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RMN Closing Down April 2nd

author=WIP
I have not been immune to such poisonings either. Rather than play protector, I have played favorites. My motivation for betterment was washed away years ago by corporate betrayal. Literally. I've grown bitter and angry towards the community when I should have helped protect it. This I am sorry for and apologize profusely.


Thank you, WIP. And apology accepted. :) Good luck with your future endeavors, whatever they may be!

RPG Intros

author=Karsuman link=topic=3684.msg74524#msg74524 date=1242070563
I cannot speak for your game as I have not played it (can't stand the idea of playing a crossover fanfic game), but all you provide is a personal experience, which is irrelevant in the grand scheme of things. Some of us have been around this community for around 10 years and have seen the successes and failures of tons of games, and, well, guess what? Most have short intros. Long or drab intros tend to be mocked.

Keep in mind that I am arguing this because I know it to be true, not because I am being argumentative; the intro to my released demo is 15 minutes long.

It's really useless to keep debating this point, especially with posts like that. To say that personal experience, as in 'what works for you', is irrelevant in the grand scheme of things, discounts the very core of my position in this debate, and therefore makes it impossible for me to continue without becoming argumentative.

Time and time again, I have seen quite a different set of circumstances and standards, and on a scope that extends beyond this community. So the community is old. Ten years old. Twenty years old. That's fine. But what works in this community doesn't necessarily work outside of it. And to think in such a limited way undermines one's personal growth. Again, my opinion.

But I can see that some people (whoever 'some people ' is) want to band together on this against my position (not me personally...never took any of this as an attack). It's quite alright. If short intros is what the community is comfortable with, then that's their prerogative.

It's impossible for me to continue this thread without switching from debating to arguing. I'll step down from this thread before a mob-mentality kicks in, and wish everyone else the best of luck in answering Nobleman Nick's question.

Peace!

RPG Intros

author=kentona link=topic=3684.msg74519#msg74519 date=1242070286
It is rather largemungous.

There! That'll hold me over until I can get something more RMNish created.

RPG Intros

author=Max McGee link=topic=3684.msg74507#msg74507 date=1242069744
Seconded. (I mean if we really want to compare freakin' epeen here I am sure over the last five years Iron Gaia I has accumulated like 10,000 downloads, going back to the early (well, earlier) days of GW...but still, it only has a couple hundred on RMN while LOST LEGACY: AN ANIMANIA STORY has 1500. And this makes me... :( )

Mmmmm....ago now that I look back at things, that was on the arrogant side for me to whip those numbers out. The point I was trying to prove that I can't possibly be doing something wrong if the game is that popular. I admit I got out of hand and do offer an apology to the community as a whole. No one here is better than anyway else.

On a completed unrelated note, Max...

I just saw your comment about two pages ago about my avatar being too large. Are you referring to the face/emo thingy in my sig? Cause if it's that annoying, I don't mind changing it for the sake of keeping the peace.

EDIT: For typos! And content!

RPG Intros

author=Max McGee link=topic=3684.msg74500#msg74500 date=1242069043
Disclaimer:
If anyone mentions in any way the irony of this post, they will be shot. (Maybe not immediately, but one day. I promise.)

Statement Following Disclaimer:
Seriously, STFU.

Signature:
-Max McGee

Postscript:
P.S. I think I will review Mayor Anime's game next. If I can actually force myself to play it.

Cute. Well, if you've offering to trade reviews, I've been itching to review Backstage for a while.

Shalom~

An RMN wedding between WIP and Shaboba??? What would the children be like?!?

HI GUYS

Hey there! Welcome to RMN! Can't wait to see what you can do!

How long should demos be?

On a side note, just wondering what the community's opinion is one the content of a demo? Should it contain the first X amount of time of the completed game (such as in Final Fantasy VII and VIII's demo), or should it be some other, possibly later on content?

I actually don't have an opinion on this one, and I'm really curious to hear what the opinions of others are on this matter.

Inspiration and Work Ethic

author=Craze link=topic=3708.msg74477#msg74477 date=1242059391
I don't plan my games. I find that it only wastes time (hi trance <3 ).

For some reason, that post made my choke on my lunch. Thanks, Craze! :D

Inspiration and Work Ethic

author=Relyt link=topic=3708.msg74281#msg74281 date=1241988905
It seems like I can't hold a project for more than a month or so before I totally lose interest. Any ideas?

Pretty much crowing what everyone else here has said:

If you're going to make an epic game, then get organized. Plan, outline, revise, creating a design document, and pace yourself. Also, as Kentona said, prepare to give up two to three years to its development, maybe even more.

Otherwise, make smaller, quicker games, stuff that can be completed in a few hours, and improve your design skills with every game.

Being involved in someone else's project can't hurt either. Sometimes it helps to woke one someone else's creation.

Good luck with all that!