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What are the usual stats in a dungeon and dragons game?

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What edition? What stats?

In D&D 3.5 a first level wizad had 4 + con mod HP at level 1 and gains 1d4 + con mod every level. If you're insane, otherwise you'd houserule that your HP gains per level are at least the upper half of the die or always max because rolling 1 on your hp gain on a level sucks, especially if you're a high hitdie class like barbarian (1d12 + con modifier hp on level).

Also the base weapons can do 1d4 to 2d6 damage, meaning the wizard can be oneshot on early levels. Or all the classes really. Low level D&D blows.


e:
Oh yeah, base stats (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) use 10 as their base score. The score itself doesn't matter (except when it hits zero then Bad Things happen), what really matters is the modifier you have. In 3.5 your stat modifier is (YourStat - 10) / 2 floored (aka drop all fractions/decimals). So 10 con means your mod is 0, 8 is -1, 11 is 0, 12 is 1, etc. The modifier is what you apply, like your con modifier to your HP gain per level*, or your strength modifier when you hit dudes with your sword. At creation your score can be between 7 and 18 but you can also get bonuses based on what race/species your character is. Half-orc gets +2 strength for example so they can get 20 strength at creation.


* Actually your base HP is the sum of your level's hitdie + (your level * your con mod), so gaining +1 con mod gives you HP as if you always had it. This also applies when your con mod goes down.
I just like saying THAC0

THAC0 THAC0 THAC0 THAC0
When I was a kid I played some computer RPG that used AD&D/THACO. Now I knew plate mail was better than leather armor because I played Dragon Warrior and that's how that game worked but the numbers were all backwards so I equipped everyone with leather armor because bigger numbers were always better, right?



Fuck THACO
Thanks, but I'm probably more confused now. I'll just reread all of that. Like 30 times.

I have no friggin idea what I just got myself into! My friend's asked me if I wanted to play D&D. I thought they were joking, and I said yes. Now I'm drowning in a pool of Modifiers and THAC0's.
slash
APATHY IS FOR COWARDS
4158
For ability scores, 10 is okay, 16-18 is really really good, anything below 7 will inevitably lead to a hilarious situation, like when the wizard tries to pickpocket an ogre.

I love reading old D&D tables, they were so complex in so many unnecessary ways, like there were rules for when you were trying to find a sage and if you got a bad score you found a sage who was a master of a totally irrelevant area of knowledge but was really convincing.
Boy, sounds like I'm in for a treat. XD

I just rolled a one for dexterity! Also I'm an alien/monkey Battle-mage.
Playing D&D with friends isn't about stats, it's about having fun and fucking around. If you're a new guy then don't worry about the numbers yet, pick a class that sounds fun (ask the DM too, some classes have some dumb arcane rules which they might or might not bend). Take your time and have some fun and don't be scared to ask for suggestions of what to do next or how to do what you want to do.
pianotm
The TM is for Totally Magical.
32367
...................Bad...fair......good.......great......super-human
Strength....0-8....9-10....11-13....14-16......17-18
Intelligence
Dexterity
Constitution
Wisdom
Charisma.............All the same

Modifiers are simply increases to stats (or decreases) caused by the addition of a new weapon or piece of armor or learning a new ability.

Everyone likes to have high stats, but this is actually unrealistic. You have to make a compromise somewhere. You can effectively play any set of stats if you are good at this. Just remember, your specific classes have key stats that need to be great. For example mages need high intelligence and wisdom, fighters need high strength and constitution. Rangers need dex and constitution.

Strength-This affects lift (how much you can carry) and attack.
Intelligence-The higher this is, the more likely you will successfully cast a spell.
Dexterity-Clumsiness. More dex equals a higher hit rate. Low dex means you miss more often.
Constitution-Your fortitude. This is essential to your personal defense. High constitution means that an attack on you causes low damage.
Wisdom-Wisdom has always been ill-defined.
Charisma-This may not seem necessary because it's never a required stats, but charisma is essential to the game. People with low charisma will have difficulty communicating with NPCs and see higher prices in shops. People with high charisma will find that they can often talk their way out of trouble.

THAC0 means To Hit Armor Class 0 and modern Dungeons and Dragons doesn't use it anymore. It uses BRAC0 which is basically THAC0 reversed.

Best armor class is 0. You're virtually indestructible. Enemy literally has to role a 1 to hit you.
Worst armor class is 20. You are essentially naked. Enemy literally has to role a 20 to hit you.

To calculate THAC0, role a d20 (20 automatically misses. 1 automatically hits. Regardless of the equation.). Subtract your own THAC0 from the number you role. If that number is lower than the enemy's armor class, you hit. If it's higher, you miss.
slash
APATHY IS FOR COWARDS
4158
^ as an addendum, in newer editions the higher number is always better, both in stats and on the dice

And Wisdom is very much like "common sense" mixed with "intuitiveness", and means a character is better at recognizing someone's lies and noticing when something's amiss. It can be confusing sometimes, though, because it overlaps with Intelligence and Charisma a bit.
Wisdom is also tied to the success rate of prayers and the like, for Clerics, iirc
Thanks :P

GreatRedSpirit: Phew, I thought I might have to know all that stuff just to start.

Here are my stats:
Strength: 14 (great)
Dexterity: 1 (Oh god)
Constitution: 9 (fair)
Intelligence: 9 (fair)
Wisdom: 20 (supa' human)
Charisma: 11 (good)
pianotm
The TM is for Totally Magical.
32367
author=MajoracanKing
Here are my stats:
Dexterity: 1 (Oh god)


Does your character even have hands? Have you checked?
Marrend
Guardian of the Description Thread
21781
I haven't been keeping particular track (so this comment can be ignored), but, how can you roll a 1 on 3D6? Unless you rolled a D20 for stats. That... would probably explain the 20 in Wisdom as well.
pianotm
The TM is for Totally Magical.
32367
Yeah, I was wondering that.

You don't roll a d20 for stats. Roll 3 d6s 6 times. Do this three times. Choose the best of the three stats. You may not mix and match. Or roll 4 d6s 6 times and drop the lowest roll. Do this only once. The DM may have a preferred method. If he doesn't like your method, you don't use it.
Yeah,he's got hands but when he was younger the local blind guy tried to perform acupuncture on his hands. Shards of needles remain in there to this day.

I just did what friend1 said to do, we're doing at his house. But friend2 is the DM so Idk. Either way it sounds like I did it wrong.
slash
APATHY IS FOR COWARDS
4158
I mean... as long as your character can walk in a straight line, I guess you'll be okay..?
nhubi
Liberté, égalité, fraternité
11099
author=MajoracanKing
Yeah,he's got hands but when he was younger the local blind guy tried to perform acupuncture on his hands. Shards of needles remain in there to this day.

I just did what friend1 said to do, we're doing at his house. But friend2 is the DM so Idk. Either way it sounds like I did it wrong.

Yeah since the most you can get unmodified in any one stat is 18, you have to use d6's. We always tended to use the roll 4 and discard the lowest system, but taking the best of 3 is a pretty standard one too.

Though I do like the fact you've already filled in a backstory for the bad Dex.
pianotm
The TM is for Totally Magical.
32367
His constitution isn't so hot either. One drink and he's in trouble.
author=slashphoenix
I mean... as long as your character can walk in a straight line, I guess you'll be okay..?
Define straight....

author=nhubi
Yeah since the most you can get unmodified in any one stat is 18, you have to use d6's. We always tended to use the roll 4 and discard the lowest system, but taking the best of 3 is a pretty standard one too.

Though I do like the fact you've already filled in a backstory for the bad Dex.

I guess I'll redo it later when I find all those d6's I saw laying around here.

author=pianotm
His constitution isn't so hot either. One drink and he's in trouble.
Eh, he never touched the stuff anyway.
nhubi
Liberté, égalité, fraternité
11099
author=pianotm
His constitution isn't so hot either. One drink and he's in trouble.

Yeah but his Intelligence matches so he won't learn from that experience.

author=MajoracanKing
I guess I'll redo it later when I find all those d6's I saw laying around here.

If you can't find any extra standard dice, then you can just multi-roll the one you have and put them in groups of 3 or 4 depending on the system you are using. However more than likely the DM will want you to roll them in front of him as it's your first D&D game and trust me a DM that doesn't have a plethora of dice in every shape and colour isn't a real DM.
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