LOUISCYPHRE'S PROFILE

LouisCyphre
can't make a bad game if you don't finish any games
4523
I am also called Rasalhage these days.
Essence Enforcer
An Enforcer's duty is to protect the city and the people. But what, exactly, does that mean?

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O  O P  P H  H  I  U  U C    H  H U  U S        B  B A  A  T   T  L    E  
O  O PPPP HHHH  I  U  U C    HHHH U  U SSSS     BBB  AAAA  T   T  L    EEEE
O  O P    H  H  I  U  U C    H  H U  U    S     B  B A  A  T   T  L    E
OOOO P    H  H III UUUU CCCC H  H UUUU SSSS     BBBB A  A  T   T  LLLL EEEE



[DEITY] Ophiuchus LV100

HP:         13000
SP:             0
STR: 320 DEF: 220
MAG: 320 WIL: 220
ACC: 320 EVA: 220
15% Crit, 8 Turns

Actions:

Creation - Create a new Serpent God to take the place of a fallen one.
Extinguish Hope - Creates all Serpents anew. Useable only if alone.

Smite - Striking Tech. Extreme damage to one foe. Stuns.
Burst - Piercing Tech. Extreme damage to one foe twice.
Executioner - Slashing Tech. Moderate damage and fear to all foes.

Fatal Curse - Dark Spell. Steals all of one foes' HP.
Purification - Fire Spell. Moderate damage and buff removal to all foes.
Vile Zephyr - Air Spell. Low Damage, Poison, and Amnesia to all foes.
Earth Gift - Earth Spell. Low Damage to all foes. Drains HP.
Global Aqua - Water Spell. Heavy Damage and all debuffs to one foe.
Desperado - Lightning Spell. Reduces all foes' HP by 25%.
Frost Breath - Ice Spell. Low Ice damage and Acc/Eva reduction to all foes.
Trisagion - Light Spell. Attempts to reduce one foe's HP and SP to zero.

Blood Curse - Reduces a foe's Defense and Willpower to one.
Fated Stars - Reduces all foes' Evasion to one.
Unwanted Being - Removes a foe from battle for three turns.
Cosmos - Prevents a foe from healing for three turns.
Arts Forbidden - Halves all foes' SP.

Passives:
HP Preference
HP Preference
No SP Cost
Resist Body
Null Mental
Null Spirit
SOS Strength +40%
SOS Magic +40%
SOS Defense +40%
SOS Willpower +40%
SOS Regen 1
Critical Boost


[SERPENT] Yurlungur LV50

HP:           400
SP:             0
STR: 220 DEF: 170
MAG:  70 WIL: 120
ACC: 170 EVA: 120
15% Crit, 1 Turn
Null: Strike/Slash/Pierce
Weak: Light/Dark

Actions:
Drain Physical - Sets up a Phys-Drain shield.
Blade Rondo - Slashing Tech. Heavy damage to one foe.
Needle Cannon - Piercing Tech. Heavy damage to one foe.
Shockwave - Striking Tech. Low damage to all foes.

Passives
No SP Cost
Critical Boost


[SERPENT] Amphisbaena LV50

HP:           400
SP:             0
STR:  70 DEF: 120
MAG: 170 WIL: 120
ACC: 220 EVA: 170
5% Crit, 1 Turn
Null: Body/Mind/Spirit
Weak: Slash/Pierce/Strike

Actions:
Null Status - Sets up an anti-Status shield.
Black Death - Attempts to inflict all ailments on all foes.

Passives
No SP Cost
Null Debuffs


[SERPENT] Fraenir LV50

HP:           400
SP:             0
STR: 220 DEF: 120
MAG:  70 WIL: 170
ACC: 170 EVA: 120
5% Crit, 1 Turn 
Null: Fire/Ice
Weak: Strike/Lightning/Water

Actions:
Drain Heat - Sets up a Fire-drain, Ice-drain shield.
Fire Breath - Fire Tech. Low damage and offense reduction to all foes.
Styx - Ice Tech. Moderate damage and Fear to one foe.

Passives
No SP Cost
Vengence


[SERPENT] Jormungandr LV50

HP:           400
SP:             0
STR: 120 DEF: 220
MAG: 120 WIL: 170
ACC: 170 EVA:  70
5% Crit, 1 Turn 
Null: Earth/Water
Weak: Pierce/Fire/Air

Actions:
Drain Nature - Sets up an Earth-drain, Water-drain shield
Tsunami - Water Tech. Low damage and delay to all foes.
Earth Rot - Earth Spell. Moderate damage and defense reduction to one foe.

Passives
No SP Cost
SOS Defense +40%
SOS Willpower +40%


[SERPENT] Quetzalcoatl LV50

HP:           400
SP:             0
STR: 120 DEF:  70
MAG: 120 WIL: 170
ACC: 170 EVA: 220
5% Crit, 1 Turn 
Null: Lightning/Air
Weak: Slash/Earth/Ice

Actions:
Drain Sky - Sets up an Air-drain, Lightning-drain shield
Lightning Fast - Lightning Spell. Very Fast cast. Moderate damage to one foe.
Thousand Feathers - Air Tech. Low damage to eight random targets.

Passives
No SP Cost
Initiative


[SERPENT] Cerastes LV50

HP:           400
SP:             0
STR:  70 DEF: 220
MAG:  70 WIL: 220
ACC: 220 EVA:  70
5% Crit, 1 Turn 
Null: Light/Dark
Weak: Body/Mental/Spirit

Actions:
Drain Radiance - Sets up a Light-drain, Dark-drain shield
Valhalla - Halves one foe's HP with Light.
Hel - Halves one foe's HP with Dark.

Passives:
No SP Cost
SOS Accuracy


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BATTLE STRATEGY
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Ophuichus is obviously the main target, and he takes his turns as follows:

-Extinguish Hope if useable
-Creation, up to four times.
-Two physical skills
-Two elemental skills
-Support skills with all remaining turns.

Snake shields are used 70% of the time. Two skills get a 15% spread, three get 10%.
All snakes have the Passives No SP Cost, Tank, No HP Cost, and (Maybe?) Block Scan.