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Reverse-engineering The Frozen World

Thanks, Liberty. I just checked it, and I can verify that. So it's a side-effect of the teleport back to the left side of the map. Go figure.

I suspect that this is actually a bug in RPG Maker, caused by deleting the sprite and creating a new one as part of the teleport process, without preserving the changes to the party sprite state. Since TURBU doesn't do that--it keeps the sprite around and just moves it to the new map--that wasn't happening. But I guess I have to emulate this bug for compatibility. :P

I think I'll make it configurable in TURBU. It will default to the RPG Maker behavior, but set up an option to disable it with a script command. I'll also add a script command to reset the party's sprite to the default at any time, since I figure this could be useful.

Reverse-engineering The Frozen World

I'm using The Frozen World as a test project to try and bring the TURBU engine's RM compatibility up, but I'm getting stuck on the plate placement.

Here's the basic idea: towards the start of the game, you find your first Fight plate. You can use a menu to get into the left side of the Plate Placement map, where you select the Fight plate. This changes the party's sprite to the Fight plate's icon, and teleports you to the right side of the Plate Placement map, where you actually place the plate.

When you've placed the plate, or chosen not to, you get teleported back to the left side of the map, and the party's sprite gets changed back to Lutine. Except... it's not changing back when I execute that in TURBU; it stays stuck as the plate. The sprite changes in RPG Maker, so that sounds like a bug in my code somewhere. But when I looked at the scripts involved, I can't actually find where the party's sprite is supposed to be changing back in the first place! Somehow, RPG Maker is doing it, but I don't see why or where.

Can anyone help track this one down? Thanks.

Finally, some progress!

Thanks. I've already got the file formats all worked out, except .lsd, which I'm not using. What I'm working on right now is the implementation side of things.

The battle formulas would definitely be helpful, though. Where would I find those? I looked around on your site a little but I didn't see it...

Finally, some progress!

Yeah. It's been in limbo for a while, but it's alive and I'm going to finish it.

Finally, some progress!

Thanks for the bug report. The installer script was missing FTGL. I just uploaded a new installer that fixes this.

Finally, some progress!

What ftgl.dll error? I've tested this on a few different systems and not had any problems with FTGL.

If it gives you an error, please post it on the bug tracker, or email it to me on here, so I can work on it. Especially if you get the bug report dialog, please make sure to send me the report it generates; it contains valuable debug info to help me track down the problem.

Super Mario Bros. X

The virus scanner complaints are legitimate, BTW. This version of the installer is packaged with an obnoxious adware product called OpenCandy. Can we get a better installer here?

Super Mario Bros. X

The website URL appears to have been taken over by Nintendo, and is no longer valid for this project.

Tileset artist needed

I posted here a few weeks ago, looking for an experienced pixel artist to build some tilesets for a game I'm working on, with the understanding that this was to be released commercially, and the artist would share in whatever profits we ended up making.

I didn't get any helpful replies, so after talking it over with the team, I'm looking at a new, more straightforward offer: we need tilesets, and we're looking to commission an artist to produce them.

Looking for experienced tileset artists only. We want quality and we're willing to pay for it. If anyone's interested in the commission, please reply either here or by PM with links to samples of previous work.

Thanks,

Mason Wheeler

Pixel artist needed

All right, after talking with Milos he said that he wasn't good with tilesets, which is the primary thing I'm looking for, at least at first. Anyone out there who knows how to work with tilesets?