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Random Item chests aren't working [RMMV]

Sometimes my chests give an item, but just as often, they don't.

I've tried to do it by using the common event command to select an item from a list, but often the chest opens, and no item is given.

Here's the chest event, and the common event. If someone can tell me what's going wrong here, that would be great. I put the "wait" in there, thinking that might help, but nothing's changed.

Chest Event


Common Event (Random Item List)








Is there a conflict between Yanfly's Synthesis and Quest Journal Plugins? [RMMV]

I'm asking because the Quest option isn't appearing in the menu screen, and then I've seen this appear under the parameters for the plugin for the Quest Journal.

Enable Command True
"Enable the Synthesis command in the main menu by default?"

This doesn't make sense, as this is under the Quest Journal plugin, not the Synthesis plugin.

Do these two plugins conflict with each other?

Making a Compass/Pointer [RMMV]

Hi there

I'm trying to making a compass pointer for my game, as it's a bit like an Elderscrolls scale when it comes to the world map. I'd like it basically to be a pointer, which will stick close to you, but would point in the direction of the location you've specified. This would be picked from a choice list, and then having a variable number for each location when it is selected.

I know how to make the pointer point to the location, but I don't know how I'd make it tail the player around. Could someone tell me how I could do this?

How to make a battle event which removes actors at the end of a battle [RMMV]

I'm trying to make a summoning skill in the game, basing it like how the conjuration spells work in the Elderscrolls games. The summoned creature then operates under Auto Battle.

Is there a way to make it so that the summoned actor vanishes at the end of the battle? I know how to remove characters from the party, but there doesn't seem to be a way to make it do this as at the end of a battle. As only one enemy can be chosen as a condition for it. e.g. enemy HP (1) <= 0%.

Do you think making all these bridges usable is really necessary? RMMV

I'm beginning to make a game based on the Earthsea books, starting off with Havnor Great Port. I'm trying to make it true to the books, where it describes it being a maze of a city, with staircases and bridges connecting the roofs of the buildings.

I've made them all so they can be crossed above, and underneath, but I'm getting concerned that this might start impacting performance quite a bit, and maybe I should just have them over the streets, but unusable, just being there for aesthetics. It amounts to 745 events on this one map, without even having added any NPCs yet.

The clusters of events shown on the map below indicate where a bridge is.



Graphic issue with making a bridge you can walk over and under. [RMMV]

I've made a bridge that you can walk under and over, but the player doesn't turn transparent until they are on the same tile as the bridge, ruining the look. Otherwise everything else works fine.

I've set it at - Below Characters, Event Touch

If: Player is facing right (Works Correctly)
Set Movement Route: Player (wait)
Move Right
Move Right
If: Player is facing up (Has the graphic issues)
Set Movement Route: Player (wait)
Transparent ON
Through ON
Move Up
Through OFF
Transparent OFF
If: Player is facing down (Has the graphic issues)
Set Movement Route: Player (wait)
Transparent ON
Through ON
Move Up
Through OFF
Transparent OFF

Variables aren't being set [RMMV]

I've put in an option where you can change the main character's hair colour in the game. The game is then supposed to assign a variable for the hair colour, as there are a few scenes where the hero graphic changes for other situations.

But for some unexplained reason, it won't put in and set that number. In the example below, it is supposed to set it to 1, but when in test play, and I check the variables, it says that it's 0.

Could somebody tell me what's going wrong?

Need help with adding a page to my game profile. Slug?

Could someone explain to me what the Slug requirement is? It just says "Phrase used in page URL"

I'd like to add some extra pages but I don't know what to do here.

Is there a way to make my cutscenes less of a hassle to make [RMMV]

The game is like Citizens of Earth, where you can form a party out of any members you've recruited, so I've made it so the characters who appear when a cut scene occurs will be the ones who are in your active party.

I've made one cut scene and it all works fine, but I was wondering if there's a way I can copy and paste these events without having to change which event it's referring to, each time I make a cut scene on a different map.

This is what it currently looks like


Could someone let me know if there is a way to do this easily, or will this be the best way to go about doing it?


[RMMV] Need help making a percentage based weather system

I'm trying to make a percentage based weather system like in Morrowind. In the construction set it looks like this when it comes to weather for a region.

Region: Bitter Coast
Clear: 10
Cloudy: 60
Foggy: 10
Rain: 10
Thunder: 10

I've had a look at the variable commands but I just can't figure out how I'd make these kinds of percentages work in MV. My planned method starts off by picking a random number between 1-100. After about 1700 frames, it then starts the process again. If it detects that it has landed on the same weather, it won't fade out and change the effect.

If someone could let me know how to do this, that would be great.