MIREIA'S PROFILE

Search

Filter

Angelic Virtues

I always forget that MV has mouse controls. I think that's it, because that's the only way I can recreate the bug.

Angelic Virtues

So yeah, magical girls in space, with pocket dimensions with strange architecture and beings beyond human comprehension (but are just relatable enough)? Totally my shit. Definitely interested in seeing where the hanging plot threads are going if you decide to continue it. But if not, I enjoyed it for what it was. The end of Serafín's arc got me in the heart. ;_;

As someone who loves Dhux's Scar, it was really nice to see Faye and Gabrielle again! I like how Faye's outfit has callbacks to the designs for Michael/"Maikas", both with the coloration and markings on her outfit, and with the long silvery braid. And of course Gabrielle's outfit being modeled after true form in that game. I was honestly concerned when Gabrielle said she already had a relationship with the person sending the telepathic messages, and it was a relief that the person in question was someone who actually seems to be a decent person that actually cares about her this time. (Obviously it's not the same universe this time, but her Dhux's Scar self did want to redo her life over again, so this...scratches an itch I've had since the first time I played that game.)

The difficulty issues have already been talked about, so I won't go into them. One thing that I did notice during the final assault were that there were some battles where I couldn't choose my target. I'd be locked on to one particular enemy until I defeated them, and only then would I have full selection of the rest of the targets. I'm assuming this is a bug because nothing stood out to me as particularly special about these battles, or the enemies I was stuck on (they were all just regular Celenin grunts)?

But yeah. I'm definitely looking forward to post-jam version. I have a couple of friends that I think would be interested in this game, so I'll likely show them the polished version.

Yume Wheeky

Okay, subgenre over. I think with this we've reached the pinnacle of the Yume Nikki fangames now.

Or, to put it in a more appropriate way:

Jimmy and the Pulsating Mass

I watched a friend stream part of this on twitch and the quality looks fantastic. Having already enjoyed A Very Long Rope to the Top of the Sky, I absolutely intend to purchase this game as Christmas gift for myself.

This Is Not My Final Form

*makes it rain on the gamepage*

This Is Not My Final Form

I played the IGMC version and really enjoyed both the premise and the aesthetic, so I'm really excited to hear this game is getting an expansion.

Dog Herds Sheep

I only make the cutest of playable shitposts.

Aria's Story

This is long overdue, but this game was an absolute pleasure to play. I really appreciate the work you and your team put into this game.

Flowers for Kasumi

Cool beans. Some thoughts I had while playing the game:

• I really enjoyed the music, and the footstep sounds really help with the ambiance.

• Isa’s a really likable protagonist so far. She’s adorable, she’s funny, she’s determined…and I’m interested in how her mysterious backstory connects her to the happenings in this game.

• I liked the bit about Isa checking the china cabinet and freaking out…about a big spider. Isa and Omoka's interaction about the grandfather clock was also cute. I like a lot of their interactions

• Are the character bios something that are going to be included in the final version, or are they just there for people playing the demo to get a feel for the cast? They’re interesting, but they feel a bit unnecessary. For example, even in the demo you can learn about Rise’s dreams immediately after leaving the character bio room and talking to her. Isa’s backstory is also hinted at in a mandatory(?) story event. As interesting as they were, the character bios just feel a little…unnecessary, I guess?

• A couple of things jumped out at me: When Isa and Omoka return to find the others gone and paper on the table that wasn’t there before, Isa doesn’t even want to look at the paper. I know she’s creeped out by things that are happening and Kasumi’s doll right next to it, but it just seems a little strange to me that neither she nor Omoka think that it might be something left by the others and worth taking a look at. Likewise, when Isa finds the rusted axe, the idea of using it on the front door never comes up. We know that’s not an option but it wouldn’t hurt to have some (optional?) dialogue about why Isa or Omoka don’t think about it.

• A few typos:
After the first save point:
Isa: Omoka and I are going to do be actually do somethi about the situation!
In the storage room when examining flour:
Isa: Flour in a bag. Jee, what is from, the 1800s? So dusty!
When Isa is talking about her backstory: Isa says she "bared" a strange resemblance to Okino's sisters. I believe "bore" is what should be used, but I could be wrong.


Looking forward to the full release~

Flowers for Kasumi

I just finished the demo and enjoyed it. I'm very much intrigued by the developing story. Would you like more detailed feedback about my thoughts during playing?
Pages: 1