STATUS

Alas, more frustrations.

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
Taking some friendly advice, I'm trying to make something new. All I have to show for it is a gameplay testing area, but getting this system to work the way I want it to is aggravating, to say the least.

The thing that's causing the grief is the shooting mechanic. When the player presses a certain button, an object goes out and should keep going until it hits something. Go figure. Part of the idea is that this bullet can activate switches, and get some hopefully interesting NPC interactions, but that's much later down the line. Anyway, I figured using a move route with the "repeat action" and "skip if can't move" options would allow the bullet to, you know, do exactly what those say on the tins. To say the least, it's not working that way!

I've uploaded the alpha build, thinking that seeing the code in-action would be more efficient than if it was just typed it out. I seem to recall there being a thread for coding help, so I might want to post there as well.
Marrend
Guardian of the Description Thread
21781
Okay, I finally have a solution. However, Darigaaz, it seems so terrible!

*Edit: Things are more complicated than they appeared.

*Edit2: Forget this projectile plan. It's making my mood worse it already is.
Pages: 1