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Every Vote Counts

Hi Prajna, thanks for giving the game a thorough playthrough. The thing is, I've stopped working with RPG Maker now, as I've realised the mental stress of developing the games was giving me health problems (I have Type 1 Diabetes, and it was giving me uncontrollable high blood sugars, etc).

As a result, I've decided to stop developing the games and also any updates.

Sorry about this, cheers MoonWolfV

Every Vote Counts

Oh, it's probably the 3x multiplication table then. 3691215. I sincerely hope this works, I've had other questions about the puzzle in the past.

Every Vote Counts

Since I'm no longer working on it, I think it's safe enough to give out the code combinations. Off the top of my head, the first puzzle is

x4 = 48121620

The second puzzle is

x8 = 8162432

The third puzzle is

x12 = 12243648

I hope these are right. You work them out by counting how many "objects" are in the room. As in, everything which isn't the floors and walls, and then using that as the multiplication table. The last one is worked out by how many damaged floor tiles there are.

Final Fantasy Endless Nova: Singularity Edition

Thanks for making this update to the game.

Every Vote Counts

Hi Gorha, thanks for pointing these bugs out to me. I think I know what happened with the "Steam" image, it shouldn't be hard to fix.

I'll begin working through the list over the next few days. (I mean this afternoon)

Cheers :)

Every Vote Counts

author=gorha
I'm stuck trying to figure out the password to get into the data center. Isaac says to look at the number of things in the room, but the password is 7 digits long and even if you count stuff like the individual ridges on the exhaust pipe as "things", they don't add up to more than 2 digits. I tried 0-99 to make sure, and even tried counting the tiles on the floor a few different ways, but no luck.


I've PM'd you with the solution. It's to do with all the physical "objects" in the room. None of the puzzles rely on obscure details like having to count the tiles, or things like that. :)

Earthsea: The Old Powers

Yes, I removed the download, as I'm remaking it from scratch and not leaving it half complete this time. As a small progress report, I'm currently making the interiors for Havnor Great Port.

A Celestial Weapon: MV Edition

I don't know how many times I've used the word "last" in my updates. Maybe I shouldn't even bother with the word anymore.

Anyway, thanks for the notes Prajna, I'll make another thorough play-through of the game sometime soon, and address these issues.

Relating to your questions about the enemy encounters, you were right on most of these suspicions that the enemies don't exist in the game.

  • Between Steam Dragon & Zapper (This was an enemy meant to be like the scanner enemies in Final Fantasy IV. I decided that it was more complicated than I could be bothered with, but neglected to take it out of the data. It never appeared as an enemy)
  • Between Vacbot & Shadowblade (This is an optional, pretty well hidden boss battle in the dam. Look carefully in the room with all the waterfalls.)
  • Between Robo Sentry & Shield Projector V.2 (Similar situation as the first one. There was also a potential encounter with a Bunsen Dragon which wasn't included in the encounter list for the heliobeam areas.
  • Between Magic Pest and Departed Guard (Two of these were for two situations against the final boss. If you find his ultimate weapon, it gives a slightly different ecounter, than if you don't. The other encounter "Death Dealer" does exist, and is found in the manor.
  • The last one, to the right of Sphinx is an optional fight. This is to get Heather's ultimate weapon.

A Celestial Weapon: MV Edition

Thanks for bringing this up, I didn't realise it targeted all enemies instead of all allies. This has now been fixed, and the download has been updated.

Thanks Prajna

Standard Disney Fare

Hi Singularity, thanks for doing another thorough play-through. I'll fix these bugs over the next day or so.

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