Hero's Realm: Heroic Edition

Hmm ok you want my take on what to balance i will get started then(you can dislike them if you so choose XD):

1)Firstly about the overall game balance/quality of life:
_Reduced the ammount of back attack i swear i get back attack every other battle and early game it a automatic game over.
_Tonic should be available right at the start of chapter 5 it crazy how medical herb is still being the primary item heal by this point.(oh and tonic heal 150 HP)
_Jester mask should NOT rearrange my action list this has make some encounter harder because your ability is right at the bottom.
_Trading should be more useful as most of the item there you can basically get for free with thief so it worthless.
_ATB bar should be faster overall and it only goes slower once you reach 3 enemy,6 enemy because every time 6 enemy appear the wait between each of my attack is soooo long.
_You should able to arrange which skill is in which order so trashing mob is faster overall.
_Important item should be very faint spark to indicate where you should dig up.
_Using wrap wing or return every location now should have picture to make finding the right location easier.
_In chapter 5 you can disable the notification that your other party gain level.
_Add a walk button for section that need you to walk slow.
_Rebalance some enemy with magic as they hit ridiculously hard compare to their physical counterpart(which is ironic)
_Return should only cost 1 because it fast travel and make it more exclusive to have.(only 1 hero have it dnd only 4 class that have it)
_Buff magic overall late game damage.
_Item that you dont need anymore get discarded and equipment should be in another catergory as it clutter the menu when battle.
_Add more equipment that can be use as an item early game.
_Make poison able to effect you in battle but as a trade off you make the inn able to heal status so priest should only revive and uncurse that their specialty.
_Life herb should be more plentiful early game as it the most useful at that stage(to make priest more enticting make revive people get full MP and random buff for a few battle)
_Buff skill in general are so broken they basically double your stat maybe make it start at 25% but the more you buff the more it stack up to 50% (to compensate make buff last longer)
_You can start with a journal which can help lead you to next objective or help solve puzzle.....
_Explain some hidden perk that some class have like some can wear curse armor for example.
_Idk if it possible or even feasible but if your party doesnt have a class that can use certain item replace them with other trasure.
_Give more starting gold as the very first few level is alway spent on getting all the equipment at the shop or else you get cream by the enemy in the net area.
_Gold in barrel should give way more not pitiful ammount.
_It obvious but the player character should be able to phase through NPC if they walk into them for abit(disable for some NPC)
_More hidden optinal dungeon/area in the first fe chapter as compare to chapter 5 it fell very rail road.
_Every party now gain exact ammount of exp this way you can make the game harder.
_You should able to rearrange item so you can access the one you need faster.
_More optional diggable item as i feel they are spread abit too thin to justify it as a main gimmick and maybe add some mini game for it.
_Text box that you already read is grayed out so at night you can notice which NPC talk differently.
_Name your Status effect/skill better as some status i have no clue what they do like discord while in battle.
_Make enemy damage number different when they ctit or get a weakness/resist(all of them are different)
_More enemy variety or more enemy with certain gimmick.
_Reward more defensive play all i seen so far is if you cant delete mob or boss in 1-2 turn you get fucked so maybe give defend action abit more utility.(maybe have it fill 50% pf your ATB bar and give some MP)
_Certain very powerful skill now have a cooldown or cant be use at the very start of battle.
_Updated some shop in chapter 5 as they basically a worse version of your starting area until later on.
_This would be pretty cool for player that choose not to upgrade class:Create unquie area for each of the basic class and at you can get either a unquie spell,a weapon or armor that only they can use or a permanent new passive buff that can change up gameplay like whenever druid overheal someone they gain a random buff.
_Still make the main game beatable with basic class but add new optinal dungeon to truly test yourself or be pressure into upgrading class.
_Add an actual map for player that dont use wrap show icon for important location and show which teleporter connect to other.
_When controlling the golem it should hav the same speed as the hero.
_Able to change battle speed or text speed.
_After getting diving gavel if you change back and forth near an enemy it will trigger a battle.
_When all your party get numb(some enmy can do this instantly so it cheap as hell)you switch to another party instantly and after battle you get punished by not having access to that team until resting at inn.
_To encourage party swap often if a team has average 2 lv higher than the second highest average they only get 50% EXP.
_Scroll now is 150% effective to incentivite using them and not just use spellcaster for everything.(200% if use by non mage class)
_Boy get unquie weapon while girl get unquie armor.
_the auction house need some variety,you can talk to each "rival" to know their background and during the bidding all your rival will reveal to you about how hard they can affort to spend(roughly) and how desperate they want it to be and some are willing to forfiet their live saving to it so you must choose wisely which item is worth,you can also decide to skip an item entirely if it doesnt interest you.
_After getting 3 divine item all shop now will sell restoreable(now heal 250 hp),after you get 5 divine all shop now sell stim pack(heal 200HP/200MP) and after you got all 7 divine item all shop now have elixir(Heal All HP/300MP)
_Remove the bonewall so getting the airship early is hard but douable.
_Buff single target attack/skill/magic massively buff their power or buff enemy def so multi hit isnt as broken.
_Special dungeon that only 1 specific party can do to further incentive lving each party.
_To make party swap a useful feature epic boss now grow in power overtime and the only way to reset it is to switch party.
_Blue text mean heal,grayed mean resist and white is neutral but what about weakness?maybe red?
_More item to cure status/debuff.
_Divide some skill into another catergory(example gambol have 2 distinct kind of skill:The aura that behave like normal skill early on and the card which is ocmpletely random),when in battle if you select gambol for example it will give you 2 option:Aura or Card which you can choose. This will make skill managment way less anooying,you can do it for magic too like healing/black/debuff/buff.
_At the start of chapter 5 wizard potion is widely avialble,after you collect all 5 divine item all shop now have Mana Spring which restore 200 MP.
_At the start of chapter 5 life herb become available in shop,after 3 divine item all shop now have Miracle Herb which restore you to 50% HP and After 7 divine item all shop will have Eternal Herb(Which recover you to MAX HP)
_More status effect/debuff like potent posion,bleed,confused,etc.....
_Playtest the game more to fix ton of bug :3

Anyway it getting late so i will stop for now stayed tuned for class update.

Hero's Realm

Hero's Realm

Im right at the class upgrade shrine justing waiting to see if i should do it because i want my party to be OP but only in 1 aspect and all class seem to do is make them master of all which make everyone the same which is boring to me.(that why i choose every single playable class for every slot)

Hero's Realm

uhhh im using easyrpg(which btw make battle slightly faster and sometime skip the inn sequence although when it IS there it sound distored and funny but also make some town music glitch out)so how can i locate my save file?

From what im reading the "class upgrade" is overpowered and can make the game too easy is that true and can i beat the game with only basic class but with NO grinding?(my forth party is probally the weakest healing wise because there no healer in this group)

If i CAN beat the final boss with basic class then what about optinal dungeon and bosses?

Also is the curse "fixed" permanent or do i basically sell every curse equipment?(although i have heard there a class that can equip them no problem)

and also im not allowed in the men club in vagus(no other party can go in) but somehow the ninja(who clearly a dude) is able to enter the woman club?

Whenever i use a skill if it the enemy turn the skill is then spam again?This massively help goof off user or magiccombo,pummel user but most of the time it just play the animation which is annoying.

Also IF you want to remake the game someday would you like me to give some idea for balancing the class(some clearly not as good as other)

Hero's Realm

also a hilarious oversight the monk class meditate skill if you have half MP equipment he can just spam meditate and basically get infinte MP

Hero's Realm

i have a samurai i equip sword of malice into the second weapon slot and now i cant unequip it,thought about it being a curse i go to uncurse it but it only seem to remove my first weapon slot which is NOT curse and now i seem to be stuck with this sword for the whole game which im guessing there more powerful weapon than that in the future.

Hero's Realm

one more problem that i think can ruin the game for some people,when searching underfoot you not only have to stand in the tile but also have to face a certain direction,this can make finding certain item a pain in the ass as new player dont know about this "mechanic"

Hero's Realm

Major i mean MAJOR oversight in the second chapter go into the mine then head left,if you do the rock puzzle to get the treasure but somehow push the bolder back then you are pretty much softlock.

Even if it pretty early in the game this kind of oversight should NOT happen

Castle Oblivion: Remake

Will the save file be compatible i will wait for this version,either way dont give the player "free" gold outta nowwhere if that the case then it will be too forgiving with everyone having 99 of everything lol just make battle more rewarding(60 gold per battle is stupidly low i need 5 battles to even affort a simple revive).I dont know what free healing is? IS it after ever every level up you gain a f ull heal or is it literally every battle you get a full heal?(either way is fine to me). Special item to "modify" the player level? So more exp per battle is toggable or is it literally a cheat that let you get lv99?

Also another problem if you wanna buy more item from shop you literally have to backtrack allllll the way back even with short cut it preety long and tedius maybe there will be an item that instantly teleport you to all town you visit but you still need to go back to the dungeon yourself?

Castle Oblivion: Remake

Here something i think will make the game KEEP it diffcult battle without making it frustating:
1)Triple EXP/Gold/Item Drop per battle(this will make sense if pair with something else)
2)Reduce Encounter rate by about half.
3)Enemy cant gain upper hand on you or ATLEAST if you want that feature make the enemy have reduced stat for that turn so they cant actually 1 turn kill you eveen at full health.
4)MP cost need to be more leniant for longer dungeon.
5)REDUCED gold gain from exploring secret by 1/4 but also reduced shop price by 1/2 not everyone is gonna hyper focus on finding secret and i checked: over half of my money is from finding them in the field and i STILL barely able to buy most stuff at the shop so someone who isnt exploring is fucked.