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Castle Oblivion: Remake

Boundless Tides

sigh another abandon project

Jubilee

I've been playing up until the second boss defeat and so far so good although JP(MP) is extremely rare to come by so player have to either:
1)Evac to start of dungeon and go heal up(Probally the least painful option but it make the pacing wonky)
2)Waste one of their extremely rare MP heal(those dont come cheap either)for 30 JP which is only like 2 spell for Michal.
3)Stall out battle to spam heal(This is the most tedious but probally the only way to not leave a dungeon)

This make using new skill too risky and player will default to AOE or stat debuff only unless provide clear benefit maybe you can:
1)Every dungeon now have a heal circle that actually restore JP too.
2)Treasure chest now have more MP heal in general.
3)Character have JP regen so even in fight where Micah AOE nuke the enemy you still regain SOME missing JP.
4)Have leftover WP get convert to JP(although less than the skill provide)

The Way EP 1

so basically almost unplayable so sadly gonna be postponing this series for the time being

The Way EP 1

the rm2k font patch doesnt work for in game stuff(only work for title screen and anything up to the plunge normal)

The Way EP 1

The Way EP 1

The Way EP 1

The Way EP 1

The FONT are so bad i can barely read the text doesnt matter if the story is good or not if i cant freaking read half of the dialouge

Bloodstained Hands

1)I have play the game right up until the final area but the grinding for spell level are sooooooooo bad:
_Ok let start with the assasin skill,Venom is kinda weak unless you are severly underlevel or undegear or the enemy is pretty tanky otherwise your attack is more than suffice,cauterize is only useful for the status cleanse the healing isnt greaat as enemy can easily one tap you with crit(which is another dumb idea enemy that can one tap you because of luck isnt a great design),Shroud oh boy shroud most of the time you wont need it leaving it low level but when you ACTUALLY need it(you know the dangerous battle) the level is too low for it to be consistent and end up killing you more than helping,miasama ending up being the better skill overall because i simply do more thing in 1 turn so leveling it up is like lving 3 skills at once.

_OK now on to Grey skill and oh boy it even WORSE than the assasin grind by a LANDSLIDE,instead of just 3-4 skills he had 10 skills to level up and worst of all some of the skill wont be unlock until higher level which leave them cripple,all the elemental spell are the same beside the one that unlock later those get cripple unless you grind alot,Heal is probally the easiest spell to level up naturally but i guess you decide to compensate that by making it a crappy healing because at lv6 which is pretty high i cant even heal half of my hp while the boss out here one shotting my character so i relie way more on healing item(which cost no MP btw so it unfair how crappy healing is)and also really locking multi healing the only multi healing in the game behind lv10 grinding that is evil,Life is probally the hardest spell to get a high level naturally because you alway want your character to be alive,Cure is pretty shitty in battle so i only use it outside of battle or if ally get hit with a REALLY nasty one,synthesis is probally the most useful spell to level up but because you get it sooooo late it not really that useful because you will have ultimate remedy by now.

2)Ok this is smaller compare to the skill grind but having a team compose of 2 assain,1 mage,1 "tank" seem like an interesting change until you run into harder fight and you realize the crack in the team,2 very similar team mate mean that there almost no diversity in combat,having 1 mage be the only one that have elemental damage+healing+reving mean that they arent effective at all at either job and with so many skill to level you might a well either turn him into a full on black mage or white mage to save time and sanity,Matthew is suppose to be the "tank" but with how often the enemy target the assasin he doesnt do the job as there no taunt skill but hey atleast he has no skill grinding which is a hige plus.

3)Ok this may seem like a small nitpick but i thought that the assasin side quest would be you know "interesting",all i got is red one being a generic kill X ammount mission,green one is a literal fetch quest and blue one being a wait until dark to unlock some lock.I know that these are meant to be repeatable mission to earn money but comeon have abit for variety pls.

4)Money dont drop from monster seem realistic and new as first but then it get annoying fast when i need money and the only way to get it is by doing boring repeatable mission which basically is grinding anyway so i dont get how making making enemy not dropping gold benefit gameplay???

5)The most minor one in this list but also the most annoying one: Boss fight outta nowwhere,that right because you can save anywhere there no need for save spot but atleast warn the player of something up ahead i frequently at the end of an already explored place with low HP expecting to go to the overworld and ride to a nearby town to heal but suddenly a boss come out of now where and wipe my character, that is bad design no sugar coating it and auto save dont help much as it early in the game and potion doesnt really heal that much plus they are expensive af.(you should be able to tell that a boss is near the first time you shouldnt relie on auto save as a band aid)

*The skill grinding problem is big,lower the maxed level from 10 to only 4 im lv 27ish and at end game i should have most of my skill at maxed level,lower grey spell max level to only 3 because he has triple the ammount to grind,make multi heal available early dont lock that behind new game+ grinding,significally reduce the ammount of time needed for life to level up maybe 1/5 the amount as it very situational,skill that you obtain late should have some level to start to not make it useless or you know scrap all of this and make the skill evole as the story goes so no unesscary grinding.(For context i delibitely use skill when i dont need to,some time when im near a level up i just let 1 enemy survive and spam the skill,whenever i get a underleveled skill i go to the training dummy to grind it to respectable level so imagine if i play it normally then i would be underpreapred af)

*The team coposition problem i dont know how to fix it as it pretty intergal to the story so that on your part to figure it out i guess.

*The side quest problem idk just make more interesting one,make alot more mission until it repeat itself or make the side quest more invole but reward you more so you dont need to grind much so you wont see it repeating as much.

*The money drop problem idk maybe atleast make the money drop SOME ammount of money it break the flow of the game that you arrive at a new town but met with expensive equipment so you go back to the guild to grind that make the story feel slow.

*The last one is easy to fix just have a character or SOMETHING to let the player know something BIG is coming dont blindside the player like that even for story reason.
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