MAX MCGEE'S PROFILE

Max McGee
My name is Legion: for we are many.
8336
Hi, my name is Max McGee. I have a mood disorder, an anxiety disorder, moderate to severe Crohn's disease, and way too much free time. I make tabletop roleplaying games for a living and RPG video games for fun. I have over ten years of experience with the latter. It hasn't always been easy--plenty of the time it's straight-up sucked-- but I'm never going to give up.

"To the quitters and the complainers,
if we never meet again, remember when.

They lost their nerve
They just went straight
They didn't have the balls to hold it down and they brought everybody else right down with them.
While clowns must stand.

We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify (or I'm going to come to your house and punch you in the mouth)
cause clowns must stand."


And uh, I can't believe it's come to this, but: Ahem.
Mage Duel Extreme
the (maybe sort of) final(ish) game from Max McGee

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MVLYPICS GAMMAK EVENT

11/25 participants actually turned a thing. not bad, almost 50%.

So it's been 2 years.

why are you still using XP (for that project in particular, I mean)? just comfort/familiarity?

MVLYPICS GAMMAK EVENT

author=Liberty
Ya'll know demos are fine too, riiiiight?


I was including the subset of 'a demo' in the set of 'anything', sadly.

MVLYPICS GAMMAK EVENT

I got a few hours of work done yesterday, but due to being in (and then coming back from) vacation in the Bahamas, there's like 0 chance of finishing anything by the deadline.

RPGMaker MV Community

yeah the absence of an importer/exporter is pretty whack

MVLYPICS GAMMAK EVENT

i really like the overworld tiles in MV so I'm thinking of making a game which takes place entirely on the world map, with no field maps and with a really tiny worldmap. which is coincidentally a lot faster to make cause you would only make one map.

kind of like EMDE!2 actually...

are all the graphics for MV basically twice the size as the graphics for Ace?

RPG MV Stuff Repository?

Is there a repository/listing of stuff (i.e. plugins, graphics packs, add-ons, whatever) for the new RPG Maker MV somewhere on this site that someone could point me to? If not, is anyone interested in compiling one here? I know the maker is obviously new, but looking on the site sections like this one seem quite bare, even taking into account how new the engine is.

Any chance of putting together a big "RPG Maker MV Stuff" repository thread here, or am I going to have to go off-base to other sites like http://www.rpgmakermv.co/ or whatever.

MVLYPICS GAMMAK EVENT

author=Craze
max you could remake that fallout game you made a while back... in a day!!!

I've never made a Fallout game. I guess you're referring to Everything Turns Gray, though. Or probably its predecessor, Vermicide, which was actually made in a day (I don't think I could do that anymore: I think I'm too old). Not every post-apocalyptic thing is Fallout. The ETG 'verse was more "The Road" than Fallout.

Anyway, present MV-Lympics status: learning if RPG Maker MV will even work on this janky laptop, wondering if anyone wants my help on their team (I probably can't finish anything by myself in the next DEAR GOD...four days??), wondering if I should bother fiddling around in the engine even if I can't finish anything just to get some exercise. Second two are obviously very dependent on the first one. If MV won't run on this lappy then I'm out of luck.

edit: hey, the editor works ok on this laptop.

Does Anyone Know Stuff about Guns (or Baseball Bats)?

Unity: so your game is re-using the graphics you made for Bright Future? I'm definitely interested in following it now. : )

I'm glad someone's doing something with those resources.

RPGMaker MV Community

author=LightningLord2
Has anyone noticed how barebones the database is this time? VX Ace and before all had enough things in the database to make a practice game out of them, without having to do anything in the database. Right now, we only have 4 actors, 4 classes, 10 skills, 4 Weapons, 4 Armors, 4 Enemies and 4 Troops. The weapons and armor pieces are all identical and the enemies differ only by their amount of HP. Even the classes only differ by what skills they learn.


I actually kind of appreciated this, but mainly that's cause I'm an oldbie who already knows how to do stuff and just want to get to an empty database quickly. For newbies...unity makes a good point.