MELKINO'S PROFILE

Melkino
solos collectors on purpose
2021
Exploitation is not flattery or praise

(Steam)
Catharsis
Intertwining storylines in a land of steam and broken dreams

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Revenant Gods - Ragnarok Chronicle

Yay, it's cool to finally see this game over here. Good luck! :) *subbed*

Catharsis

author=Red_Nova
Now this is impressive! It's pretty rare to see a game that actually has substance to match the style, yet you manage to pull it off here. The setting is unique, the characters are presented interestingly, and there's plenty of meaningful stuff to do outside of battle that the maps don't feel like just blank space between battles. It all comes together to create a strong atmosphere that kept me hooked throughout the demo!

Well, there are some little things that could use some polishing. Mostly in the prologue, like the rookie suddenly appearing behind Lorenz, or the soldiers switching from standing to collapsed immediately after the battle. But those are really minor when compared to the overall project and only stick out because the rest of the game is so well made.

I would take some time to clean up those issues in the prologue, though. That's the player's first impressions of the game, and the moment where they decide whether or not to keep playing, so it's probably for the best if the beginning was as polished as possible.

I wish I had more for you that isn't just blind praise or personal bias, but really, this whole game is just so solidly built that I can't find any major issues or things I really disliked. I'll be impatiently waiting for more info!


Thanks for your feedback. I made some notes on my to-do list to make those sprite issues look less abrupt (probably gonna add some fade-ins or something), but I can't say I'll be touching any of it for a while. I've already spent so much time repeatedly revising the prologue in the past that I'm honestly just sick of looking at it right now and I need to move on. I'm slowly getting other stuff done, though...

Catharsis

author=Neok
Got to the end of the demo! I like that people you could talk to had icons indicating as such. It'd be nice to extend such indications to map exits and treasure chests, since the maps are busy enough to make it hard to tell sometimes.

I'm not a steampunk fan, but after playing, I can see why a lot of people are! Very cool asthetics without being too much. As long as you don't change that level of detail, I think it'll be fine.

Concerning the 'after-battle' party comments, I think it's rather awkward and could be done without. I thought it was interesting that random encounters don't respawn. I like that. Enemy HP was high enough that you pretty much needed to use your skills to end them in appreciable time. It's not as big a deal thanks to the prior point.

Speaking of which, I very much appreciated all the small touchs you made to make the game more player-friendly. Examples: Option to set dash/ instant msg display/ able to skip cutscenes/ save anywhere/ etc.

Characters, I like Moshi's general design and appearance, but personality-wise, I'm not particularly drawn to either of the two character's thus far. Well, they react appropriately enough to their situations if little else.

Anyways, this ranks near the top of my list as far as most promising Ace games are concerned. Good luck!


Thanks for your feedback!

The demo's pretty old, and I've made a bunch of changes regarding the writing and dialogue since then. (Mostly edits for brevity.) While the characterization could seem a bit flat now, it's still just the beginning. Once plotlines converge and shit goes down in various ways, I hope to make them more rounded and interesting as the game progresses!

Catharsis

author=Linkis
I've played a few demos that were good, but several games were eventually cancelled. Please tell me this will not be cancelled.

I also had a bug of sorts in the beginning. Don't remember exactly what the error was but the game shut down due to the error. It was in the alley when the girls were about to fight that gang of bad guys:) Ran through from the beginning again and saved before the fight and it did not happen again.

SSSOOOOOOO, please tell us you will finish this game AND give us the link here so we will be happy:)

It'll be finished one day! (assuming I don't get hit with more family/financial problems taking up most of my time)
I've been giving myself monthly to-do lists on paper and trying to convince myself to stop overthinking everything, so that I can get stuff done faster.

Catharsis

Knocked out all the book skills, some cutscenes, portraits, and posting much less on this site, I guess. I still don't really have much to say about any of it, really.

Most of my progress updates have been offsite because I got sick and tired of spending hours excessively editing those lengthy blog posts I used to write (because I bet someone would complain if I post a short one haha).

Catharsis

why would it be dead if I uploaded a screenshot today?

Most of my progress has been on plot outlines, spreadsheets for the crafting system, and other non-graphical things that I doubt anyone's interested in reading rambly blog posts about...

Catharsis

I don't think anyone's mentioned a bug like that before. What does the error message say? Can you make it happen again?

(if you mean the battle with the little blue hornets in a house, it's optional in case you wanted to finish the one sidequest in the demo early)

Catharsis

Thanks for your feedback. :)

Did you mean the chain bar? There's a tutorial on that in the battle in the prologue. It'll only appear if tutorials were enabled in the menu beforehand (they're off by default).

Catharsis

author=Incarnate
Is this you guys? http://www.indiegogo.com/projects/catharsis--164

IF so, how are you planning to make rpg maker game work on mac?


It's not us. This is a really strange coincidence, though. o_O

For a second there I thought someone stole the project file and tried to make money off of it!

Catharsis

I work on this a little bit every day. Most of my progress right now is on the writing end, such as worldbuilding, plot outlines, and discussing music ideas with Happy. I'm not sure if people were interested about reading about the writing process, so I've kept quiet about it.

Last month I did some slight revamping of the Aurelia map, though :)