MACOD'S PROFILE

A Spirit's Journey
Experience the spiritual journey of guardians of Gloria as they try to illuminate darkness

Search

Filter

A Spirit's Journey

Hello pixie, I am glad you enjoyed the demo version.
Also, a lot of stuff in the game is still at a very early stage and subject to change.

A Spirit's Journey Review

Thank you for the review.
Yes, English isn't the first language here.
I just updated my game a few hours back with some spelling, punctuation and narration changes using Grammarly but still, there might be mistakes here and there.

I got your point regarding Yuri.
Even though he(Wayne) hated her at the beginning, the bickering with Yuri bought him close to knowing her. He never had met a spiritual guardian before. With whatever little time he spent with her, he got to know her position, powers, and when suddenly such a strong personality was shattered before his own eyes he just couldn't get over it easily.
The poem was actually meant as a goodbye song( rest one can imagine his other feelings as well)

Well, that itself is a crucial part in the story, as well as for the upcoming events which I just added and now I can finally say my demo is complete with the story. We still had no clue why Yuri felt weird at Akiko's house. Those are the questions which have been answered after that boss fight you had and that also justifies the title of my game and hence fulfills the purpose of the demo.

Regarding the gameplay, there are no default stats, but they are subject to continuous revision based on remaining game fights and battle scenarios. Fun fact while I was testing that boss battle, I was easily able to defeat him 2-3 times one after the other. So I uploaded the game demo. But after compressing the game file and then playing it later on, was hard for me as well.
As for the slimes, spreading them across the area seems like a better option but that to near a water source. ( That is why I selected the middle area but seems like it became a hotchpotch)
Random encounters, more enemy fights, items, equipment all of these would be accessible in the later part of the game. This was just an introduction with the story, characters, the battle system, and the theme.

As a player of RPGs myself, I don't like forced battles which are continuously thrown upon the player and after some point, it becomes tiring to even just continue. Four - Five battles for 20-30 minutes of a demo, consisting of a boss battle and introductory part sounds a lot.
As for this starting area "Verranium Forest" I want it to be quiet and peaceful at the beginning. As the story progresses, open world will become accessible and there will be so many areas to encounter enemies and gain experience.

I will try to improve my mapping.

A Spirit's Journey

author=iwasherebut4got
Lots of typo and incorrect grammar. I might be able to help with typos and grammars if you want some help.
It has been updated.
A lot of other improvements were also made.

imp2.jpg

author=Animebryan
That's not side-view, that front view with the characters visible. Its practically the same as FF Mystic Quest or Phantasy Star. Lufia 2 had characters visible in a front view too, but looks way better.

Even if you're using a side-view script, if the overall view point isn't side-view then you should not refer to it that way or people may shun your game for not knowing the difference or false advertising, etc.

I will update it soon

imp2.jpg

Sure the in game battle system options are pretty much the same but I would say the visual aesthetics have been increased .. skill animation from enemy side suits better this way when your facing enemy face upward.
The default RPG VX Ace battle system was plain dead and boring .. their was no excitement
This has simplicity with no fancy options dancing over the screen as well as better presentation of skill animation .
That being said the game is still in progress , for me this script suits the purpose .. I may change it if required

imp2.jpg

author=WCouillard
That's uh... not side-view though, lol. Looks good in any event!

The script is called side view battle system , The Classic position of characters standing in a battle is right hand side while I made them stand down side facing upward.
For more information check Galv's script

imp2.jpg

author=Tw0Face
The idea of how you designed your screenshots to present the game is very interesting.
Thank You

imp3.png

Thanks for your feedback .
Will be working on this particular issue quickly and update soon

Let's work on your game descriptions!

Pages: 1