Composer/Sound Designer. Currently working on a new survival horror game!




Nihilo - Definitive Demo Trailer

Yes! this is looking so awesome, man!
Thanks, big homie!
Hope y'all give the demo a try!

For sure man! I've recently switched to Mac so I'm gonna have to see if I can get it running with Parallels. I'm super stoked for this, though man. You really capture that sort of Chrono Trigger era very, very well! Been waiting years for something like Nihilo. You better finish it! :P

Nihilo - Definitive Demo Trailer

Yes! this is looking so awesome, man!

Nihilo - Official Demo V1.0.3 (05-06-2021) **

I was recently really wanting to play this again so this is perfect! I'll try to get around to it this weekend maybe an I'll get back to you with my thoughts! :D


I can honestly say, after having played the game many times, it honestly looks really great with the stretching. Feels natural and it's actually really weird playing it without it haha

Our Dark Heart

I'm so excited for everyone to finally be able to play the game! :D


author=Ashes of Emerald
author=Ashes of Emerald
Thanks so much for the includes, Gizzy! Appreciate it <3
You know it, home boy! Can't fucking wait much longer for some ODH!
Hopefully will be out tomorrow (Saturday April 17th) ... *Fingers crossed*
Waaaaa???? Demo? Full game? Free?



This really looks incredible. The fog effect, the lighting, the detailed environment. I freaking love it!




Okay, so I just finished the demo. First of all, it's much longer than I anticipated and that's a good thing because I really enjoyed what I played. It reminded me a lot of SNES/PS1 era JRPGs while also having a really unique feel and aesthetic. Visually it's a really cool looking game. The way you blended assets works really well. The environments are very detailed with cool lighting and tone. However, it sometimes felt kind of hard to navigate because there was so much going on.

Speaking of navigation, while I think the 8 directional movement is really cool from a technical standpoint for the engine, I honestly found it to feel kind of cumbersome and awkward at times. I mainly played the game as if it was 4 directions and just found the 8 directions would sometimes take me off course with where I'm trying to go. I just can't help but think the game would actually FEEL better to play if you stuck with the 4 directions. Not a deal breaker by any means, just something I'd point out, I suppose.

The combat and puzzles were really fun and engaging. Though, I do wonder if there's better ways to introduce some of the mechanics since I would often find myself not really sure what was going on with some stuff in the combat. But having the tutorials in the menu is a nice feature. Speaking of nice feature, the auto save is a really welcomed addition to a 2k3 game for sure. It would be nice to have more than one slot of the manual save, though.

I should also mention that the boss battle animations were so on point and I can't even begin to imagine how much time you've put into everything in this demo.

Overall it was a very pleasant and nostalgic experience for me and exactly what I was hoping it would be. Great work on this so far, Giznads! I'm really excited to play the finished game! :)
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