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Ever feel like you have no idea what you're doing?

I think everyone has looked at masterpieces that came before at some point and felt a feeling of inadequacy, both in game making and every other type of creative endeavour. It's just important to remember that even the greatest designers once felt the same way.

I believe people learn best by doing, in an environment where mistakes are permitted. Before a person starts making any kind of game, it's important to have a plan and have some basic knowledge of how game design works (thankfully, with RPG Maker, many excellent tutorials exist). If you are a novice at game making, your finished product will likely feature some mistakes, which will be noted in peer criticism, which in turn will give you the tools you need to produce a better effort next time. Since your game is not a commercial product, there are none of the consequences for failure you would find in an environment where angry consumers would feel shortchanged by an inferior product, which means that a community like this one is perfect for developing one's skill set.

You'll risk failure with anything you attempt, both in your work and in your hobbies. Just remember that daring to try counts for a lot, and that you'll never become worse for your effort, only better.

The God Value Theory

This topic is very, very interesting.

Please delete post. The links are broken, and information is outdated.

Very impressive and professional! I especially like all the subtle gradations you applied to the textures.

This is a suggestion more than criticism, but you might want to try varying the brightness or tone of some of the buildings, as they all look quite similar. In a modern day city, buildings tend to come in a variety of shades.

The God Value Theory

But 0 having an infinite number of factors isn't the same thing as holding every value; the expression 0/0 has no defined value and is called an indeterminate form, but 0 itself is a definite mathematical value.

Moreover, the concepts of zero and infinity are separate in conventional mathematics and science; a number/0 is not equal to infinity, because it is impossible to divide by 0; division by zero is undefined, not infinity.

Having said that, some kinds of infinity do actually enable division by zero, if we want to go there:

http://en.wikipedia.org/wiki/Infinity

For the record, I do find this topic interesting.

The God Value Theory

0 is a value though; it is an even number because it is divisible by 2, and, by most definitions, it is a natural number. It is a number that quantifies a count or an amount of null size.

The number 0 may or may not be considered a natural number, but it is a whole number and therefore a rational number and a real number (as well as an algebraic number and a complex number).

I am therefore unsure of what you mean; are you equating the number zero with infinity?

Post an insane lie about the person above you

^ Put the bomp in the bomp bah bomp bah bomp (and put the ram in the rama lama ding dong).

Are Rogue RPGs bad RPGs?

author=Ratty524
Okay as much as I have read that link provided in the first post, I still don't understand what a rogue-like RPG is.


Here's some basic info on rougelikes:

http://en.wikipedia.org/wiki/Roguelike

And here is a list of games that fit the genre:

http://en.wikipedia.org/wiki/Chronology_of_roguelike_video_games

Typically and traditionally, a rougelike has been defined as a sub-genre of RPG that focuses on random exploration, item collection, and permanent or severe death. The term originated from the 1980 computer game "Rogue":

http://en.wikipedia.org/wiki/Rogue_(video_game)

You know I have something to say right now, and I have tried to be friendly on here

Who am I?

Who am I...

I'M JEAN VALJEAN!

...Anyway, yeah, it's best not to take things like that personally, especially online, where intent is hard to measure. I will say that, while sometimes people might seem overly critical here, this site is absolute heaven compared to some sites I've been on.

[Poll] Unique party members vs job system

Obviously, I need to try FF III at some point.

[Poll] Unique party members vs job system

I enjoy both, but, just going by my experience with job systems in the Final Fantasy series, I find the option to switch out classes and abilities easily does diminish the challenge of those games. Final Fantasy 5 is a well-designed game, but the party system often made things so easy for me that I felt as though I was cheating, and by the end of the game there was virtually no challenge at all. Other games in the series that allowed fully customizable skills, such as Final Fantasy X-2, were also very easy.

Not every game with custom skills has these problems, of course; the recent Persona games in the Shin Megami Tensei series allow for a huge amount of customization, and yet those games are so well thought out that they still provide a huge challenge (plus, only the main character is customizable). I have also read that entries in the Dragon Quest series accomplish this very well (I have yet to play any of the Dragon Quest game, to my shame).

From a purely aesthetic perspective, while I enjoy having customization over my main character, I prefer the party members to all have specific specialties and roles to play. Not only do I find it more fun to plan around these characters, but it also gets rid of the 'blank slate' feel I get from characters who are virtually interchangeable stat-wise, thanks to switchable abilities.

I expect your mileage may vary.