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How would you rank the NES / SNES / PS1 Final Fantasy's in increasing difficulty?

The reason I've decided to focus on the older titles was that they used either turn-based or the active time battle systems, both fairly easy to keep a handle on as opposed to the action system which has seemed to be the standard now. I know that Final Fantasy X is turn-based too but I'm mostly keeping it to the ones I know pretty much like the back of my hand. That way, if she ever does get stuck or needs a pointer, I can help easily. Also keep in mind that she plays the games on the Switch, so that cuts some other titles out too. Otherwise I'd be recommending Chrono Trigger if it was available.

The previous rpgs that she has played have mostly been the Pokémon main series, but as I said, she has branched out a bit trying Super Mario RPG. I just think for doable RPGs which aren't too difficult and having good plots and stories, the Final Fantasy series is a good way to get started. Also these days, the older games are good value for money for what you get out of them. Especially if you haven't played them before.

Anyway, thanks for your responses. I'm glad that my idea of the difficulty of the titles seems about right.

How would you rank the NES / SNES / PS1 Final Fantasy's in increasing difficulty?

Reason I'm asking is that I've suggested to my older sister that she might like to give the Final Fantasy series a try as she played Super Mario RPG and didn't think much of it's plot and story compared to how much she paid for it. I can see what she was getting at as I paid the NZ $80 for it too, and with all the noise which I'd heard about it, I thought it would've been better than what I experienced.

I'm focusing on the early titles as I feel that back then the difficulty and expectations were "reasonable", unlike when it got to 10 and there were the challenges which came across as much as torture to me that I didn't even bother with them, like the Butterfly game and the dodging 200 bolts of lightning. Yes, I know that FF9 had the skipping rope game, but I knew all you got from it was a pointless key item so that could be happily avoided.

So having gotten all that out of the way, could you tell me if you think that this order which I came up with seems reasonable? I'm open to suggestions too, but I tried to rank them by easiest to hardest. This is based mostly all on the battle mechanics and the boss battles, but also taking into account the dungeons to some degree as well.

1. VII
2. VIII
3. VI
4. IV
5. I
6. IX
7. V
8. III
9. II


RPG Maker MV or MZ?? Or latest? Best to use?

I'd recommend MZ, simply for the "Preview Move Route" feature. Saves a lot of bother replaying cutscenes over and over again trying to get things right.

What Videogames Are You Playing Right Now?

The Sims 4, purchasing more DLC as I feel like it. With the NES, SNES, and Playstation, Final Fantasy titles put in to the mix occasionally.

Favorite version of RPG Maker?

MZ. Pretty much the same as MV but after having the move-route preview function, I have no real desire to go back to the previous versions. I own the previous ones, so I'd just make one with the old graphics if I wanted one which looks the part.

Any issues transferring files from Rpg Maker VX Ace from rpgmaker.web to the Steam version?

Cool, thanks everyone for the info. :)

Any issues transferring files from Rpg Maker VX Ace from rpgmaker.web to the Steam version?

Hi Vaccaria

I'm not asking because I've encountered issues, this is more asking in advance if there are any known issues. Anyway, thanks for responding.

Any issues transferring files from Rpg Maker VX Ace from rpgmaker.web to the Steam version?

Just wanted to ask if anyone knows of any issues transferring a game from the version of Rpg Maker VX Ace from rpgmaker.web to the version off Steam?

It's just that I'm starting a new project, but I'm beginning to put money aside to buy a new laptop. I didn't want to put all that effort in, and then find out that it has complications with the old project.

If it does have issues, I'll just make graphics in the meantime until I get my new laptop and then I'll make headway on the project.

Can't even reach menu screen! "Cannot read property 'expParams' of null

Could someone please look at this error report for me please and tell me what's wrong?

My project was working just fine yesterday, haven't added any new plugins, etc, and now all of a sudden it won't even load. Trying to translate the error reports are usually beyond me, so could someone please explain what I have to do to fix the problem? I tried loading the backup from last night, and it had the same problem.

UPDATE:

Hey everyone, problem solved. Turns out that the actors file had become corrupted (don't know how that happened). Just a copy and paste job to replace it. Only wish that the error messages were a bit more straight-forward.

How much hand-holding is necessary?

Referring to Unity's and Zachary_Braun's comments, very little information is given about recruiting. Players are generally expected too check out the various buildings and locations in the game, and if a character has a "face". It's a general indication that they have some task for you to accomplish for them, before they join you.

I've made a page for those who might just be wondering where on earth these characters are. Some are obvious, others are not. Like the wizard and lady vampire who live up in the mountains, where it simply states "They live in the eastern mountains". So I'm trying to balance it out, by not making it too easy but giving a general indication on where to look. If you're playing the game without looking at the page, you only know about these two if you decide to follow the path which leads to the mountains. I've included a spoilers warning at the top of the page as well.