MALANDY'S PROFILE

Troper... Need to catch up on my Notices...

Search

Filter

Weird and Unfortunate Things are Happening Review

author=Housekeeping
when you've reached a high enough level, the bar will fill up more slowly and, eventually, be removed, meaning no random encounters if you're overleveled.

Beta-tester here. Well, that's news to me... More reason for me to replay!

...

Nice, long, informative review! +1

Weird and Unfortunate Things are Happening Review

author=Sooz
author=Sgt M
author=Dragol
author=Sooz
She... she what? o_O
She is the most popular character in game ~
She is better than both the salami and the bologna combined.
I appreciate this reference


Wow. ref to 7 yr old thing~!... Then again, it isn't on my re-reads, so...

http://www.sandraandwoo.com/2013/04/05/0470-the-bologna-and-the-salami-combined/

Weird and Unfortunate Things are Happening Review

Mr. Angel should be Ms. Angel, IIRC?

Nice review~! Did you go into Hell?

Okiku, Star Apprentice Review

Hmmm...

I think I agree on basically everything, but I like the humor.

Also, the conversations with the people, flesh out Ryoko and Okiku more, since they comment on the Wand of Blasting, and stuff.

I'm against the "Uses default assets" as a negative, 'cause those are pretty high quality assets, it's just that they've become standard, since they're default?

Unless they're not high quality? I think they are, though.

Good review!

----

Hmm... What level did you end at? I'm... I wanna say 50 something? Yep. 57. I feel overlevelled?

At the end, it leaves off with the mystery of "Why that summon"...

I think the biggest problem might be how easy it is to overlevel?

The Tenth Line Review

author=Deltree
(Edit) Whoa, more post! In this other case, I might as well make replacement free. You're still somewhat limited because the new item you place has to maintain any existing connections, so it will probably be a higher level item with more pipes (and therefore later in the game) naturally. Does that seem reasonable?


Yeah, the requirement for them to all need to connect is interesting. When I first wanted to replace things, I wanted to swap a Bone for the Water, for +2 DEF, and that was the first square out from the Princess's Source, so directions didn't matter much at that point.

author=NTC3
I mean, when I wrote this ~3000 word review, I certainly didn't anticipate the discussion would be centered on the largely peripheral aspects.


Well, here's something a bit less peripheral then:

I agree with your comments about the QTE and stuff.

More interesting is your notes on Gameplay and Story Segregation. I'm wondering if the enemy density is cause this is a demo and having more enemies allows more turns and more display of gameplay earlier...

Or if it's an abstraction of some kind, where they don't actually kill all those people, but are distant representations of something like their durability, spread out over multiple people... ... If you kill everyone on your first turn, do no more enemies spawn? If more do spawn, then the idea that the battle is abstracted a bit, sort of works, like the enemies getting more into the fight and doing more attacks and stuff. Realistically, combat is Rocket-Tag Gameplay, but in the battles, both player characters and enemies both have more durability and might not be a accurate representation of what's actually happening.

Although, the Bandit Leader not talking is strange? Or maybe banter is exchanged, we just never hear it? Meh.

The enemy count being so high is the only reason why rows and columns matter, otherwise, it'd be like an RPGMaker RPG, with all your enemies in one row, and attacks not having their depth matter or something?

The Tenth Line Review

Replacing items also costs levels though, so not "any time you want"... ... Could you make it so you can always replace the first item at any point, or something?

...*Meh* Once I understood the system, things were fine.

The Tenth Line Review

Oh, I got a Skyborn Water, already, so I didn't notice it was a free item. ... Although, you are forced into where you place your item, and you do use up a level, no? Not sure, personally.

... Is SHIFT as walk instead of run noted in the tutorial? Else, I think I missed it... Ah well, it's not like it makes the game/demo unbeatable...

The Tenth Line Review

I just booted it up to see if the text really was that slow, and it might be? It seems sort of slow, but I didn't time it, and NTC3's GPU was having problems, so it might have been slower for him.

Not sure what settings he booted the game with.

And using W as the last combat key, instead of something close like V or Space makes it weird to use.

Yes, tutorials forcing you to use items is annoying, verging on frustrating if you want to save up your items.

Rik's theft bit is annoying as a completionist or even someone who wants to try my best. And talking to the Blacksmith leads into a point of no return... Perhaps offer a save before doing the theft scene or a retry option, so completionists can be happy?

Sunken Spire Review

author=Cap_H
author=Sated
I can only assume you're terrible at RPGs if you think that the battles in this game are intense =/
Intense doesn't mean difficult.


... What does intense mean? Full of highs and lows? Like times where your party's almost wiped out, and then you pull a dramatic comeback, reviving everyone and defeating the foe?

Oracle of Askigaga Review

Dammit. I want to make a TvTropes page for this, even though I haven't played it, 'cause evolving skills is a easy trope... But too much effort...
Pages: first 123 next last