MARREND'S PROFILE

Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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Romancing Walker Review

You see, Ryle is the only guy character of the group while the rest of your marry brigade are all a bunch of attractive females that come along with him.


Intentional misspelling, or pure genius? You decide!

Stream of consciousness - Dueling

The "reactive" AI isn't working the way I thought it would. I'm not quite sure how the hell it arrives to the point yet, but, there seem to be random moments that it spouts all the quotes for a given action at once.

So, I'm in the process of trying to figure out exactly what causes this phenomenon, and what I can do to make it work the way it should. From the debugging I've done so far, when the bug occurs, the line...

if @quotes[@action].instance_of?(Array)

...returns false when it should, by all accounts I can think of, return true. Also, I saw a number between 0 and 1 being passed into a function somewhere. Unfortunately, I don't remember where, in the exact processing, I found it, but, I'm pretty sure that's half my issue. Hah, it's probably going something like @quotes[0.2493242].instance_of?(Array), and going something to the effect of "Welp, doesn't exist, so, obviously, it can't be true!"

I'll want to look into this in more detail, though. I guess it would have helped me if I could remember where it was in the code that I saw this floating-point number. If I could find it again, maybe, I could figure out where it's coming from from there. For now...

So tired!

*Edit:
Something's rotten in the state of Denmark this AI functionality. I'm looking at the values passed in to the function that determines the "reactive" AI priority. When it works the way it should, the value passed into it is a floating-point number, and it returns a nil-value. When it fails to work, it gets passed an integer, and returns an integer. Like, the hell? It makes no sense to me that it would work this way!

The weird thing about it is that my "predictive" AI uses this very function that I'm debugging, and, well, that AI works the way it's supposed to. I'm kinda thinking it has to do something with how the "predictive" AI only looks at the last inputted action, whereas the "reactive" AI is supposed to look at a random action in the action history. So, the temptation is to remove the "reactive" AI as an AI preference (and the functionality thereof), but leave the function that reads the action history for the "predictive" AI, do some tests to make sure I didn't somehow screw up the more "normal" AIs, and call myself done.

Why wash dishes when I can PROCRASTINATE?

To be fair, it takes all of five minutes to do the dishes. You can procrastinate later.

Wait a sec. Procrastinating on procrastination? Duuuuuuude.

Content creation (artistic)

Having that sensation of accomplishment after completing content is nice. Getting a proper review on said content is also pretty sweet (Which reminds me that I haven't tried one since the self-review of Joruri). However, I wonder if there isn't something else we can do? Something to help motivate people along to getting to a completed, quality, product?

Note: I'm pretty sure this subject came up at least once before, but, I don't think we came up with anything.

Luggin', chuggin', and debuggin'!

I'm slightly more interested in this Mansion of Memories. I dunno. Maybe it's the timing, but, I get to wondering if there's a ghost of Konae's Investigations in there, or something.

I'm not too sure about making the game even harder with a hydration mechanic. It seems a bit much, in my view. It has been some time since I've tried/played it, though, so, I dunno. I guess I'll just have to get the update, when it happens, and see how it flows *wink, thumbs up*.

Fundamental RPGology

So, I can make the AI read the action the player just inputted, and base it's action-priority on that. It was pretty crazy to code. The next thing to test is having the AI read the entire action-history, and base it's action-priority on that.

I guess I have to think about what the hell "effect lock/unlocking" translates into as well.

Putting it down for good

author=Dozen
You can do whatever you set your mind to!

You keep telling me this, and the thing that always pops into mind is the old in-joke where my eldest brother was omnipresent (he's been to more places than the rest of us), my second-eldest brother was omniscient (he was a philosophy major), and I was "left" with being omnipotent.

author=Dozen
On a level I'm saying you should work on Heartache, yeah

I'm not quite sure what you're referring to here? I don't have any characters to finish, nor do I see me wanting to make another. The only "work" I have left there is updating the ID roster on the official site, and generally helping people out whenever I can.

author=Adon237
I am going to go under the assumption that your next endeavor will be based around this series/universe?

I haven't thought about that, to be honest. This game was supposed to be the last entry. The one where there is no more story to tell. The one where the dimensional gap gets closed, and the Arbiters recede to... wherever. Not before Mina pays back her debt to the Matsumori Days crew, and the crew of Konae, though. Or, you know, something like that.

Funny story, though. As I typed that, I seem to recall a sci-fi game (maybe it was a short story?) where Mina traveled all over the galaxy (universe?), and feels it's time to go back to Earth. Earth is generally off-limits, but, this is Mina. She has the titular Arbiter's Code that grants access, and generates quite a bit of trouble by having it.

Putting it down for good

author=Adon237
i am literally in anguish


...says the guy that canceled Stonesearch and Home Sweet Home. My poor Masako cameos!

More serious response:

I can see where you're coming from. I mean, it's not like building a game from almost ground-up isn't a foreign concept. Such was the case of Matsumori Days, Arbiters From Another World, and Uchioniko. This game, though? I just can't work on the thing anymore. This is, in part, because I have no clear, specific idea of what I want this game to do. Another part is because I'm sick of having this game looming over my head, and I just want it to get out of the way.

The Featured Game Thread

I'll throw down a vote for Remnants of Isolation and *Witchworks*.

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