over 12 years, I have been creating my own video games and art. I started out by creating games on Microsoft Powerpoint believe it or not and then graduated to Rpg Maker and eventually to more advanced engines such as Construct, Unreal Dev Kit, and Game Maker. I have mastered Adobe Photoshop over the last several years and have become proficient in using Blender. I have a passion for creating, learning, and now teaching =]

Search

Filter

Heroes_Home.png

Are any of these graphics custom? I'm in love man.

The_World_Has_Moved_On_Since.PNG

I love this man, can't wait to play the finished game!

34.png

@Ashes: I'm honored brother I'm happy to hear my site was the first you commented on with you're google account =] I feel special haha, thanks man!

34.png

@Adon: I sure hope so, thanks brother for all the support!

@Tau: Thank you haha. I'd be happy to explain each since I've pretty much shown everything you mentioned at one point or another.

-Chocobos = Mounts you can rent with their unique abilities separate from other mounts.(More details to come in time)

-Golden Sheep (Grunty) = Summon-able. One of the several types, Golden Grunty is the (thought to be) rarest of all Grunties. He comes with his own unique abilities, one of which includes a constant speed boost (Other types are fueled by feeding them carrot sticks). Rumor has it there is a glitch in the system which allows for an even more rare Grunty. This Grunty has never been seen before nor has it been sanctioned, however glimpses of hacked code suggests it's existence. Abilities unknown.

-The doors come in 4 varieties.
Door 1: Regular door...always open
Door 2: Lockable door...can be locked at night time, needs a lock pick to break into.
Door 3: Magic door...needs a spell cast on it to open.
Door 4: Magic door with lock...needs both a spell and a lock pick to open.

-The treasure chests: Dynamic common chests that contain items within them based on location. The chests reset when the player leaves not only the map but any given/specified area.

-Broom: A mountable broom which hovers. The broom is summon-able using your ocarina. It can be used to pass safely over traps (hidden and not-hidden) and can also shoot weak bubbles for long distance attacks (Good for pulling enemies into an ideal environmental location)

-The VR: My debug room =]

34.png

A present!? Was it the comment you left for radio the universe?

34.png

@Ashes: You're pretty good and mostly got it, I've added more dynamic events since the last time so it is busier and I've also re-touched some graphics so there is a distinction there as well but the main hero also now has several new animations (Context-Sensitive and generic) and there are many new modifications to the mechanics...monsters can now be burnt, frozen, shocked...spells also affect monsters in various other ways; wind magic will send enemies flying, weather also affects all elemental spells now...lightning magic does a lot more damage if it's raining while fire magic not so much, the character even says spells now (KH voices modified to fit the character) and the animation has also been lip-synced with what the character is saying, ton of new items such as a smoke bomb and several new charms...you can use things like a love potion to affect disposition and even buy desired items for lowered prices. The list goes on lol but I'll save the rest for videos!

I'll try to have a demo out some time by the end of the year brother =] Thanks for the interest as always!

34.png

@Sauce: Thanks man, it really is a lot of fun I've spent hours in here alone! I'll have to check out your game now see what it's all about =]

@Ashes: Yes indeed my brother but it's been vastly improved since last time you saw it! I can't tell you all the things that have been added since then...too many to name =]

34.png

@Clareain: Haha it is my debug room after all! I'll be showing more in the coming weeks of the actual game world but I want that to be a bigger event than just a screen shot =]

So_much_stuff.png

@Ashes: I know you will brother I have no doubts with your God given abilities =]

@Oblic: Haha...I just checked to see and the music folder is only 240 mb, relatively low in comparison to the 11.5 GB. The reason all my resources are bigger is because I had to create many meshes in 3d software and many movies using After Effects for the games which adds several GB alone (Around 8 GB). Of-course the meshes are just 2d images used in the game and the movies are downsized to 640X480 avi files so everything imported into the actual game folder ends up being only 250 GB so far but I for-see around 300mb by the end of Chapter 1.

So_much_stuff.png

@CC: Ok good that sounds a lot more reasonable, the GB figure would make me join you.
@CyrusBlue: Yes sir I love .hack and Eden Gate was definitely inspired by it in part =]
@Ashes: Dude I had a dream about playing the last chapter of Fey last night lmao. It was insane though I was as usual blown away by it's awesomeness.