LYRAHEL'S PROFILE

Vigiles Lucis
"Do creatures and witches really exist, Dad?"

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[RMVX ACE] Event stops moving?

Hi guys. I have encountered a bug that I can't seem to fix. At least not in the way I want it to be fixed.

There is an event "NPCWalk" (parallel processing) that controls a NPC. Both start once you activate them with a switch. The NPC will become visible and the "NPC Walk" loops a set move route for the NPC. If you turn the switch, go back to a savepoint, exit the game and load the sequence the NPC will be visible, but stop moving. This broke someones playthrough because the NPC stopped moving at an important spot. >__<

I guess this means that as soon as the game reloads the NPC will start the movement on the last saved spot... Is there any way to.. fix this? If i give the NPC itself the movement, it will stop moving once it is out of sight, which is horrible... I could give the player the chance to only use the savepoint once, but... I dunno. That is just a trick to fix this.

Organizing/Recycling - reuse switches?

Hi guys.
I was wondering if you should reuse switches for later maps in the game. For example: I used two switches to determine the whole setup of events on a few maps. At a certain point you will never reach these maps again. So I could turn them off and use them later again for a different map setup, without getting bugs , right? I could call them scene 1 and scene 2.

But... Is that even useful? Is it good for keeping things organized? Do you save some space , which is probably just one BIT?

Thanks in advance for possible feedback.

Greeetings! Lyrahel here. :)

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