LV27MARKERMAN'S PROFILE

I loved playing video games and watching anime as a kid. I still like doing that. Creation of games and stories has always fascinated me. I've always thought of ideas about them since I was young. When I was in college I started to actually get into game editing software and writing stories. I also began Let's Playing around this time. I've been working on these projects to this day.
One important driving force is an attempt to share my ideas. I want to be more selfless with my ideas and sharing them is required for that.

These days I write books that are basically long shonen-anime stories. And every complete game I've made is very lengthy as well. I think this is because I want to replicate my vision of what I enjoyed as a child. Back then most games took me years to beat. I let's race now, so some of those can be done in an hour now. And most games seem too short to me these days. Most cartoons seemed like they had an infinite number of episodes coming to me with more moments to be awesome and have the characters grow. And when a journey of epic proportions is complete, it feels great to me.

Most of all I would like my ideas backed by my enthusiasm and programming skills to be new/different ideas and to be enjoyed as I enjoyed the quests I saw as a child.

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Spirit Blade Review

Yeah. This was my first attempt. I assure you you'll be more impressed by the plot demo I have for Inversion.

The Book of Shadows

I found a bug. If you use F12 as a reset, any attempt to enter the game causes a crash.

I am confused by what's going on. Why is the couple exploring this cave as opposed to another cave?

A few other things weren't clear until I read the manual.

I ended at the first prompted save point as of now.

Novai_Heroes_Big_Attack_1.jpg

I used the animation editor to make some flashy big attack animations. Here is one example. The still frame looks like one that is premade except this goes on to break that magic circle with a stab rather than magically disappear.

Novai_Heroes_Title_Screen.jpg

This is the title screen of the game. It's here to show how Gauntlet Mode works. If you do not have the file that the game generates upon beating it, Gauntlet Mode will be locked. But if you have the file, Gauntlet Mode can be selected.

Novai_Heroes_State_Window_4.jpg

This shows off the State Window when you're targeting an enemy. Charge Attack targets an enemy. When an enemy is highlighted by a move that targets that enemy when selecting the target, the highlighted enemy's States are displayed.

Novai_Heroes_State_Window_2.jpg

This shows off the State Window when you're targeting an ally. Supert selected Ailment Guard, which targets an ally, Aker, so her States are displayed. The highlighted ally's states are displayed. It disappears if you cancel the spell selection and also if you confirm the target.

Novai_Heroes_State_Window_5.jpg

This image shows off the New State Window above. Because you're picking actions for Aker her states are displayed.

Spirit Blade Review

First my argument for my confusion of some of the review's statements.
You can't literally button mash to beat the game. Regular attacks were nerfed to encourage use of special attacks. I guess you CAN somewhat far that way if you grind (Not on the bosses). Actually it might be possible to regular attack most normal enemies to death, but it's much slower than using special attacks.

Yes I limited strategy on purpose. How is that a bad thing? Most commercial games do this especially RPGs. Wouldn't it be worse if I gave the player all the abilities right off the bat rather than have them acquire them throughout the game? That's what it sounds like you're asking for. Be more specific.

I tried to quote the above paragraph, but it didn't work

I may have misspoke here. I really meant in battle options, but that's so that you have new options for later fights. I honestly can't think of ANY good game that gives you literally ALL of your options and abilities right off the bat.

However...now that I think about it there are more options and strategy than the review is letting on early on especially out of battle preparation. For example you can either buy the expensive Antidote Ring (prevents poison) in the shop or immensely cheaper antidotes to go through the forest which is full of poisonous enemies. Both strategies work. Most players of this game grind up for the antidote ring. I personally prefer the antidotes and no grinding. I only need 11 antidotes and that's still much cheaper than the Antidote Ring. I suppose you could also get through the forest if you find and take advantage of the healing spring.

My point here is that there's more to strategy than having every option be available. In fact if certain options aren't available it forces the player to find a different strategy. That's what I was aiming for.


But I will admit I put more effort into the boss fights than the standard fights. The regular fights I can see them getting repetitive when I think about it. It is good to think about these things.

I'm not mad I'm just trying to seek the truth. I mean I know I'm guilty of rushing to conclusions that are contrary to the facts myself sometimes. I don't think I'm wrong here, but if I am I want it to be pointed out.

Ratty I think you actually helped clear some things up and got me to think about it in a different light so thank you.

Spirit Blade Review

I'm actually a bit confused by this review. It needs clarification.

Yes I limited strategy on purpose. How is that a bad thing? Most commercial games do this especially RPGs. Wouldn't it be worse if I gave the player all the abilities right off the bat rather than have them acquire them throughout the game? That's what it sounds like you're asking for. Be more specific.

What do you mean you can't buy better equipment? Before the forest you can upgrade your armor twice. After the forest you can get an upgrade at almost every town until dungeon items eventually overpower them (That happens about when you run out of new towns).

The linear overworld part is true except for one area in the game which is REALLY non-linear, (probably too much).

The Brax in the wall thing was intended to be a photograph.

All in all I'm actually okay with a mediocre rating for my first RPG. So thanks for the review.

Spirit Blade Review

Question:
What does RTP mean?
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