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Everlong

Oh my. I've been playing this since before version 2.00, but I haven't touched it for, well, probably the better part of a decade now. I've started again and things are quite a bit different from how I remember it, in ways I both like and dislike.

Anyway, I've reached Aurora's temple, here's a couple of dialogue things I've noticed so far:
-Several dialogues in Herbtown pub still mentions stairs and suspicious group of men even though they've been removed.
-Comstock item shop dialogues still reference Border Town instead of Twin Shores.
-Comstock inn dialogue references an "old man and a woman" looking after Azrael when it's now just Logan instead of Logan and Julia.
-In Laurium guardroom, guard near the entrance says "Right now the Tyr-Anox the bridge," maybe needs a "have" in there.
-In Laurium, leftmost guard at mine entrance says "liscense", should be "license".
-In Argentum, woman walking around says "beautifulm"
-Argentum pub dialogue still references man with huge sword.
-In the first meeting with Drakeor, he says "an Zodiac"; probably should be "a Zodiac".
-In dialogue with Aurora, she says "millenia" instead of "millennia".

Also, this might just be the fault of my play style, but giving the shadows in the temple healing and immunity to physical attacks is really screwing with my enjoyment of this part seeing as Julia's the only one that can do a significant amount of damage and I can't leave to go see if buying some different weapons would have helped. It's not even that the shadows pose much of a threat; battles with them are tedious rather than tense.

The ramped up difficulty of battles so far has been pretty good in my opinion, it's just that I think giving enemies immunities early on when the characters have relatively few damage options is more of an annoyance than a challenge.
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