MEGOLLYEN'S PROFILE
Megollyen
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Composer/Sound Designer. Currently working on a new survival horror game!
Links:
https://twitter.com/megollyen
https://soundcloud.com/megollyen
Links:
https://twitter.com/megollyen
https://soundcloud.com/megollyen
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Alive and kicking!
Alive and kicking!
Nihilo - Official Demo V1.0.3 (05-06-2021) **
I was recently really wanting to play this again so this is perfect! I'll try to get around to it this weekend maybe an I'll get back to you with my thoughts! :D
Nihilo - Official Demo V1.0 (03-25-2021) is officially live!
02 - Title Screen & Equipment
Nihilo - Discord
TONIGHT!!! (01/19/2021) - Nihilo - Pre Alpha Test Live Stream - Click for more info
Nihilo - Pre Alpha Test Live Stream 01/15/2021 & 01/19/2021
POLL: Less battles (More challenging/More rewarding) --- More battles (Less challenging/More grinding)
I can definitely see why it's a tough decision. I personally sometimes like grinding in games, while at other times it can be very annoying for sure. Especially if you have like Breath of Fire 1 & 2 level of random encounters haha
But I definitely agree with Ashes here too. It's also really nice to have more unique battles that requires the player to really think in order to get through them. So I think having something somewhere in the middle may be the right call.
Jeez, aren't we helpful? :P But yeah, overall, I say more challenging, less frequent!
But I definitely agree with Ashes here too. It's also really nice to have more unique battles that requires the player to really think in order to get through them. So I think having something somewhere in the middle may be the right call.
Jeez, aren't we helpful? :P But yeah, overall, I say more challenging, less frequent!