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sc4.png

You may want to fix that typo, good sir.

The Endless Empty

Looks trippy.
Reminds me of Middens and Gingiva.

rpgmkr.png

Gwyndolin, is that you?

Anirone

author=Goddialga
You have to
put a fire back on the lamp before going out of the first room.


Oh no, I meant
the bat that attacked you as soon as you enter the room with the three switches. I ran back to the first room and got stuck there.

Anirone

How does one return to the real world? I got stuck after
the bat chased me all the way to the first room.

Map2.jpg

author=SmilingDragonRPGStudio
This map is to show the basic geography of the world of Shaola. It won't be in the actual games, Shaola or Heroes of Shaola.

Well, that doesn't excuse the uninteresting and unnatural shape though.
But I suppose it's pointless to spend much time on something that isn't going to be included in the final product.

author=SmilingDragonRPGStudio
The different colors on the map supposed to differentiate nations, not landscape. It's not snowy on the north of the Great Desert.

Ah, my mistake then. The name Aquilo, its northern placement and the white coloration makes me associate the place with ice and snow.

author=SmilingDragonRPGStudio
You can read more about Amazailian-Ankanian history here and here.

Ah, cool. Thanks man. I'll read them as soon as I get home. Laptop's almost dead.

Map2.jpg

I don't what the people above me were smoking, this world map is terrible.

The entire world map looks unnatural.
The landmasses are too rigid and rectangular, which makes them look artificial and boring. The mountains are conveniently placed in-between kingdoms and regions to serve as borders; and so they don't look as if they formed naturally. A desert does not suddenly transition into a snowy landscape. Rivers and lakes are also absent.

Just my two cents. Ignore this if you think it's unhelpful or offensive.

Legrand Legacy | JRPG Cinematic Trailer 2016

I can't stop cringing.
This feels like it's going to have a generic fantasy JRPG story with bland characters, but feel free to prove me wrong. I'll try the demo once it's released.

out the door

author=Luchino
having grown uncomfortable with the circle-jerkers ( aka the devs whose games get the most attention and all their friends )


So, them getting more attention than you stops you from working on your game? How does that work?

author=Luchino
maybe some people just hated on Enelysion because it became popular...


Your game had gotten more attention than it deserves, considering how it had barely anything to show after 2-3 years in development.
I had never seen any signs of anyone hating your game for whatever reason, even though there are plenty of reasons to dislike it story-wise.

author=Luchino
who knows? it doesn't matter anyway.
i'm going to keep on being a creative workaholic.

So long, and keep gaming
i was always too serious for this place, anyway

Luchi 'I did not spend 10,000 hours on RPGMaker to be mediocre' Chan


This proves that you're just an attention whore.
You could have just left peacefully without creating further drama about your departure,but you had to do it to satisfy your sick and twisted cravings. All of this is unnecessary and it makes you look bad in front of everyone.

Going, Going, Gone

Do you even love this project, to begin with?
Things such as "it's not getting enough attention" should not have bothered you. Canceling the project for such a petty reason shows that you don't love it enough. Who are you creating this game for? And why?

For writing-related feedback, try Reddit (writing subReddit).
For art-related feedback, hell if I know. Almost no one is going to be honest with you.
Since RMN is a developer community, everyone treats everyone else's projects politely and respectfully because they want their projects to be treated the same way. Also, some people have an inferiority complex when comparing their games to the seemingly better looking ones. Hence, criticisms of any kind are extremely rare here.

As for putting the game on Patreon, it could easily backfire.
I have seen many enthusiastic game developers who put their game on Patreon transform into lethargic, lazy bastards because their Patrons became a guaranteed source of constant income. And the project won't ever be completed, due to :
  • Money keeps on flowing even if the devs do nothing.

  • To keep Patrons interested, the devs only need to show them some minor, insignificant updates.

  • If the project is completed, the devs need to come out with new projects to keep the Patrons around (so that means they'e gonna stick with that game forever).


I'm just a random lurker from the 2010s.
Since you want some feedback so much, here's my 2 cents :

Story
The basic premise is pretty generic, but that leaves a lot of room to subvert and deconstruct conventional tropes and stereotypes as the story progresses since the audience is expecting cliches to happen. I'm interested to see how would you develop the story and put your own spin to it, but the poorly written characters are giving me plenty of warning signs.

Tristian is one of the blandest characters in the game, considering the amount of screentime she has.
She comes off as a bit Mary Sue-ish, since she's too perfect. She's strong, beautiful, smart, famous, and everyone wants her, even the princess she's protecting (it kinda hints at this, maybe I'm just reading too much into this?) makes her completely unrelatable. Her insecurities and weaknesses (if she has any) do not hinder her in any way.

Princess Ianna, on the other hand, irritates me to no end.
She's weak, always sad and depressed about what happened to her country and it seems that the sole purpose of existence is to create some cheap drama for the audience to empathize with. It always looks like she's relying on Tristian for everything and it doesn't feel like she'll grow out of it anytime soon. It feels as though being weak/hapless is written as her defining characteristic instead of her fatal flaw.

As for the others, there's too little for me to comment on.
The bad guys seem pretty generic. They look like the typical nebulous evil organization working on some evil plan for god knows what.

Art
The mapping is extremely well done.
The beautiful scenery makes exploration enjoyable instead of tedious.
The hand-drawn character art, however, needs a lot more polish, since the body proportions are all wrong, the overall art messy and clashes with the rest of the game, especially the beautifully rendered maps and the UI.

Gameplay
Uh...it's fun I guess?
Not really sure what to say regarding the combat system, since I had grown sick of turn-base battle system after years of playing RPGM games. I'm more of a fast-paced combat player, but that's just my personal preference.

OVERALL
A pretty generic story with potential to grow, but plagued with forgettable characters. The gameplay is okay.I would still play it though, just to see how well the story develops


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