Developing a game means pushing through the overwhelming guilt contemporary events can put in you.


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Forgive my vaguebooking, it's a venting thing. I didn't want this seen by people who knew me offline.
You're magical to me.
Well said. Game development is a path filled with obstacles, and you have to juggle real world problems along with them.
The all around prick
It makes finishing the game that much more sweeter. Like any work of art, some sacrifices have to be made to complete it. But when you do, the cathartic moment you feel is out of this world.

I remember Kentona posing a question a long time ago: Would you rather be making a game, or HAVE MADE a game? I'm not sure what my answer to that question is. What about you?
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